mrinputmanager.cpp
来自「Games programming all in one code chapte」· C++ 代码 · 共 55 行
CPP
55 行
/* 'mrInputManager.cpp' */
/* Complement header file */
#include "mrInputManager.h"
/* Singleton object */
mrInputManager * mrInputManager::m_pkSingleton = NULL;
/* Default constructor */
mrInputManager::mrInputManager (void)
{
m_lpkDInput = NULL;
assert (!m_pkSingleton);
m_pkSingleton = this;
}
/* Default destructor */
mrInputManager::~mrInputManager (void)
{
if (NULL != m_lpkDInput)
{
m_lpkDInput->Release ();
m_lpkDInput = NULL;
}
assert (m_pkSingleton);
m_pkSingleton = NULL;
}
/* Initializes the input manager */
mrError32 mrInputManager::Init (HINSTANCE hInstance)
{
/* Create Direct Input object */
if (FAILED (DirectInput8Create (hInstance, DIRECTINPUT_VERSION,
IID_IDirectInput8,
(void**) &m_lpkDInput, NULL)))
{
return mrErrorDInputCreate;
}
return mrNoError;
}
/* Returns a pointer to the DirectInput interface */
LPDIRECTINPUT8 mrInputManager::GetInput (void)
{
return m_lpkDInput;
}
/* Returns the mrInputManager singleton */
mrInputManager * mrInputManager::GetSingleton (void)
{
assert (m_pkSingleton);
return m_pkSingleton;
}
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