mrsound.h
来自「Games programming all in one code chapte」· C头文件 代码 · 共 36 行
H
36 行
/* 'mrSound.h' */
/* Mirus base types header */
#include "mrDatatypes.h"
/* Mirus error definitions header */
#include "mrError.h"
/* Mirus sound player header file */
#include "mrSoundPlayer.h"
/* Windows header file */
#include <windows.h>
/* C++ file stream header file */
#include <fstream.h>
/* Direct Music header file */
#include <dsound.h>
/* Include this file only once */
#pragma once
/* Mirus Sound class */
class mrSound
{
protected:
/* DirectSound objects */
LPDIRECTSOUNDBUFFER m_lpkSound;
public:
/* Constructors / Destructor */
mrSound (void);
~mrSound (void);
/* Sound manipulation routines */
mrError32 LoadFromFile (LPSTR lpszFilename);
mrError32 SetVolume (mrUInt32 iVolume);
mrError32 Play (mrUInt32 iLoop);
mrError32 Stop (void);
};
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