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📄 ssfx.core.xml

📁 经典编程900例(C语言),主要是C基础知识
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            <returns>The modified value to use as the new progress value.</returns>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.EaseInOut(System.Single)">
            <summary>
            Creates the illusion of an animation that starts slow and
            speeds up, and then slows down to a stop.
            </summary>
            <param name="t">The current progress value derived from linear progression.</param>
            <returns>The modified value to use as the new progress value.</returns>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.EaseOut(System.Single)">
            <summary>
            Creates the illusion of an animation that starts fast and
            slows down to a stop.
            </summary>
            <param name="t">The current progress value derived from linear progression.</param>
            <returns>The modified value to use as the new progress value.</returns>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.PerformTweening(System.Single)">
            <summary>
            Allows the animation to implement its core logic of generating
            intermediate frames as it progresses from start to end.
            </summary>
            <param name="frame">A value between 0 and 1 (inclusive) indicating the current frame.</param>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.PlayCore">
            <summary>
            Plays the animation when it is scheduled for playing by the
            AnimationManager.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.ProgressCore(System.Boolean,System.Int32)">
            <summary>
            Progresses the animation to the new current time.
            </summary>
            <param name="startRepetition">Whether the animation is starting a repetition.</param>
            <param name="timeStamp">The time stamp to progress the animation through.</param>
            <returns>Whether the animation has completed.</returns>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.StopCore(System.Boolean,ScriptFX.UI.AnimationStopState)">
            <summary>
            Stops the animation when it is removed from the AnimationManager's
            scheduled animations.
            </summary>
            <param name="completed">Whether the animation has completed naturally.</param>
            <param name="stopState">The state in which the animation should end if it was interrupted.</param>
        </member>
        <member name="P:ScriptFX.UI.TimedAnimation.Duration">
            <summary>
            The duration of time (in milliseconds) that this animation plays over.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.TimedAnimation.EasingFunction">
            <summary>
            The easing function used to ease the normal linear progression of
            the animation from the start to end state.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.FadeEffect.#ctor(System.DHTML.DOMElement,System.Int32,System.Single)">
            <summary>
            Creates an instance of a fade effect.
            </summary>
            <param name="domElement">The element to fade in or out.</param>
            <param name="duration"></param>
            <param name="opacity"></param>
        </member>
        <member name="M:ScriptFX.UI.FadeEffect.FadeIn">
            <summary>
            Fade the element in.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.FadeEffect.FadeOut">
            <summary>
            Fade the element out.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.FadeEffect.IsFadingIn">
            <summary>
            Whether the animation is fading in the element or fading it out.
            </summary>
        </member>
        <member name="T:ScriptFX.UI.DragDropManager">
            <summary>
            The global drag/drop manager that manages drag and drop functionality on the page.
            It is used to initiate drag/drop operations in response to user actions.
            It manages the set of registered drop targets, and is associates with a
            specific drag/drop implementation based on the browser.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.DragDropManager.RegisterDragDropImplementation(ScriptFX.UI.IDragDrop)">
            <summary>
            Enables drag/drop operations on the page using the specified drag/drop
            implementation.
            </summary>
            <param name="dragDrop">The drag/drop implementation to use.</param>
        </member>
        <member name="M:ScriptFX.UI.DragDropManager.RegisterDropTarget(ScriptFX.UI.IDropTarget)">
            <summary>
            Registers a drop target, that is to be included in the list of potential
            containers for a dragged object.
            </summary>
            <param name="target">The drop target being registered.</param>
        </member>
        <member name="M:ScriptFX.UI.DragDropManager.StartDragDrop(ScriptFX.UI.DragDropData,System.DHTML.DOMElement,ScriptFX.UI.Location,ScriptFX.UI.IDragSource,System.Object)">
            <summary>
            Starts a drag/drop operation.
            </summary>
            <param name="data">The data being dragged.</param>
            <param name="dragVisual">An element used to provide visual indication of the data being dragged.</param>
            <param name="dragOffset">The offset between the top-left corner of the object being dragged, and from where the drag operation was initiated.</param>
            <param name="source">The source of the drag/drop if the source desires tracking the progress of the operation (optional).</param>
            <param name="context">A context object passed to the drag source while the drag/drop operation continues (optional).</param>
            <returns>Whether the drag/drop operation is taking place.</returns>
        </member>
        <member name="M:ScriptFX.UI.DragDropManager.UnregisterDropTarget(ScriptFX.UI.IDropTarget)">
            <summary>
            Unregisters a drop target, so that it is no longer included in the list of
            potential containers for dragged objects.
            </summary>
            <param name="target">The drop target being unregistered.</param>
        </member>
        <member name="P:ScriptFX.UI.DragDropManager.CanDragDrop">
            <summary>
            Whether drag/drop operations are allowed on the page.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.DragDropManager.SupportsDataTransfer">
            <summary>
            Indicates whether the drag/drop operations support data transfer
            across applications.
            </summary>
        </member>
        <member name="E:ScriptFX.UI.DragDropManager.DragDropEnding">
            <summary>
            Raised before a drag/drop operation is complete. This is raised
            even if the drag/drop operation is canceled.
            </summary>
        </member>
        <member name="E:ScriptFX.UI.DragDropManager.DragDropStarting">
            <summary>
            Raised before a drag/drop operation is started.
            </summary>
        </member>
        <member name="T:ScriptFX.UI.Bounds">
            <summary>
            The position and size of an element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.Bounds.left">
            <summary>
            The left value of the position of the element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.Bounds.top">
            <summary>
            The top value of the position of the element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.Bounds.width">
            <summary>
            The width of size of the element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.Bounds.height">
            <summary>
            The height of the size of the element.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Bounds.#ctor(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Creates an initializes a Bounds object.
            </summary>
            <param name="left">The left value of the position of the element.</param>
            <param name="top">The top value of the position of the element.</param>
            <param name="width">The width of size of the element.</param>
            <param name="height">The height of size of the element</param>
        </member>
        <member name="T:ScriptFX.Net.IHTTPResponse">
            <summary>
            Represents a response associated with an HTTP request.
            </summary>
            <see cref="T:ScriptFX.Net.HTTPRequest"/>
        </member>
        <member name="M:ScriptFX.Net.IHTTPResponse.GetHeader(System.String)">
            <summary>
            Retrieves the value of the specified header.
            </summary>
            <param name="name">The name of the header.</param>
            <returns>The associated value; null if there is no such header in the response.</returns>
        </member>
        <member name="M:ScriptFX.Net.IHTTPResponse.GetObject">
            <summary>
            Gets the response as an object. The object is created by
            deserializing the response text.
            </summary>
            <returns>The deserialized object.</returns>
        </member>
        <member name="M:ScriptFX.Net.IHTTPResponse.GetText">
            <summary>
            Gets the raw response text.
            </summary>
            <returns>The response text.</returns>
        </member>
        <member name="M:ScriptFX.Net.IHTTPResponse.GetXML">
            <summary>
            Gets the response as an XML document.
            </summary>
            <returns>The XML document.</returns>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.ContentLength">
            <summary>
            The length of the response content.
            </summary>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.ContentType">
            <summary>
            The mime type associated with the response content.
            </summary>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.Headers">
            <summary>
            The set of HTTP headers sent along with the response.
            </summary>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.Request">
            <summary>
            The request that was invoked to result in this response.
            </summary>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.StatusCode">
            <summary>
            The HTTP status code associated with the response.
            </summary>
            <see cref="T:ScriptFX.Net.HTTPStatusCode"/>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.StatusText">
            <summary>
            The textual description associated with the status.
            </summary>
        </member>
        <member name="P:ScriptFX.Net.IHTTPResponse.TimeStamp">
            <summary>
            Indicates when the response was recieved on the client.
            </summary>
        </member>
        <member name="T:ScriptFX.EventList">
            <summary>
            EventList is a utility class to manage a set of event handlers for events
            exposed by a class.
            EventList allows the class to expose several events, without incurring the
            overhead of several null fields on the class instance, when it is uncommon
            to have subscribers for all events.
            To manage event handlers, each event is associated with a key, which
            is usually the name of the event in the class' object model.
            </summary>
        </member>
        <member name="M:ScriptFX.EventList.AddHandler(System.String,System.Delegate)">
            <summary>
            Adds a handler for the specified event.
            </summary>
            <param name="key">The key used to identify the event.</param>
            <param name="handler">The event handler to add.</param>
        </member>
        <member name="M:ScriptFX.EventList.GetHandler(System.String)">
            <summary>
            Gets the handler for the specified event. If there are multiple handlers
            associated with the event, a multicast delegate is returned, which
            transparently multicasts the event to all handlers.
            </summary>
            <param name="key">The key used to identify the event.</param>
            <returns>A delegate representing the handler(s) associated with the event; null if there are none.</returns>
        </member>
        <member name="M:ScriptFX.EventList.RemoveHandler(System.String,System.Delegate)">

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