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📄 ssfx.core.xml

📁 经典编程900例(C语言),主要是C基础知识
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        </member>
        <member name="T:ScriptFX.UI.AnimationEasingFunction">
            <summary>
            A delegate used to define an easing function that can be used to
            vary the otherwise normal linear progression of an animation from
            its start state to end state.
            An easing function is basically f(t) where t = [0...1] such that
            it is continuous and f(0) == 0 and f(1) == 1.
            Easing functions can be used to add the illusion of acceleration
            and deceleration, as well as other sophisticated movement patterns.
            </summary>
            <param name="t">The current progress value derived from linear progression.</param>
            <returns>The modified value to use as the new progress value.</returns>
        </member>
        <member name="T:ScriptFX.HistoryEventHandler">
            <summary>
            Represents a delegate that handles history events.
            </summary>
            <param name="sender">The sender of the event.</param>
            <param name="e">The history information associated with the event.</param>
        </member>
        <member name="T:ScriptFX.UI.PopupMode">
            <summary>
            The type of popup positioning.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.Center">
            <summary>
            Centered with respect to a reference element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AnchorTopLeft">
            <summary>
            Anchors the popup to the top-left corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AnchorTopRight">
            <summary>
            Anchors the popup to the top-right corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AnchorBottomRight">
            <summary>
            Anchors the popup to the bottom-right corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AnchorBottomLeft">
            <summary>
            Anchors the popup to the bottom-left corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AlignTopLeft">
            <summary>
            Aligns the popup to the top-left corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AlignTopRight">
            <summary>
            Aligns the popup to the top-right corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AlignBottomRight">
            <summary>
            Aligns the popup to the bottom-right corner of referenced element.
            </summary>
        </member>
        <member name="F:ScriptFX.UI.PopupMode.AlignBottomLeft">
            <summary>
            Aligns the popup to the bottom-left corner of referenced element.
            </summary>
        </member>
        <member name="T:ScriptFX.UI.OverlayBehavior">
            <summary>
            A behavior that can be used to place an overlay (typically a translucent
            one) over the document.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.OverlayBehavior.#ctor(System.DHTML.DOMElement,ScriptFX.UI.OverlayOptions)">
            <summary>
            Creates an instance of a OverlayBehavior.
            </summary>
            <param name="domElement">The element to associated with this behavior.</param>
            <param name="options">The options used to customize the behavior.</param>
        </member>
        <member name="M:ScriptFX.UI.OverlayBehavior.Dispose">
            <summary>
            Disposes the PopupBehavior instance and disassociate it with its
            DOM element.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.OverlayBehavior.Hide">
            <summary>
            Hides the element associated with the PopupBehavior.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.OverlayBehavior.Show">
            <summary>
            Shows the element associated with the PopupBehavior.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.OverlayBehavior.IsVisible">
            <summary>
            Whether the overlay is currently visible.
            </summary>
        </member>
        <member name="E:ScriptFX.UI.OverlayBehavior.VisibilityChanged">
            <summary>
            Raised when the overlay becomes fully visible or invisible. This is useful
            when using animated fade in and fade out of the overlay.
            </summary>
        </member>
        <member name="T:ScriptFX.UI.FadeEffect">
            <summary>
            Fades an element in or out. This can be used to smoothly hide or show an
            element.
            </summary>
        </member>
        <member name="T:ScriptFX.UI.TimedAnimation">
            <summary>
            The base class for all animations that are associated
            with time characteristics such as a duration, number of
            repetitions, easing behavior etc.
            </summary>
        </member>
        <member name="T:ScriptFX.UI.Animation">
            <summary>
            The base class for all animations that can be scheduled,
            managed and executed via the centralized AnimationManager.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Animation.#ctor(System.DHTML.DOMElement)">
            <summary>
            Creates and initializes an instance of an Animation class
            with the specified DOM element. If an element is not
            specified, the root documentElement is used.
            </summary>
            <param name="domElement">The DOM element to associate the animation with.</param>
        </member>
        <member name="M:ScriptFX.UI.Animation.Dispose">
            <summary>
            Disposes the animation instance.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Animation.PerformCleanup">
            <summary>
            Allows the animation to perform any cleanup work once the
            animation is complete.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Animation.PerformRepetition(System.Boolean)">
            <summary>
            Allows the animation to perform any work it needs to do
            so between successive repetitions.
            </summary>
            <param name="reversed">Whether the next repetition will take place in revered manner.</param>
        </member>
        <member name="M:ScriptFX.UI.Animation.PerformSetup">
            <summary>
            Allows the animation to perform any setup work before the
            animation is started.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Animation.Play">
            <summary>
            Starts playing the animation immediately.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Animation.PlayCore">
            <summary>
            Plays the animation when it is scheduled for playing by the
            AnimationManager.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.Animation.ProgressCore(System.Boolean,System.Int32)">
            <summary>
            Progresses the animation to the new current time.
            </summary>
            <param name="startRepetition">Whether the animation is starting a repetition.</param>
            <param name="timeStamp">The time stamp to progress the animation through.</param>
            <returns>Whether the animation has completed.</returns>
        </member>
        <member name="M:ScriptFX.UI.Animation.Stop(ScriptFX.UI.AnimationStopState)">
            <summary>
            Stops playing the animation mid-way. The specified stopState determines
            the state in which the element being animated is left in. 
            </summary>
            <param name="stopState">The state of the element upon stopping the animation.</param>
        </member>
        <member name="M:ScriptFX.UI.Animation.StopCore(System.Boolean,ScriptFX.UI.AnimationStopState)">
            <summary>
            Stops the animation when it is removed from the AnimationManager's
            scheduled animations.
            </summary>
            <param name="completed">Whether the animation has completed naturally.</param>
            <param name="stopState">The state in which the animation should end if it was interrupted.</param>
        </member>
        <member name="E:ScriptFX.UI.Animation.Repeating">
            <summary>
            Raised before the animation is repeated. This event can
            be used to cancel further repeatitions.
            </summary>
        </member>
        <member name="E:ScriptFX.UI.Animation.Starting">
            <summary>
            Raised before the animation is started and performs
            any setup work.
            </summary>
        </member>
        <member name="E:ScriptFX.UI.Animation.Stopped">
            <summary>
            Raised after the animation is stopped or completed,
            and any cleanup work has been performed.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.AutoReverse">
            <summary>
            Whether an animation automatically plays in the reverse direction
            upon repeating.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.Completed">
            <summary>
            True if the animation has completely finished playing without
            being stopped mid-way.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.DOMElement">
            <summary>
            The DOM element that this animation is associated with.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.IsPlaying">
            <summary>
            Whether the animation is currently playing or not.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.IsReversed">
            <summary>
            Whether the animation is currently playing in the reverse direction.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.RepeatCount">
            <summary>
            Whether the animation repeats or plays a single time. 0 implies
            implies endless repetition, and other positive values indicate a fixed
            number of repetitions. The default value is 1.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.RepeatDelay">
            <summary>
            The number of milliseconds to delay the animation between successive
            repetitions.
            </summary>
        </member>
        <member name="P:ScriptFX.UI.Animation.Repetitions">
            <summary>
            Returns the number of repeatitions of the animation completed so far.
            </summary>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.#ctor(System.DHTML.DOMElement,System.Int32)">
            <summary>
            Creates and initializes an animation for the specified
            duration (in milliseconds).
            </summary>
            <param name="domElement">The DOM element to associate the animation with.</param>
            <param name="duration">The time span over which the animation executes.</param>
        </member>
        <member name="M:ScriptFX.UI.TimedAnimation.EaseIn(System.Single)">
            <summary>
            Creates the illusion of an animation that starts slow and
            speeds up.
            </summary>
            <param name="t">The current progress value derived from linear progression.</param>

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