📄 ssfx.core.xml
字号:
</member>
<member name="P:ScriptFX.Net.HTTPRequest.Timeout">
<summary>
The number of milliseconds after which to time out this request.
Setting this value to non-zero overrides the default in
HTTPRequestManager.
</summary>
</member>
<member name="P:ScriptFX.Net.HTTPRequest.TimeStamp">
<summary>
The time stamp recorded when the request was issued.
</summary>
</member>
<member name="P:ScriptFX.Net.HTTPRequest.TransportType">
<summary>
The type of transport to use to issue the request. The specified
transport type must implement the IHTTPTransport interface.
</summary>
<seealso cref="T:ScriptFX.Net.HTTPTransport"/>
</member>
<member name="P:ScriptFX.Net.HTTPRequest.URI">
<summary>
The URI representing the server endpoint to be used for communication.
</summary>
</member>
<member name="P:ScriptFX.Net.HTTPRequest.UserName">
<summary>
The user name to use to authenticate the request.
</summary>
</member>
<member name="P:ScriptFX.Net.HTTPRequest.Verb">
<summary>
The HTTP verb to be used in the communication.
</summary>
</member>
<member name="T:ScriptFX.UI.PopupOptions">
<summary>
A set of options to customize the behavior of the PopupBehavior.
</summary>
</member>
<member name="F:ScriptFX.UI.PopupOptions.id">
<summary>
The name of the PopupBehavior to expose it as a top-level property
of the element that the Behavior is associated with.
</summary>
</member>
<member name="F:ScriptFX.UI.PopupOptions.referenceElement">
<summary>
The element used as a reference element for positioning the popup.
</summary>
</member>
<member name="F:ScriptFX.UI.PopupOptions.mode">
<summary>
The type of positioning used to position the popup.
</summary>
</member>
<member name="F:ScriptFX.UI.PopupOptions.xOffset">
<summary>
The x offset used in positioning the popup.
</summary>
</member>
<member name="F:ScriptFX.UI.PopupOptions.yOffset">
<summary>
The y offset used in positioning the popup.
</summary>
</member>
<member name="M:ScriptFX.UI.PopupOptions.#ctor(System.DHTML.DOMElement,ScriptFX.UI.PopupMode)">
<summary>
Creates and initializes a PopupOptions object with the required
set of properties.
</summary>
<param name="referenceElement">The element used as a reference element for positioning the popup.</param>
<param name="mode">The type of positioning used to position the popup.</param>
</member>
<member name="T:ScriptFX.UI.Control">
<summary>
A control is a special type of behavior. Unlike other behavior types,
only one Control behavior can be associated with a DOM element.
It can be thought of as a "primary" behavior, while other behaviors
associated with the same DOM element can be thought of as "secondary"
behaviors.
The fact that a control is a primary behavior manifests itself in
various ways:
- The ID of a control, which is used as an expando on the DOM element
is always "control".
- When the control behavior is disposed, it disposes every other
behavior associated with the element.
- When the control behavior is disposed, it raises a disposing notification.
Any objects that are dependent on the life-time of script objects
associated with a DOM element can now subscribe to the control behavior's
disposing event.
</summary>
</member>
<member name="T:ScriptFX.UI.Behavior">
<summary>
A behavior represents an extension to an intrinsic DOM element,
implemented via script. A behavior can expose an object model
that allows it to provide a higher level abstraction over its
associated DOM element.
A DOM element may have one or more associated behaviors.
</summary>
</member>
<member name="T:ScriptFX.ISupportInitialize">
<summary>
Allows an object to provide batch updating/initialization
semantics, where a number of individual changes can be
made and processed at once.
Usually this is done for performance reasons, to avoid the
cost of processing property changes one at a time, but it
can also be used to implement dependent properties.
</summary>
</member>
<member name="M:ScriptFX.ISupportInitialize.BeginInitialize">
<summary>
Starts a batch initialization.
</summary>
</member>
<member name="M:ScriptFX.ISupportInitialize.EndInitialize">
<summary>
Ends the current batch initialization. Any changes
made during the batch should now be processed.
</summary>
</member>
<member name="M:ScriptFX.UI.Behavior.#ctor(System.DHTML.DOMElement,System.String)">
<summary>
Creates a new instance of a behavior and associates it with
the specified DOM element.
If an id is provided, an expando with the given value is
added to the element to provide an easy reference to the
behavior instance. The ID should be unique with respect to
the specific DOM element.
</summary>
<param name="domElement">The associated DOM element.</param>
<param name="id">The id of the behavior (optional).</param>
</member>
<member name="M:ScriptFX.UI.Behavior.BeginInitialize">
<summary>
Starts a batched initialization, wherein changes to the behavior's
state are not processed until EndInitialize is called.
</summary>
</member>
<member name="M:ScriptFX.UI.Behavior.Dispose">
<summary>
Disposes a behavior and disassociates it from its DOM element.
It is recommended you call this before you programmatically remove DOM
elements from the document. If not explicitly called, the framework
ensures this is called when the document is unloaded by the browser.
</summary>
</member>
<member name="M:ScriptFX.UI.Behavior.EndInitialize">
<summary>
Ends a batched initialization, which indicates to the behavior to go
ahead and process any state changes made during the batch.
</summary>
</member>
<member name="M:ScriptFX.UI.Behavior.GetBehavior(System.DHTML.DOMElement,System.Type)">
<summary>
Gets an instance of a type of behavior associated with the specified DOM
element, if there is one.
</summary>
<param name="domElement">The DOM element with which the behavior is associated.</param>
<param name="type">The type of behavior to look up.</param>
<returns>The behavior instance if one exists; null otherwise.</returns>
</member>
<member name="M:ScriptFX.UI.Behavior.GetBehaviors(System.DHTML.DOMElement,System.Type)">
<summary>
Retrieves the collection of behaviors associated with the specified DOM
element. The collection is in arbitrary order. If a type is also specified
then only matching behaviors are returned.
</summary>
<param name="domElement">The DOM element with which the behavior is associated.</param>
<param name="type">An optional type to filter the set of behaviors.</param>
<returns>The set of behaviors if there are any; null otherwise.</returns>
</member>
<member name="M:ScriptFX.UI.Behavior.GetNamedBehavior(System.DHTML.DOMElement,System.String)">
<summary>
Gets an instance of a behavior with the given ID associated with the specified
DOM element, if there is one. A behavior's ID is set when it is created by
passing it into the constructor of the behavior.
</summary>
<param name="domElement">The DOM element with which the behavior is associated.</param>
<param name="id">The ID of the behavior.</param>
<returns>The behavior instance if one exists; null otherwise.</returns>
</member>
<member name="M:ScriptFX.UI.Behavior.RaisePropertyChanged(System.String)">
<summary>
Raises a property changed notification for the specified property.
</summary>
<param name="propertyName">The name of the property that has changed.</param>
</member>
<member name="P:ScriptFX.UI.Behavior.DOMElement">
<summary>
The DOM element associated with the behavior.
</summary>
</member>
<member name="P:ScriptFX.UI.Behavior.DOMEvents">
<summary>
The set of event handlers attached to the associated DOM element.
</summary>
</member>
<member name="P:ScriptFX.UI.Behavior.Events">
<summary>
The set of event handlers for events exposed by the behavior.
</summary>
</member>
<member name="P:ScriptFX.UI.Behavior.IsDisposed">
<summary>
Whether the behavior has been disposed, i.e. it has been detached
from the DOM element it was associated with.
</summary>
</member>
<member name="P:ScriptFX.UI.Behavior.IsInitializing">
<summary>
Whether the behavior is in the middle of a batch initialization,
and processing state changes should be postponed.
</summary>
</member>
<member name="E:ScriptFX.UI.Behavior.PropertyChanged">
<summary>
An event to indicate a change in a property value.
</summary>
</member>
<member name="T:ScriptFX.INotifyDisposing">
<summary>
Allows an object to notify other objects that it is in the
process of being disposed.
It allows consumers of the notification to access the object's
state safely before it is disposed, as well as to dispose
themselves if they are dependent objects.
</summary>
</member>
<member name="E:ScriptFX.INotifyDisposing.Disposing">
<summary>
Raised when the object is being disposed.
</summary>
</member>
<member name="M:ScriptFX.UI.Control.#ctor(System.DHTML.DOMElement)">
<summary>
Creates an instance of a control and associates it with the
specified DOM element.
</summary>
<param name="domElement">The associated DOM element.</param>
</member>
<member name="M:ScriptFX.UI.Control.Dispose">
<summary>
Disposes the control associated with a DOM element.
In addition to dispoosing itself, a control also is responsible
for disposing all other behaviors associated with the same
DOM element.
</summary>
</member>
<member name="M:ScriptFX.UI.Control.GetControl(System.DHTML.DOMElement)">
<summary>
Retrieves the control associated with the DOM element if there
is one.
</summary>
<param name="domElement">The DOM element with which the control is associated.</param>
<returns>The control associated with the DOM element; null if there is none.</returns>
</member>
<member name="E:ScriptFX.UI.Control.Disposing">
<summary>
Raised when the object is being disposed.
</summary>
</member>
<member name="T:ScriptFX.UI.DragDropEventArgs">
<summary>
Contains information about drag/drop operations.
</summary>
</member>
<member name="P:ScriptFX.UI.DragDropEventArgs.DataObject">
<summary>
Information about the current drag/drop operation.
</summary>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -