sscorlib.xml
来自「经典编程900例(C语言),主要是C基础知识」· XML 代码 · 共 1,244 行 · 第 1/4 页
XML
1,244 行
</member>
<member name="P:System.DHTML.Style.Margin">
<summary>The width of the top, right, bottom, and left margins of the object.</summary>
</member>
<member name="P:System.DHTML.Style.MarginBottom">
<summary>The height of the bottom margin of the object.</summary>
</member>
<member name="P:System.DHTML.Style.MarginLeft">
<summary>The width of the left margin of the object.</summary>
</member>
<member name="P:System.DHTML.Style.MarginRight">
<summary>The width of the right margin of the object.</summary>
</member>
<member name="P:System.DHTML.Style.MarginTop">
<summary>The height of the top margin of the object.</summary>
</member>
<member name="P:System.DHTML.Style.MaxHeight">
<summary>The maximum height for displayable block level elements.</summary>
</member>
<member name="P:System.DHTML.Style.MaxWidth">
<summary>The maximum width for displayable block level elements.</summary>
</member>
<member name="P:System.DHTML.Style.MinHeight">
<summary>The minimum height for an element.</summary>
</member>
<member name="P:System.DHTML.Style.MinWidth">
<summary>The minimum width for displayable block level element.</summary>
</member>
<member name="P:System.DHTML.Style.MsInterpolationMode">
<summary>The interpolation (resampling) method used to stretch images. (Specific to Internet Explorer)</summary>
</member>
<member name="P:System.DHTML.Style.Opacity">
<summary>How to blend the object into the rendering.</summary>
</member>
<member name="P:System.DHTML.Style.Overflow">
<summary>How to manage the content of the object when the content exceeds the height or width of the object.</summary>
</member>
<member name="P:System.DHTML.Style.OverflowX">
<summary>How to manage the content of the object when the content exceeds the width of the object.</summary>
</member>
<member name="P:System.DHTML.Style.OverflowY">
<summary>How to manage the content of the object when the content exceeds the height of the object.</summary>
</member>
<member name="P:System.DHTML.Style.Padding">
<summary>The amount of space to insert between the object and its margin or, if there is a border, between the object and its border.</summary>
</member>
<member name="P:System.DHTML.Style.PaddingBottom">
<summary>The amount of space to insert between the bottom border of the object and the content.</summary>
</member>
<member name="P:System.DHTML.Style.PaddingLeft">
<summary>The amount of space to insert between the left border of the object and the content.</summary>
</member>
<member name="P:System.DHTML.Style.PaddingRight">
<summary>The amount of space to insert between the right border of the object and the content.</summary>
</member>
<member name="P:System.DHTML.Style.PaddingTop">
<summary>The amount of space to insert between the top border of the object and the content.</summary>
</member>
<member name="P:System.DHTML.Style.PageBreakAfter">
<summary>Whether a page break occurs after the object.</summary>
</member>
<member name="P:System.DHTML.Style.PageBreakBefore">
<summary>Whether a page break occurs before the object.</summary>
</member>
<member name="P:System.DHTML.Style.PixelBottom">
<summary>The bottom position of the object.</summary>
</member>
<member name="P:System.DHTML.Style.PixelHeight">
<summary>The height of the object.</summary>
</member>
<member name="P:System.DHTML.Style.PixelLeft">
<summary>The left position of the object.</summary>
</member>
<member name="P:System.DHTML.Style.PixelRight">
<summary>The right position of the object.</summary>
</member>
<member name="P:System.DHTML.Style.PixelTop">
<summary>The top position of the object.</summary>
</member>
<member name="P:System.DHTML.Style.PixelWidth">
<summary>The width of the object.</summary>
</member>
<member name="P:System.DHTML.Style.PosBottom">
<summary>The bottom position of the object in the units specified by the bottom attribute.</summary>
</member>
<member name="P:System.DHTML.Style.PosHeight">
<summary>The height of the object in the units specified by the height attribute.</summary>
</member>
<member name="P:System.DHTML.Style.Position">
<summary>The type of positioning used for the object.</summary>
</member>
<member name="P:System.DHTML.Style.PosLeft">
<summary>The left position of the object in the units specified by the left attribute.</summary>
</member>
<member name="P:System.DHTML.Style.PosRight">
<summary>The right position of the object in the units specified by the right attribute.</summary>
</member>
<member name="P:System.DHTML.Style.PosTop">
<summary>The top position of the object in the units specified by the top attribute.</summary>
</member>
<member name="P:System.DHTML.Style.PosWidth">
<summary>The width of the object in the units specified by the width attribute.</summary>
</member>
<member name="P:System.DHTML.Style.Right">
<summary>The position of the object relative to the right edge of the next positioned object in the document hierarchy.</summary>
</member>
<member name="P:System.DHTML.Style.StyleFloat">
<summary>The side of the object the text will flow.</summary>
</member>
<member name="P:System.DHTML.Style.TableLayout">
<summary>Whether the table layout is fixed.</summary>
</member>
<member name="P:System.DHTML.Style.TextAlign">
<summary>Whether The text in the object is left-aligned, right-aligned, centered, or justified.</summary>
</member>
<member name="P:System.DHTML.Style.TextDecoration">
<summary>Indicates whether the text in the object has blink, line-through, overline, or underline decorations.</summary>
</member>
<member name="P:System.DHTML.Style.TextDecorationBlink">
<summary>Whether the object's text "blinks."</summary>
</member>
<member name="P:System.DHTML.Style.TextDecorationLineThrough">
<summary>Whether the text in the object has a line drawn through it.</summary>
</member>
<member name="P:System.DHTML.Style.TextDecorationNone">
<summary>Whether the textDecoration property for the object has been set to none.</summary>
</member>
<member name="P:System.DHTML.Style.TextDecorationOverline">
<summary>Whether the text in the object has a line drawn over it.</summary>
</member>
<member name="P:System.DHTML.Style.TextDecorationUnderline">
<summary>Whether the text in the object is underlined.</summary>
</member>
<member name="P:System.DHTML.Style.TextIndent">
<summary>The indentation of the first line of text in the object.</summary>
</member>
<member name="P:System.DHTML.Style.TextJustify">
<summary>The type of alignment used to justify text in the object.</summary>
</member>
<member name="P:System.DHTML.Style.TextOverflow">
<summary>Indicates whether to render ellipses(...) to indicate text overflow.</summary>
</member>
<member name="P:System.DHTML.Style.TextTransform">
<summary>The rendering of the text in the object.</summary>
</member>
<member name="P:System.DHTML.Style.Top">
<summary>The position of the object relative to the top of the next positioned object in the document hierarchy.</summary>
</member>
<member name="P:System.DHTML.Style.VerticalAlign">
<summary>The vertical alignment of the object.</summary>
</member>
<member name="P:System.DHTML.Style.Visibility">
<summary>Whether the content of the object is displayed.</summary>
</member>
<member name="P:System.DHTML.Style.WhiteSpace">
<summary>Indicates whether lines are automatically broken inside the object.</summary>
</member>
<member name="P:System.DHTML.Style.Width">
<summary>The width of the object.</summary>
</member>
<member name="P:System.DHTML.Style.WordSpacing">
<summary>The amount of additional space between words in the object.</summary>
</member>
<member name="P:System.DHTML.Style.WordWrap">
<summary>Whether to break words when the content exceeds the boundaries of its container.</summary>
</member>
<member name="P:System.DHTML.Style.WritingMode">
<summary>The direction and flow of the content in the object.</summary>
</member>
<member name="P:System.DHTML.Style.ZIndex">
<summary>The stacking order of positioned objects.</summary>
</member>
<member name="P:System.DHTML.Style.Zoom">
<summary>The magnification scale of the object.</summary>
</member>
<member name="T:System.NonScriptableAttribute">
<summary>
This attribute can be placed on types in system script assemblies that should not
be imported. It is only meant to be used within sscorlib.dll.
</summary>
</member>
<member name="T:System.ImportedAttribute">
<summary>
This attribute can be placed on types that should not be emitted into generated
script, as they represent existing script or native types.
</summary>
</member>
<member name="T:System.RecordAttribute">
<summary>
This attribute can be placed on types that should be emitted as light-weight
types into the generated script. Light-weight types only have an optional constructor
and no other members besides public fields. As such they are ideal for
representing JSON data.
</summary>
</member>
<member name="T:System.GlobalMethodsAttribute">
<summary>
This attribute turns methods on a static class as global methods in the generated
script. Note that the class must be static, and must contain only methods.
</summary>
</member>
<member name="T:System.IntrinsicPropertyAttribute">
<summary>
This attribute denotes a C# property that manifests like a field in the generated
JavaScript (i.e. is not accessed via get/set methods). This is really meant only
for use when defining OM corresponding to native objects exposed to script.
</summary>
</member>
<member name="T:System.AttachedPropertyAttribute">
<summary>
This attribute denotes a static method as an attached property accessor.
The method must be of the form: Get/Set[PropertyName](object, value) and
is converted into object[ClassType.PropertyName] = value.
This is only for use for Silverlight types.
</summary>
</member>
<member name="T:System.NamedValuesAttribute">
<summary>
This attribute marks an enumeration type within a system assembly as as a set of
names. Rather than the specific value, the name of the enumeration field is
used as a string.
</summary>
</member>
<member name="T:System.NumericValuesAttribute">
<summary>
This attribute marks an enumeration type within a system assembly as as a set of
numeric values. Rather than the enum field, the value of the enumeration field is
used as a literal.
</summary>
</member>
<member name="T:System.IgnoreNamespaceAttribute">
<summary>
This attribute indicates that the namespace of type within a system assembly
should be ignored at script generation time. It is useful for creating namespaces
for the purpose of c# code that don't exist at runtime.
</summary>
</member>
<member name="T:System.PreserveCaseAttribute">
<summary>
This attribute allows suppressing the default behavior which of converting
member names to camel-cased equivalents in the generated JavaScript.
</summary>
</member>
<member name="T:System.DebugConditionalAttribute">
<summary>
This attribute marks a method as conditional where calls to the method
are ignored in non-debug builds.
</summary>
</member>
<member name="T:System.BrowsableAttribute">
<summary>
This attribute marks a field, property, event or method as
"browsable", i.e. present in the type descriptor associated with
the type.
</summary>
</member>
<member name="T:System.LiteralAttribute">
<summary>
This attribute marks a field, property or parameter type that is
of type Object in C# to be interpreted as a JSON-serialized object
in declarative script.
</summary>
</member>
<member name="T:System.ElementAttribute">
<summary>
This attribute marks a field, property or parameter type that is
of type Object in C# to be interpreted as a DOM element in
declarative script.
</summary>
</member>
<member name="T:System.UInt64">
<summary>
The ulong data type which is mapped to the Number type in Javascript.
</summary>
</member>
<member name="M:System.UInt64.ToString(System.Int32)">
<summary>
Converts the value to its string representation.
</summary>
<param name="radix">The radix used in the conversion (eg. 10 for decimal, 16 for hexadecimal)</param>
<returns>The string representation of the value.</returns>
</member>
<member name="M:System.UInt64.op_Implicit(System.UInt64)~System.Number">
<internalonly />
</member>
<member name="T:System.Int32">
<summary>
The int data type which is mapped to the Number type in Javascript.
</summary>
</member>
<member name="M:System.Int32.ToString(System.Int32)">
<summary>
Converts the value to its string representation.
</summary>
<param name="radix">The radix used in the conversion (eg. 10 for decimal, 16 for hexadecimal)</param>
<returns>The string representation of the value.</returns>
</member>
<member name="M:System.Int32.op_Implicit(System.Int32)~System.Number">
<internalonly />
</member>
<member name="T:System.Char">
<summary>
The char data type which is mapped to the String type in Javascript.
</summary>
</member>
<member name="M:System.Char.op_Explicit(System.Char)~System.String">
<internalonly />
</member>
</members>
</doc>
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