sscorlib.xml

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        </member>
        <member name="P:System.DHTML.Style.Margin">
            <summary>The width of the top, right, bottom, and left margins of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.MarginBottom">
            <summary>The height of the bottom margin of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.MarginLeft">
            <summary>The width of the left margin of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.MarginRight">
            <summary>The width of the right margin of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.MarginTop">
            <summary>The height of the top margin of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.MaxHeight">
            <summary>The maximum height for displayable block level elements.</summary>
        </member>
        <member name="P:System.DHTML.Style.MaxWidth">
            <summary>The maximum width for displayable block level elements.</summary>
        </member>
        <member name="P:System.DHTML.Style.MinHeight">
            <summary>The minimum height for an element.</summary>
        </member>
        <member name="P:System.DHTML.Style.MinWidth">
            <summary>The minimum width for displayable block level element.</summary>
        </member>
        <member name="P:System.DHTML.Style.MsInterpolationMode">
            <summary>The interpolation (resampling) method used to stretch images. (Specific to Internet Explorer)</summary>
        </member>
        <member name="P:System.DHTML.Style.Opacity">
            <summary>How to blend the object into the rendering.</summary>
        </member>
        <member name="P:System.DHTML.Style.Overflow">
            <summary>How to manage the content of the object when the content exceeds the height or width of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.OverflowX">
            <summary>How to manage the content of the object when the content exceeds the width of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.OverflowY">
            <summary>How to manage the content of the object when the content exceeds the height of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.Padding">
            <summary>The amount of space to insert between the object and its margin or, if there is a border, between the object and its border.</summary>
        </member>
        <member name="P:System.DHTML.Style.PaddingBottom">
            <summary>The amount of space to insert between the bottom border of the object and the content.</summary>
        </member>
        <member name="P:System.DHTML.Style.PaddingLeft">
            <summary>The amount of space to insert between the left border of the object and the content.</summary>
        </member>
        <member name="P:System.DHTML.Style.PaddingRight">
            <summary>The amount of space to insert between the right border of the object and the content.</summary>
        </member>
        <member name="P:System.DHTML.Style.PaddingTop">
            <summary>The amount of space to insert between the top border of the object and the content.</summary>
        </member>
        <member name="P:System.DHTML.Style.PageBreakAfter">
            <summary>Whether a page break occurs after the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PageBreakBefore">
            <summary>Whether a page break occurs before the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PixelBottom">
            <summary>The bottom position of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PixelHeight">
            <summary>The height of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PixelLeft">
            <summary>The left position of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PixelRight">
            <summary>The right position of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PixelTop">
            <summary>The top position of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PixelWidth">
            <summary>The width of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PosBottom">
            <summary>The bottom position of the object in the units specified by the bottom attribute.</summary>
        </member>
        <member name="P:System.DHTML.Style.PosHeight">
            <summary>The height of the object in the units specified by the height attribute.</summary>
        </member>
        <member name="P:System.DHTML.Style.Position">
            <summary>The type of positioning used for the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.PosLeft">
            <summary>The left position of the object in the units specified by the left attribute.</summary>
        </member>
        <member name="P:System.DHTML.Style.PosRight">
            <summary>The right position of the object in the units specified by the right attribute.</summary>
        </member>
        <member name="P:System.DHTML.Style.PosTop">
            <summary>The top position of the object in the units specified by the top attribute.</summary>
        </member>
        <member name="P:System.DHTML.Style.PosWidth">
            <summary>The width of the object in the units specified by the width attribute.</summary>
        </member>
        <member name="P:System.DHTML.Style.Right">
            <summary>The position of the object relative to the right edge of the next positioned object in the document hierarchy.</summary>
        </member>
        <member name="P:System.DHTML.Style.StyleFloat">
            <summary>The side of the object the text will flow.</summary>
        </member>
        <member name="P:System.DHTML.Style.TableLayout">
            <summary>Whether the table layout is fixed.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextAlign">
            <summary>Whether The text in the object is left-aligned, right-aligned, centered, or justified.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextDecoration">
            <summary>Indicates whether the text in the object has blink, line-through, overline, or underline decorations.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextDecorationBlink">
            <summary>Whether the object's text "blinks."</summary>
        </member>
        <member name="P:System.DHTML.Style.TextDecorationLineThrough">
            <summary>Whether the text in the object has a line drawn through it.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextDecorationNone">
            <summary>Whether the textDecoration property for the object has been set to none.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextDecorationOverline">
            <summary>Whether the text in the object has a line drawn over it.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextDecorationUnderline">
            <summary>Whether the text in the object is underlined.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextIndent">
            <summary>The indentation of the first line of text in the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextJustify">
            <summary>The type of alignment used to justify text in the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextOverflow">
            <summary>Indicates whether to render ellipses(...) to indicate text overflow.</summary>
        </member>
        <member name="P:System.DHTML.Style.TextTransform">
            <summary>The rendering of the text in the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.Top">
            <summary>The position of the object relative to the top of the next positioned object in the document hierarchy.</summary>
        </member>
        <member name="P:System.DHTML.Style.VerticalAlign">
            <summary>The vertical alignment of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.Visibility">
            <summary>Whether the content of the object is displayed.</summary>
        </member>
        <member name="P:System.DHTML.Style.WhiteSpace">
            <summary>Indicates whether lines are automatically broken inside the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.Width">
            <summary>The width of the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.WordSpacing">
            <summary>The amount of additional space between words in the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.WordWrap">
            <summary>Whether to break words when the content exceeds the boundaries of its container.</summary>
        </member>
        <member name="P:System.DHTML.Style.WritingMode">
            <summary>The direction and flow of the content in the object.</summary>
        </member>
        <member name="P:System.DHTML.Style.ZIndex">
            <summary>The stacking order of positioned objects.</summary>
        </member>
        <member name="P:System.DHTML.Style.Zoom">
            <summary>The magnification scale of the object.</summary>
        </member>
        <member name="T:System.NonScriptableAttribute">
            <summary>
            This attribute can be placed on types in system script assemblies that should not
            be imported. It is only meant to be used within sscorlib.dll.
            </summary>
        </member>
        <member name="T:System.ImportedAttribute">
            <summary>
            This attribute can be placed on types that should not be emitted into generated
            script, as they represent existing script or native types.
            </summary>
        </member>
        <member name="T:System.RecordAttribute">
            <summary>
            This attribute can be placed on types that should be emitted as light-weight
            types into the generated script. Light-weight types only have an optional constructor
            and no other members besides public fields. As such they are ideal for
            representing JSON data.
            </summary>
        </member>
        <member name="T:System.GlobalMethodsAttribute">
            <summary>
            This attribute turns methods on a static class as global methods in the generated
            script. Note that the class must be static, and must contain only methods.
            </summary>
        </member>
        <member name="T:System.IntrinsicPropertyAttribute">
            <summary>
            This attribute denotes a C# property that manifests like a field in the generated
            JavaScript (i.e. is not accessed via get/set methods). This is really meant only
            for use when defining OM corresponding to native objects exposed to script.
            </summary>
        </member>
        <member name="T:System.AttachedPropertyAttribute">
            <summary>
            This attribute denotes a static method as an attached property accessor.
            The method must be of the form: Get/Set[PropertyName](object, value) and
            is converted into object[ClassType.PropertyName] = value.
            This is only for use for Silverlight types.
            </summary>
        </member>
        <member name="T:System.NamedValuesAttribute">
            <summary>
            This attribute marks an enumeration type within a system assembly as as a set of
            names. Rather than the specific value, the name of the enumeration field is
            used as a string.
            </summary>
        </member>
        <member name="T:System.NumericValuesAttribute">
            <summary>
            This attribute marks an enumeration type within a system assembly as as a set of
            numeric values. Rather than the enum field, the value of the enumeration field is
            used as a literal.
            </summary>
        </member>
        <member name="T:System.IgnoreNamespaceAttribute">
            <summary>
            This attribute indicates that the namespace of type within a system assembly
            should be ignored at script generation time. It is useful for creating namespaces
            for the purpose of c# code that don't exist at runtime.
            </summary>
        </member>
        <member name="T:System.PreserveCaseAttribute">
            <summary>
            This attribute allows suppressing the default behavior which of converting
            member names to camel-cased equivalents in the generated JavaScript.
            </summary>
        </member>
        <member name="T:System.DebugConditionalAttribute">
            <summary>
            This attribute marks a method as conditional where calls to the method
            are ignored in non-debug builds.
            </summary>
        </member>
        <member name="T:System.BrowsableAttribute">
            <summary>
            This attribute marks a field, property, event or method as
            "browsable", i.e. present in the type descriptor associated with
            the type.
            </summary>
        </member>
        <member name="T:System.LiteralAttribute">
            <summary>
            This attribute marks a field, property or parameter type that is
            of type Object in C# to be interpreted as a JSON-serialized object
            in declarative script.
            </summary>
        </member>
        <member name="T:System.ElementAttribute">
            <summary>
            This attribute marks a field, property or parameter type that is
            of type Object in C# to be interpreted as a DOM element in
            declarative script.
            </summary>
        </member>
        <member name="T:System.UInt64">
            <summary>
            The ulong data type which is mapped to the Number type in Javascript.
            </summary>
        </member>
        <member name="M:System.UInt64.ToString(System.Int32)">
            <summary>
            Converts the value to its string representation.
            </summary>
            <param name="radix">The radix used in the conversion (eg. 10 for decimal, 16 for hexadecimal)</param>
            <returns>The string representation of the value.</returns>
        </member>
        <member name="M:System.UInt64.op_Implicit(System.UInt64)~System.Number">
            <internalonly />
        </member>
        <member name="T:System.Int32">
            <summary>
            The int data type which is mapped to the Number type in Javascript.
            </summary>
        </member>
        <member name="M:System.Int32.ToString(System.Int32)">
            <summary>
            Converts the value to its string representation.
            </summary>
            <param name="radix">The radix used in the conversion (eg. 10 for decimal, 16 for hexadecimal)</param>
            <returns>The string representation of the value.</returns>
        </member>
        <member name="M:System.Int32.op_Implicit(System.Int32)~System.Number">
            <internalonly />
        </member>
        <member name="T:System.Char">
            <summary>
            The char data type which is mapped to the String type in Javascript.
            </summary>
        </member>
        <member name="M:System.Char.op_Explicit(System.Char)~System.String">
            <internalonly />
        </member>
    </members>
</doc>

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