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📄 vgwav.c

📁 adc 3208 上面实现图片旋转的实例
💻 C
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//************************************************************************************//// 	TITLE 	: Voice Functions for VRender Series// 	DESCRIPT: Voice Functions////************************************************************************************#include "vgSnd.h"#include "vgSndMem.h"#define IsStatusBusy( _C_ )		(Status & (1L<<(_C_)))#define IsStatusIdle( _C_ )		(!IsStatusBusy( _C_ ))#define __EMULATION__/*typedef unsigned int    dword;typedef unsigned short  word;typedef unsigned char   byte;*/#define  file_w *(word*)&filename#define  file_l *(int *)&filenamevgBOOL 	vgSndPlayWav( _DGSNDWAV *pwav ){		U8	vchan= 0, i;	U32 smpaddr;	U32 Status = vgSndGetStatus();	// 0-15 channel for MUSIC	for( i=0 ; i<_vgSoundMaxChannel ; i++ )		if( IsStatusIdle(i) )	break;		if( i==_vgSoundMaxChannel )		{//zy		uartprintf( "Channel Allocation Error" );		return vgFALSE;	}	pwav->channel = vchan = i;//	_VGMSG(( "status : %d -> %08X\n", i, Status ));	smpaddr = ((U32)pwav->data - FMEM_BASE_ADDRESS) >> 1;	_vgSndChannel[vchan].CurSAddr = smpaddr<<10;	_vgSndChannel[vchan].EnvVol = 127<<16;//	_vgSndChannel[vchan].dSAddr = (S32)( ((float)pwav->frequency*(float)(1L<<10))/_vgSoundPlayFrequencyFloat );	_vgSndChannel[vchan].dSAddr = (S32)( ((pwav->frequency)<<10)/_vgSoundPlayFrequency );	if( pwav->mode & (DG_SND_MODE_8BIT|DG_SND_MODE_ULAW) )	_vgSndChannel[vchan].dSAddr >>= 1;	_vgSndChannel[vchan].LoopEnd		= smpaddr + (pwav->length>>1) - 2;	_vgSndChannel[vchan].LoopBegin		= smpaddr;	if( _vgSoundForceMono )	{		_vgSndChannel[vchan].RChnVol = _vgSndChannel[vchan].LChnVol = (pwav->lvolume + pwav->rvolume)>>1;	}	else	{		_vgSndChannel[vchan].LChnVol = pwav->lvolume;		_vgSndChannel[vchan].RChnVol = pwav->rvolume;	}	_vgSndChannel[vchan].LoopDir = 1;	_vgSndChannel[vchan].Mode = (U8)(pwav->mode); // | DG_SND_MODE_TM);	vgSndSetDataFileNoEnvelope( vchan, &_vgSndChannel[vchan] );	vgSndSetDataFile( vchan, &_vgSndChannel[vchan] );	vgSndSetNoteOn( vchan );	vgSndSetStatusBusy( vchan );		return vgTRUE;}vgBOOL	vgSndSetWav(char *filename, U32 filelength, U32 frequency, S8 volume, U8 mode, _DGSNDWAV *pwav ){	//vgFILE fp;//	U32 filelength;	S16 *pdata;/*		// Read sound data from file.	if( (fp=vgfopen( filename, "rb" ))== vgNULL )	{		uartprintf( "File(%s) open Error.\n\r", filename );		return vgFALSE;	}		vgfseek( fp, 0, vgSEEK_END );	filelength = vgftell( fp );	vgfseek( fp, 0, vgSEEK_SET );	_VGMSG(( "Loading Wav.....%ld bytes.\r\n", filelength ));*/  //    filelength = (file_l[ 0x28 ]);    	// Copy sound data to VR0 Memory.	if( (pwav->data = (S16 *)VR0SndMalloc( SOUND_MEMORY_BANK_WAV, filelength )) == vgNULL )	{//zy		uartprintf( "vgSndSetWav : SND Memory(%ld bytes) Allocation Error.\r\n", filelength );		return vgFALSE;	}	pdata = (S16*)(filename + 0x2c);#ifdef __EMULATION__{/*	if( (pdata = (S16 *)vgMalloc( filelength )) == vgNULL )	{		uartprintf( "vgSndSetWav : Memory(%ld) allocation Error.\r\n", filelength );		return vgFALSE;	}*///	vgfread( pdata, filelength, 1, fp);	VR0SndCopyMemory( pwav->data, (S16 *)pdata, filelength );	vgFree( pdata );}#else /* !__EMULATION__ */	vgfread( pwav->data, filelength, 1, fp );#endif /* __EMULATION__ *///zy	_VGMSG(( "Completed.\r\n" ));//	vgfclose( fp );	pwav->length = filelength;	pwav->frequency = frequency;	pwav->lvolume = pwav->rvolume = volume;	pwav->mode = mode;	return vgTRUE;}

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