📄 random.c
字号:
//*****************************************************************************
//
// random.c - Random number generator utilizing MD4 hash function of
// environmental noise captured as the seed and a linear congruence
// generator for the random numbers.
//
// Copyright (c) 2005-2007 Luminary Micro, Inc. All rights reserved.
//
// Software License Agreement
//
// Luminary Micro, Inc. (LMI) is supplying this software for use solely and
// exclusively on LMI's microcontroller products.
//
// The software is owned by LMI and/or its suppliers, and is protected under
// applicable copyright laws. All rights are reserved. You may not combine
// this software with "viral" open-source software in order to form a larger
// program. Any use in violation of the foregoing restrictions may subject
// the user to criminal sanctions under applicable laws, as well as to civil
// liability for the breach of the terms and conditions of this license.
//
// THIS SOFTWARE IS PROVIDED "AS IS". NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// LMI SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR
// CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 1952 of the Stellaris Peripheral Driver Library.
//
//*****************************************************************************
#include "random.h"
//*****************************************************************************
//
// The pool of entropy that has been collected.
//
//*****************************************************************************
static unsigned long g_pulRandomEntropy[16];
//*****************************************************************************
//
// The index of the next byte to be added to the entropy pool.
//
//*****************************************************************************
static unsigned long g_ulRandomIndex = 0;
//*****************************************************************************
//
// The random number seed, which corresponds to the most recently returned
// random number. This is set based on the entropy-generated random number
// by RandomSeed().
//
//*****************************************************************************
static unsigned long g_ulRandomSeed = 0;
//*****************************************************************************
//
// Add entropy to the pool.
//
//*****************************************************************************
void
RandomAddEntropy(unsigned long ulEntropy)
{
//
// Add this byte to the entropy pool.
//
((unsigned char *)g_pulRandomEntropy)[g_ulRandomIndex] = ulEntropy & 0xff;
//
// Increment to the next byte of the entropy pool.
//
g_ulRandomIndex = (g_ulRandomIndex + 1) & 63;
}
//*****************************************************************************
//
// Seed the random number generator by running a MD4 hash on the entropy pool.
// Note that the entropy pool may change from beneath us, but for the purposes
// of generating random numbers that is not a concern. Also, the MD4 hash was
// broken long ago, but since it is being used to generate random numbers
// instead of providing security this is not a concern.
//
//*****************************************************************************
void
RandomSeed(void)
{
unsigned long ulA, ulB, ulC, ulD, ulTemp, ulIdx;
//
// Initialize the digest.
//
ulA = 0x67452301;
ulB = 0xefcdab89;
ulC = 0x98badcfe;
ulD = 0x10325476;
//
// Perform the first round of operations.
//
#define F(a, b, c, d, k, s) \
{ \
ulTemp = a + (d ^ (b & (c ^ d))) + g_pulRandomEntropy[k]; \
a = (ulTemp << s) | (ulTemp >> (32 - s)); \
}
for(ulIdx = 0; ulIdx < 16; ulIdx += 4)
{
F(ulA, ulB, ulC, ulD, ulIdx + 0, 3);
F(ulD, ulA, ulB, ulC, ulIdx + 1, 7);
F(ulC, ulD, ulA, ulB, ulIdx + 2, 11);
F(ulB, ulC, ulD, ulA, ulIdx + 3, 19);
}
//
// Perform the second round of operations.
//
#define G(a, b, c, d, k, s) \
{ \
ulTemp = a + ((b & c) | (b & d) | (c & d)) + g_pulRandomEntropy[k] + \
0x5a827999; \
a = (ulTemp << s) | (ulTemp >> (32 - s)); \
}
for(ulIdx = 0; ulIdx < 4; ulIdx++)
{
G(ulA, ulB, ulC, ulD, ulIdx + 0, 3);
G(ulD, ulA, ulB, ulC, ulIdx + 4, 5);
G(ulC, ulD, ulA, ulB, ulIdx + 8, 9);
G(ulB, ulC, ulD, ulA, ulIdx + 12, 13);
}
//
// Perform the third round of operations.
//
#define H(a, b, c, d, k, s) \
{ \
ulTemp = a + (b ^ c ^ d) + g_pulRandomEntropy[k] + 0x6ed9eba1; \
a = (ulTemp << s) | (ulTemp >> (32 - s)); \
}
for(ulIdx = 0; ulIdx < 4; ulIdx += 2)
{
H(ulA, ulB, ulC, ulD, ulIdx + 0, 3);
H(ulD, ulA, ulB, ulC, ulIdx + 8, 9);
H(ulC, ulD, ulA, ulB, ulIdx + 4, 11);
H(ulB, ulC, ulD, ulA, ulIdx + 12, 15);
if(ulIdx == 2)
{
ulIdx -= 3;
}
}
//
// Use the first word of the resulting digest as the random number seed.
//
g_ulRandomSeed = ulA + 0x67452301;
}
//*****************************************************************************
//
// Generate a new random number. The number returned would more accruately be
// described as a pseudo-random number since a linear congruence generator is
// being used.
//
//*****************************************************************************
unsigned long
RandomNumber(void)
{
//
// Generate a new pseudo-random number with a linear congruence random
// number generator. This new random number becomes the seed for the next
// random number.
//
g_ulRandomSeed = (g_ulRandomSeed * 1664525) + 1013904223;
//
// Return the new random number.
//
return(g_ulRandomSeed);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -