📄 usrengn.pas
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IntToStr(PlayObject.m_nServerIndex) +
'] [' +
PlayObject.m_sMapName +
']');}
end;
SendSwitchData(PlayObject, PlayObject.m_nServerIndex);
SendChangeServer(PlayObject, PlayObject.m_nServerIndex);
//PlayObject.Free;
FreeAndNil(PlayObject);
Exit;
end;
nC := 0;
while (True) do begin
if Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then break;
PlayObject.m_nCurrX := PlayObject.m_nCurrX - 3 + Random(6);
PlayObject.m_nCurrY := PlayObject.m_nCurrY - 3 + Random(6);
Inc(nC);
if nC >= 5 then break;
end;
if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then begin
MainOutMessage(format(sChangeServerFail2, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
{ MainOutMessage('chg-server-fail-2 [' +
IntToStr(nServerIndex) +
'] -> [' +
IntToStr(PlayObject.m_nServerIndex) +
'] [' +
PlayObject.m_sMapName +
']');}
PlayObject.m_sMapName := g_Config.sHomeMap;
Envir := g_MapManager.FindMap(g_Config.sHomeMap);
PlayObject.m_nCurrX := g_Config.nHomeX;
PlayObject.m_nCurrY := g_Config.nHomeY;
end;
PlayObject.m_PEnvir := Envir;
if PlayObject.m_PEnvir = nil then begin
MainOutMessage(sErrorEnvirIsNil);
goto ReGetMap;
end else begin
PlayObject.m_boReadyRun := False;
end;
end else begin
GetHumData(PlayObject, UserOpenInfo.HumanRcd);
PlayObject.m_sMapName := SwitchDataInfo.sMAP;
PlayObject.m_nCurrX := SwitchDataInfo.wX;
PlayObject.m_nCurrY := SwitchDataInfo.wY;
PlayObject.m_Abil := SwitchDataInfo.Abil;
PlayObject.m_WAbil := SwitchDataInfo.Abil;
LoadSwitchData(SwitchDataInfo, PlayObject);
DelSwitchData(SwitchDataInfo);
Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
if Envir <> nil then begin
MainOutMessage(format(sChangeServerFail3, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
{MainOutMessage('chg-server-fail-3 [' +
IntToStr(nServerIndex) +
'] -> [' +
IntToStr(PlayObject.m_nServerIndex) +
'] [' +
PlayObject.m_sMapName +
']');}
PlayObject.m_sMapName := g_Config.sHomeMap;
Envir := g_MapManager.FindMap(g_Config.sHomeMap);
PlayObject.m_nCurrX := g_Config.nHomeX;
PlayObject.m_nCurrY := g_Config.nHomeY;
end else begin
if not Envir.CanWalk(PlayObject.m_nCurrX, PlayObject.m_nCurrY, True) then begin
MainOutMessage(format(sChangeServerFail4, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
{MainOutMessage('chg-server-fail-4 [' +
IntToStr(nServerIndex) +
'] -> [' +
IntToStr(PlayObject.m_nServerIndex) +
'] [' +
PlayObject.m_sMapName +
']');}
PlayObject.m_sMapName := g_Config.sHomeMap;
Envir := g_MapManager.FindMap(g_Config.sHomeMap);
PlayObject.m_nCurrX := g_Config.nHomeX;
PlayObject.m_nCurrY := g_Config.nHomeY;
end;
PlayObject.AbilCopyToWAbil();
PlayObject.m_PEnvir := Envir;
if PlayObject.m_PEnvir = nil then begin
MainOutMessage(sErrorEnvirIsNil);
goto ReGetMap;
end else begin
PlayObject.m_boReadyRun := False;
PlayObject.m_boLoginNoticeOK := True;
PlayObject.bo6AB := True;
end;
end;
end; //004B085C
PlayObject.m_sUserID := UserOpenInfo.LoadUser.sAccount;
PlayObject.m_sIPaddr := UserOpenInfo.LoadUser.sIPaddr;
PlayObject.m_sIPLocal := GetIPLocal(PlayObject.m_sIPaddr);
PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
PlayObject.m_nPayMent := UserOpenInfo.LoadUser.nPayMent;
PlayObject.m_nPayMode := UserOpenInfo.LoadUser.nPayMode;
PlayObject.m_dwLoadTick := UserOpenInfo.LoadUser.dwNewUserTick;
PlayObject.m_nSoftVersionDateEx := GetExVersionNO(UserOpenInfo.LoadUser.nSoftVersionDate, PlayObject.m_nSoftVersionDate);
Result := PlayObject;
except
MainOutMessage(sExceptionMsg);
end;
end;
var
dwUsrRotTime: LongWord;
dwCheckTime: LongWord; //0x10
dwCurTick: LongWord;
nCheck30: Integer; //0x30
boCheckTimeLimit: Boolean; //0x31
nIdx: Integer;
PlayObject: TPlayObject;
i: Integer;
UserOpenInfo: pTUserOpenInfo;
GoldChangeInfo: pTGoldChangeInfo;
LineNoticeMsg: string;
resourcestring
sExceptionMsg1 = '[Exception] TUserEngine::ProcessHumans -> Ready, Save, Load... Code:=%d';
sExceptionMsg2 = '[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete - Free';
sExceptionMsg3 = '[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete';
sExceptionMsg4 = '[Exception] TUserEngine::ProcessHumans RunNotice';
sExceptionMsg5 = '[Exception] TUserEngine::ProcessHumans Human.Operate Code: %d';
sExceptionMsg6 = '[Exception] TUserEngine::ProcessHumans Human.Finalize Code: %d';
sExceptionMsg7 = '[Exception] TUserEngine::ProcessHumans RunSocket.CloseUser Code: %d';
sExceptionMsg8 = '[Exception] TUserEngine::ProcessHumans';
begin
nCheck30 := 0;
dwCheckTime := GetTickCount();
if (GetTickCount - m_dwProcessLoadPlayTick) > 200 then begin
m_dwProcessLoadPlayTick := GetTickCount();
try
EnterCriticalSection(m_LoadPlaySection);
try
for i := 0 to m_LoadPlayList.Count - 1 do begin
UserOpenInfo := pTUserOpenInfo(m_LoadPlayList.Objects[i]);
if UserOpenInfo = nil then Continue;
if not FrontEngine.IsFull and not IsLogined(UserOpenInfo.sAccount, m_LoadPlayList.Strings[i]) then begin
PlayObject := MakeNewHuman(UserOpenInfo);
if PlayObject <> nil then begin
//PlayObject.m_boClientFlag:=UserOpenInfo.LoadUser.boClinetFlag; //将客户端标志传到人物数据中
m_PlayObjectList.AddObject(m_LoadPlayList.Strings[i], PlayObject);
SendServerGroupMsg(SS_201, nServerIndex, PlayObject.m_sCharName);
m_NewHumanList.Add(PlayObject);
end;
end else begin
KickOnlineUser(m_LoadPlayList.Strings[i]);
m_ListOfGateIdx.Add(Pointer(UserOpenInfo.LoadUser.nGateIdx)); //004B0C39
m_ListOfSocket.Add(Pointer(UserOpenInfo.LoadUser.nSocket));
end;
DisPose(pTUserOpenInfo(m_LoadPlayList.Objects[i]));
end;
m_LoadPlayList.Clear;
for i := 0 to m_ChangeHumanDBGoldList.Count - 1 do begin
GoldChangeInfo := m_ChangeHumanDBGoldList.Items[i];
if GoldChangeInfo = nil then Continue;
PlayObject := GetPlayObject(GoldChangeInfo.sGameMasterName);
if PlayObject <> nil then begin
PlayObject.GoldChange(GoldChangeInfo.sGetGoldUser, GoldChangeInfo.nGold);
end;
DisPose(GoldChangeInfo);
end;
m_ChangeHumanDBGoldList.Clear;
finally
LeaveCriticalSection(m_LoadPlaySection);
end;
for i := 0 to m_NewHumanList.Count - 1 do begin
PlayObject := TPlayObject(m_NewHumanList.Items[i]);
if PlayObject = nil then Continue;
RunSocket.SetGateUserList(PlayObject.m_nGateIdx, PlayObject.m_nSocket, PlayObject);
end;
m_NewHumanList.Clear;
for i := 0 to m_ListOfGateIdx.Count - 1 do begin
RunSocket.CloseUser(Integer(m_ListOfGateIdx.Items[i]), Integer(m_ListOfSocket.Items[i])); //GateIdx,nSocket
end;
m_ListOfGateIdx.Clear;
m_ListOfSocket.Clear;
except
on E: Exception do begin
MainOutMessage(format(sExceptionMsg1, [0]));
MainOutMessage(E.Message);
end;
end;
end;
try
for i := 0 to m_PlayObjectFreeList.Count - 1 do begin //for i := 0 to m_PlayObjectFreeList.Count - 1 do begin
PlayObject := TPlayObject(m_PlayObjectFreeList.Items[i]);
if PlayObject = nil then Continue;
if (GetTickCount - PlayObject.m_dwGhostTick) > g_Config.dwHumanFreeDelayTime {5 * 60 * 1000} then begin
try
TPlayObject(m_PlayObjectFreeList.Items[i]).Free;
except
MainOutMessage(sExceptionMsg2);
end;
m_PlayObjectFreeList.Delete(i);
break;
end else begin
if PlayObject.m_boSwitchData and (PlayObject.m_boRcdSaved) then begin
if SendSwitchData(PlayObject, PlayObject.m_nServerIndex) or (PlayObject.m_nWriteChgDataErrCount > 20) then begin
PlayObject.m_boSwitchData := False;
PlayObject.m_boSwitchDataSended := True;
PlayObject.m_dwChgDataWritedTick := GetTickCount();
end else Inc(PlayObject.m_nWriteChgDataErrCount);
end;
if PlayObject.m_boSwitchDataSended and ((GetTickCount - PlayObject.m_dwChgDataWritedTick) > 100) then begin
PlayObject.m_boSwitchDataSended := False;
SendChangeServer(PlayObject, PlayObject.m_nServerIndex);
end;
end;
end;
except
MainOutMessage(sExceptionMsg3);
end;
boCheckTimeLimit := False;
try
dwCurTick := GetTickCount();
nIdx := m_nProcHumIDx;
while True do begin
if m_PlayObjectList.Count <= nIdx then break;
PlayObject := TPlayObject(m_PlayObjectList.Objects[nIdx]);
if PlayObject <> nil then begin
if Integer(dwCurTick - PlayObject.m_dwRunTick) > PlayObject.m_nRunTime then begin
PlayObject.m_dwRunTick := dwCurTick;
if not PlayObject.m_boGhost then begin
if not PlayObject.m_boLoginNoticeOK then begin
try
PlayObject.RunNotice();
except
MainOutMessage(sExceptionMsg4);
end;
end else begin
try
if not PlayObject.m_boReadyRun then begin
PlayObject.m_boNotOnlineAddExp := False;
PlayObject.m_boReadyRun := True;
PlayObject.UserLogon;
end else begin
if (GetTickCount() - PlayObject.m_dwSearchTick) > PlayObject.m_dwSearchTime then begin
PlayObject.m_dwSearchTick := GetTickCount();
nCheck30 := 10;
PlayObject.SearchViewRange;
nCheck30 := 11;
PlayObject.GameTimeChanged;
nCheck30 := 12;
end;
end;
if (GetTickCount() - PlayObject.m_dwShowLineNoticeTick) > g_Config.dwShowLineNoticeTime then begin
PlayObject.m_dwShowLineNoticeTick := GetTickCount();
if LineNoticeList.Count > PlayObject.m_nShowLineNoticeIdx then begin
LineNoticeMsg := g_ManageNPC.GetLineVariableText(PlayObject, LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx]);
//PlayObject.SysMsg(g_Config.sLineNoticePreFix + ' '+ LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx],g_nLineNoticeColor);
nCheck30 := 13;
case LineNoticeMsg[1] of
'R': PlayObject.SysMsg(Copy(LineNoticeMsg, 2, Length(LineNoticeMsg) - 1), c_Red, t_Notice);
'G': PlayObject.SysMsg(Copy(LineNoticeMsg, 2, Length(LineNoticeMsg) - 1), c_Green, t_Notice);
'B': PlayObject.SysMsg(Copy(LineNoticeMsg, 2, Length(LineNoticeMsg) - 1), c_Blue, t_Notice);
else begin
PlayObject.SysMsg(LineNoticeMsg, TMsgColor(g_Config.nLineNoticeColor) {c_Blue}, t_Notice);
end;
end;
end;
Inc(PlayObject.m_nShowLineNoticeIdx);
if (LineNoticeList.Count <= PlayObject.m_nShowLineNoticeIdx) then
PlayObject.m_nShowLineNoticeIdx := 0;
end;
nCheck30 := 14;
PlayObject.Run();
nCheck30 := 15;
if not FrontEngine.IsFull and ((GetTickCount() - PlayObject.m_dwSaveRcdTick) > g_Config.dwSaveHumanRcdTime) then begin
nCheck30 := 16;
PlayObject.m_dwSaveRcdTick := GetTickCount();
nCheck30 := 17;
PlayObject.DealCancelA();
nCheck30 := 18;
SaveHumanRcd(PlayObject);
nCheck30 := 19;
end;
except
on E: Exception do begin
MainOutMessage(format(sExceptionMsg5, [nCheck30]));
MainOutMessage(E.Message);
end;
end;
end;
end else begin //if not PlayObject.boIsGhost then begin //CODE:004B11C5
try
m_PlayObjectList.Delete(nIdx);
nCheck30 := 2;
PlayObject.Disappear();
nCheck30 := 3;
except
on E: Exception do begin
MainOutMessage(format(sExceptionMsg6, [nCheck30]));
MainOutMessage(E.Message);
end;
end;
try
AddToHumanFreeList(PlayObject);
nCheck30 := 4;
PlayObject.DealCancelA();
SaveHumanRcd(PlayObject);
RunSocket.CloseUser(PlayObject.m_nGateIdx, PlayObject.m_nSocket);
except
MainOutMessage(format(sExceptionMsg7, [nCheck30]));
end;
SendServerGroupMsg(SS_202, nServerIndex, PlayObject.m_sCharName);
Continue;
end;
end; //if (dwTime14 - PlayObject.dw368) > PlayObject.dw36C then begin
Inc(nIdx);
if (GetTickCount - dwCheckTime) > g_dwHumLimit then begin
boCheckTimeLimit := True;
m_nProcHumIDx := nIdx;
break;
end;
end; //while True do begin
end;
if not boCheckTimeLimit then m_nProcHumIDx := 0;
except
MainOutMessage(sExceptionMsg8);
end;
Inc(nProcessHumanLoopTime);
g_nProcessHumanLoopTime := nProcessHumanLoopTime;
if m_nProcHumIDx = 0 then begin
nProcessHumanLoopTime := 0;
g_nProcessHumanLoopTime := nProcessHumanLoopTime;
dwUsrRotTime := GetTickCount - g_dwUsrRotCountTick;
dwUsrRotCountMin := dwUsrRotTime;
g_dwUsrRotCountTick := GetTickCount();
if dwUsrRotCountMax < dwUsrRotTime then dwUsrRotCountMax := dwUsrRotTime;
end;
g_nHumCountMin := GetTickCount - dwCheckTime;
if g_nHumCountMax < g_nHumCountMin then g_nHumCountMax := g_nHumCountMin;
end;
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