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for i := 0 to m_MagicEventList.Count - 1 do begin
MagicEvent := m_MagicEventList.Items[i];
if MagicEvent.BaseObjectList <> nil then MagicEvent.BaseObjectList.Free;
DisPose(MagicEvent);
end;
m_MagicEventList.Free;
m_NewHumanList.Free;
m_ListOfGateIdx.Free;
m_ListOfSocket.Free;
for i := 0 to OldMagicList.Count - 1 do begin
TmpList := TList(OldMagicList.Items[i]);
for ii := 0 to TmpList.Count - 1 do begin
DisPose(pTMagic(TmpList.Items[ii]));
end;
TmpList.Free;
end;
for i := 0 to m_MapMonGenCountList.Count - 1 do begin
DisPose(pTMapMonGenCount(m_MapMonGenCountList.Items[i]));
end;
m_MapMonGenCountList.Free;
OldMagicList.Free;
DeleteCriticalSection(m_LoadPlaySection);
inherited;
end;
procedure TUserEngine.Initialize;
var
i: Integer;
MonGen: pTMonGenInfo;
begin
MerchantInitialize();
NPCinitialize();
for i := 0 to m_MonGenList.Count - 1 do begin
MonGen := m_MonGenList.Items[i];
if MonGen <> nil then begin
MonGen.nRace := GetMonRace(MonGen.sMonName);
end;
end;
end;
function TUserEngine.AddMapMonGenCount(sMapName: string; nMonGenCount: Integer): Integer;
var
i: Integer;
MapMonGenCount: pTMapMonGenCount;
boFound: Boolean;
begin
Result := -1;
boFound := False;
for i := 0 to m_MapMonGenCountList.Count - 1 do begin
MapMonGenCount := m_MapMonGenCountList.Items[i];
if MapMonGenCount <> nil then begin
if CompareText(MapMonGenCount.sMapName, sMapName) = 0 then begin
Inc(MapMonGenCount.nMonGenCount, nMonGenCount);
Result := MapMonGenCount.nMonGenCount;
boFound := True;
end;
end;
end;
if not boFound then begin
New(MapMonGenCount);
MapMonGenCount.sMapName := sMapName;
MapMonGenCount.nMonGenCount := nMonGenCount;
MapMonGenCount.dwNotHumTimeTick := GetTickCount;
MapMonGenCount.dwMakeMonGenTimeTick := GetTickCount;
MapMonGenCount.nClearCount := 0;
MapMonGenCount.boNotHum := True;
m_MapMonGenCountList.Add(MapMonGenCount);
Result := MapMonGenCount.nMonGenCount;
end;
end;
function TUserEngine.GetMapMonGenCount(sMapName: string): pTMapMonGenCount;
var
i: Integer;
MapMonGenCount: pTMapMonGenCount;
begin
Result := nil;
for i := 0 to m_MapMonGenCountList.Count - 1 do begin
MapMonGenCount := m_MapMonGenCountList.Items[i];
if MapMonGenCount <> nil then begin
if CompareText(MapMonGenCount.sMapName, sMapName) = 0 then begin
Result := MapMonGenCount;
break;
end;
end;
end;
end;
function TUserEngine.GetMonRace(sMonName: string): Integer;
var
i: Integer;
MonInfo: pTMonInfo;
begin
Result := -1;
for i := 0 to MonsterList.Count - 1 do begin
MonInfo := MonsterList.Items[i];
if MonInfo <> nil then begin
if CompareText(MonInfo.sName, sMonName) = 0 then begin
Result := MonInfo.btRace;
break;
end;
end;
end;
end;
procedure TUserEngine.MerchantInitialize; //004AC96C
var
i: Integer;
Merchant: TMerchant;
sCaption: string;
begin
sCaption := FrmMain.Caption;
m_MerchantList.Lock;
try
for i := m_MerchantList.Count - 1 downto 0 do begin
Merchant := TMerchant(m_MerchantList.Items[i]);
if Merchant <> nil then begin
Merchant.m_PEnvir := g_MapManager.FindMap(Merchant.m_sMapName);
if Merchant.m_PEnvir <> nil then begin
Merchant.Initialize; //FFFE
if Merchant.m_boAddtoMapSuccess and (not Merchant.m_boIsHide) then begin
MainOutMessage('Merchant Initalize fail...' + Merchant.m_sCharName + ' ' + Merchant.m_sMapName + '(' + IntToStr(Merchant.m_nCurrX) + ':' + IntToStr(Merchant.m_nCurrY) + ')');
m_MerchantList.Delete(i);
Merchant.Free;
end else begin
Merchant.LoadNpcScript();
Merchant.LoadNPCData();
end;
end else begin
MainOutMessage(Merchant.m_sCharName + 'Merchant Initalize fail... (m.PEnvir=nil)');
m_MerchantList.Delete(i);
Merchant.Free;
end;
FrmMain.Caption := sCaption + '[正在初始交易NPC(' + IntToStr(m_MerchantList.Count) + '/' + IntToStr(m_MerchantList.Count - i) + ')]';
//Application.ProcessMessages;
end;
end;
finally
m_MerchantList.UnLock;
end;
end;
procedure TUserEngine.NPCinitialize; //004ACC24
var
i: Integer;
NormNpc: TNormNpc;
begin
for i := QuestNPCList.Count - 1 downto 0 do begin
NormNpc := TNormNpc(QuestNPCList.Items[i]);
if NormNpc <> nil then begin
NormNpc.m_PEnvir := g_MapManager.FindMap(NormNpc.m_sMapName);
if NormNpc.m_PEnvir <> nil then begin
NormNpc.Initialize; //FFFE
if NormNpc.m_boAddtoMapSuccess and (not NormNpc.m_boIsHide) then begin
MainOutMessage(NormNpc.m_sCharName + ' Npc Initalize fail... ');
QuestNPCList.Delete(i);
NormNpc.Free;
end else begin
NormNpc.LoadNpcScript();
end;
end else begin
MainOutMessage(NormNpc.m_sCharName + ' Npc Initalize fail... (npc.PEnvir=nil) ');
QuestNPCList.Delete(i);
NormNpc.Free;
end;
end;
end;
end;
function TUserEngine.GetLoadPlayCount: Integer; //004AE7F0
begin
Result := m_LoadPlayList.Count;
end;
function TUserEngine.GetOnlineHumCount: Integer; //004AE7F0
begin
Result := m_PlayObjectList.Count;
end;
function TUserEngine.GetUserCount: Integer; //004AE7C0
begin
Result := m_PlayObjectList.Count + m_StringList_0C.Count;
end;
procedure TUserEngine.ProcessHumans;
function IsLogined(sAccount, sChrName: string): Boolean; //004AFC68
var
i: Integer;
begin
Result := False;
if FrontEngine.InSaveRcdList(sAccount, sChrName) then begin
Result := True;
end else begin
for i := 0 to m_PlayObjectList.Count - 1 do begin
if (CompareText(pTUserOpenInfo(m_PlayObjectList.Objects[i]).sAccount, sAccount) = 0) and
(CompareText(m_PlayObjectList.Strings[i], sChrName) = 0) then begin
Result := True;
break;
end;
end;
end;
end;
function MakeNewHuman(UserOpenInfo: pTUserOpenInfo): TPlayObject; //004AFD28
var
PlayObject: TPlayObject;
Abil: pTAbility;
Envir: TEnvirnoment;
nC: Integer;
SwitchDataInfo: pTSwitchDataInfo;
Castle: TUserCastle;
resourcestring
sExceptionMsg = '[Exception] TUserEngine::MakeNewHuman';
sChangeServerFail1 = 'chg-server-fail-1 [%d] -> [%d] [%s]';
sChangeServerFail2 = 'chg-server-fail-2 [%d] -> [%d] [%s]';
sChangeServerFail3 = 'chg-server-fail-3 [%d] -> [%d] [%s]';
sChangeServerFail4 = 'chg-server-fail-4 [%d] -> [%d] [%s]';
sErrorEnvirIsNil = '[Error] PlayObject.PEnvir = nil';
label
ReGetMap;
begin
Result := nil;
try
PlayObject := TPlayObject.Create;
if not g_Config.boVentureServer then begin
UserOpenInfo.sChrName := '';
UserOpenInfo.LoadUser.nSessionID := 0;
SwitchDataInfo := GetSwitchData(UserOpenInfo.sChrName, UserOpenInfo.LoadUser.nSessionID);
end else SwitchDataInfo := nil;
SwitchDataInfo := nil;
if SwitchDataInfo = nil then begin
GetHumData(PlayObject, UserOpenInfo.HumanRcd);
PlayObject.m_btRaceServer := RC_PLAYOBJECT;
if PlayObject.m_sHomeMap = '' then begin
ReGetMap:
PlayObject.m_sHomeMap := GetHomeInfo(PlayObject.m_nHomeX, PlayObject.m_nHomeY);
PlayObject.m_sMapName := PlayObject.m_sHomeMap;
PlayObject.m_nCurrX := GetRandHomeX(PlayObject);
PlayObject.m_nCurrY := GetRandHomeY(PlayObject);
if PlayObject.m_Abil.Level >= 0 then begin
Abil := @PlayObject.m_Abil;
Abil.Level := 1;
Abil.AC := 0;
Abil.MAC := 0;
Abil.DC := MakeLong(1, 2);
Abil.MC := MakeLong(1, 2);
Abil.SC := MakeLong(1, 2);
Abil.MP := 15;
Abil.HP := 15;
Abil.MaxHP := 15;
Abil.MaxMP := 15;
Abil.Exp := 10;
Abil.MaxExp := 100;
Abil.Weight := 100;
Abil.MaxWeight := 100;
PlayObject.m_boNewHuman := True;
end;
end;
Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
if Envir <> nil then begin
if Envir.m_boFight3Zone then begin //是否在行会战争地图死亡
if (PlayObject.m_Abil.HP <= 0) and (PlayObject.m_nFightZoneDieCount < 3) then begin
PlayObject.m_Abil.HP := PlayObject.m_Abil.MaxHP;
PlayObject.m_Abil.MP := PlayObject.m_Abil.MaxMP;
PlayObject.m_boDieInFight3Zone := True;
end else PlayObject.m_nFightZoneDieCount := 0;
end;
end;
PlayObject.m_MyGuild := g_GuildManager.MemberOfGuild(PlayObject.m_sCharName);
Castle := g_CastleManager.InCastleWarArea(Envir, PlayObject.m_nCurrX, PlayObject.m_nCurrY);
{
if (Envir <> nil) and ((UserCastle.m_MapPalace = Envir) or
(UserCastle.m_boUnderWar and UserCastle.InCastleWarArea(PlayObject.m_PEnvir,PlayObject.m_nCurrX,PlayObject.m_nCurrY))) then begin
}
if (Envir <> nil) and (Castle <> nil) and ((Castle.m_MapPalace = Envir) or Castle.m_boUnderWar) then begin
Castle := g_CastleManager.IsCastleMember(PlayObject);
//if not UserCastle.IsMember(PlayObject) then begin
if Castle = nil then begin
PlayObject.m_sMapName := PlayObject.m_sHomeMap;
PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
end else begin
{
if UserCastle.m_MapPalace = Envir then begin
PlayObject.m_sMapName:=UserCastle.GetMapName();
PlayObject.m_nCurrX:=UserCastle.GetHomeX;
PlayObject.m_nCurrY:=UserCastle.GetHomeY;
end;
}
if Castle.m_MapPalace = Envir then begin
PlayObject.m_sMapName := Castle.GetMapName();
PlayObject.m_nCurrX := Castle.GetHomeX;
PlayObject.m_nCurrY := Castle.GetHomeY;
end;
end;
end;
if (PlayObject.nC4 <= 1) and (PlayObject.m_Abil.Level >= 1) then
PlayObject.nC4 := 2;
if g_MapManager.FindMap(PlayObject.m_sMapName) = nil then
PlayObject.m_Abil.HP := 0;
if PlayObject.m_Abil.HP <= 0 then begin
PlayObject.ClearStatusTime();
if PlayObject.PKLevel < 2 then begin
Castle := g_CastleManager.IsCastleMember(PlayObject);
// if UserCastle.m_boUnderWar and (UserCastle.IsMember(PlayObject)) then begin
if (Castle <> nil) and Castle.m_boUnderWar then begin
PlayObject.m_sMapName := Castle.m_sHomeMap;
PlayObject.m_nCurrX := Castle.GetHomeX;
PlayObject.m_nCurrY := Castle.GetHomeY;
end else begin
PlayObject.m_sMapName := PlayObject.m_sHomeMap;
PlayObject.m_nCurrX := PlayObject.m_nHomeX - 2 + Random(5);
PlayObject.m_nCurrY := PlayObject.m_nHomeY - 2 + Random(5);
end;
end else begin
PlayObject.m_sMapName := g_Config.sRedDieHomeMap {'3'};
PlayObject.m_nCurrX := Random(13) + g_Config.nRedDieHomeX {839};
PlayObject.m_nCurrY := Random(13) + g_Config.nRedDieHomeY {668};
end;
PlayObject.m_Abil.HP := 14;
end;
PlayObject.AbilCopyToWAbil();
Envir := g_MapManager.GetMapInfo(nServerIndex, PlayObject.m_sMapName);
if Envir = nil then begin
PlayObject.m_nSessionID := UserOpenInfo.LoadUser.nSessionID;
PlayObject.m_nSocket := UserOpenInfo.LoadUser.nSocket;
PlayObject.m_nGateIdx := UserOpenInfo.LoadUser.nGateIdx;
PlayObject.m_nGSocketIdx := UserOpenInfo.LoadUser.nGSocketIdx;
PlayObject.m_WAbil := PlayObject.m_Abil;
PlayObject.m_nServerIndex := g_MapManager.GetMapOfServerIndex(PlayObject.m_sMapName);
if PlayObject.m_Abil.HP <> 14 then begin
MainOutMessage(format(sChangeServerFail1, [nServerIndex, PlayObject.m_nServerIndex, PlayObject.m_sMapName]));
{MainOutMessage('chg-server-fail-1 [' +
IntToStr(nServerIndex) +
'] -> [' +
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