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📄 global.h

📁 xvid解码的精简版本.非常好的版本,节省了分离xvid源代码的过程
💻 H
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/***************************************************************************** * *  XVID MPEG-4 VIDEO CODEC *  - Global definitions  - * *  Copyright(C) 2002 Michael Militzer <isibaar@xvid.org> * *  This program is free software ; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation ; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY ; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program ; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA * * $Id: global.h,v 1.24 2005/09/13 12:12:15 suxen_drol Exp $ * ****************************************************************************/#ifndef _GLOBAL_H_#define _GLOBAL_H_#include "xvid.h"#include "portab.h"/* --- macroblock modes --- */#define MODE_INTER		0#define MODE_INTER_Q	1#define MODE_INTER4V	2#define	MODE_INTRA		3#define MODE_INTRA_Q	4#define MODE_NOT_CODED	16#define MODE_NOT_CODED_GMC	17/* --- bframe specific --- */#define MODE_DIRECT			0#define MODE_INTERPOLATE	1#define MODE_BACKWARD		2#define MODE_FORWARD		3#define MODE_DIRECT_NONE_MV	4#define MODE_DIRECT_NO4V	5/* * vop coding types * intra, prediction, backward, sprite, not_coded */#define I_VOP	0#define P_VOP	1#define B_VOP	2#define S_VOP	3#define N_VOP	4/* convert mpeg-4 coding type i/p/b/s_VOP to XVID_TYPE_xxx */static __inline intcoding2type(int coding_type){	return coding_type + 1;}/* convert XVID_TYPE_xxx to bitstream coding type i/p/b/s_VOP */static __inline inttype2coding(int xvid_type){	return xvid_type - 1;}typedef struct{	int x;	int y;}VECTOR;typedef struct{	VECTOR duv[3];}WARPPOINTS;/* save all warping parameters for GMC once and for all, instead of   recalculating for every block. This is needed for encoding&decoding   When switching to incremental calculations, this will get much shorter*//*	we don't include WARPPOINTS wp	here, but in FRAMEINFO itself */typedef struct{	int num_wp;		/* [input]: 0=none, 1=translation, 2,3 = warping */							/* a value of -1 means: "structure not initialized!" */	int s;					/* [input]: calc is done with 1/s pel resolution */	int W;	int H;	int ss;	int smask;	int sigma;	int r;	int rho;	int i0s;	int j0s;	int i1s;	int j1s;	int i2s;	int j2s;	int i1ss;	int j1ss;	int i2ss;	int j2ss;	int alpha;	int beta;	int Ws;	int Hs;	int dxF, dyF, dxG, dyG;	int Fo, Go;	int cFo, cGo;} GMC_DATA;typedef struct _NEW_GMC_DATA{   /*  0=none, 1=translation, 2,3 = warping	*  a value of -1 means: "structure not initialized!" */	int num_wp;	/* {0,1,2,3}  =>   {1/2,1/4,1/8,1/16} pel */	int accuracy;	/* sprite size * 16 */	int sW, sH;	/* gradient, calculated from warp points */	int dU[2], dV[2], Uo, Vo, Uco, Vco;	void (*predict_16x16)(const struct _NEW_GMC_DATA * const This,						  uint8_t *dst, const uint8_t *src,						  int dststride, int srcstride, int x, int y, int rounding);	void (*predict_8x8)  (const struct _NEW_GMC_DATA * const This,						  uint8_t *uDst, const uint8_t *uSrc,						  uint8_t *vDst, const uint8_t *vSrc,						  int dststride, int srcstride, int x, int y, int rounding);	void (*get_average_mv)(const struct _NEW_GMC_DATA * const Dsp, VECTOR * const mv,						   int x, int y, int qpel);} NEW_GMC_DATA;typedef struct{	uint8_t *y;	uint8_t *u;	uint8_t *v;}IMAGE;typedef struct{	uint32_t bufa;	uint32_t bufb;	uint32_t buf;	uint32_t pos;	uint32_t *tail;	uint32_t *start;	uint32_t length;	uint32_t initpos;}Bitstream;#define MBPRED_SIZE  15typedef struct{	/* decoder/encoder */	VECTOR mvs[4];	short int pred_values[6][MBPRED_SIZE];	int acpred_directions[6];	int mode;	int quant;					/* absolute quant */	int field_dct;	int field_pred;	int field_for_top;	int field_for_bot;	/* encoder specific */	VECTOR pmvs[4];	VECTOR qmvs[4];				/* mvs in quarter pixel resolution */	int32_t sad8[4];			/* SAD values for inter4v-VECTORs */	int32_t sad16;				/* SAD value for inter-VECTOR */	int dquant;	int cbp;	/* bframe stuff */	VECTOR b_mvs[4];	VECTOR b_qmvs[4];	VECTOR amv; /* average motion vectors from GMC  */	int32_t mcsel;		VECTOR  mvs_avg;      //CK average of field motion vectors/* This structure has become way to big! What to do? Split it up?   */}MACROBLOCK;static __inline uint32_tget_dc_scaler(uint32_t quant,			  uint32_t lum){	if (quant < 5)		return 8;	if (quant < 25 && !lum)		return (quant + 13) / 2;	if (quant < 9)		return 2 * quant;	if (quant < 25)		return quant + 8;	if (lum)		return 2 * quant - 16;	else		return quant - 6;}/* useful macros */#define MIN(X, Y) ((X)<(Y)?(X):(Y))#define MAX(X, Y) ((X)>(Y)?(X):(Y))/* #define ABS(X)    (((X)>0)?(X):-(X)) */#define SIGN(X)   (((X)>0)?1:-1)#define CLIP(X,AMIN,AMAX)   (((X)<(AMIN)) ? (AMIN) : ((X)>(AMAX)) ? (AMAX) : (X))#define DIV_DIV(a,b)    (((a)>0) ? ((a)+((b)>>1))/(b) : ((a)-((b)>>1))/(b))#define SWAP(_T_,A,B)    { _T_ tmp = A; A = B; B = tmp; }#endif							/* _GLOBAL_H_ */

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