📄 global.h
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/***************************************************************************** * * XVID MPEG-4 VIDEO CODEC * - Global definitions - * * Copyright(C) 2002 Michael Militzer <isibaar@xvid.org> * * This program is free software ; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation ; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY ; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program ; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: global.h,v 1.24 2005/09/13 12:12:15 suxen_drol Exp $ * ****************************************************************************/#ifndef _GLOBAL_H_#define _GLOBAL_H_#include "xvid.h"#include "portab.h"/* --- macroblock modes --- */#define MODE_INTER 0#define MODE_INTER_Q 1#define MODE_INTER4V 2#define MODE_INTRA 3#define MODE_INTRA_Q 4#define MODE_NOT_CODED 16#define MODE_NOT_CODED_GMC 17/* --- bframe specific --- */#define MODE_DIRECT 0#define MODE_INTERPOLATE 1#define MODE_BACKWARD 2#define MODE_FORWARD 3#define MODE_DIRECT_NONE_MV 4#define MODE_DIRECT_NO4V 5/* * vop coding types * intra, prediction, backward, sprite, not_coded */#define I_VOP 0#define P_VOP 1#define B_VOP 2#define S_VOP 3#define N_VOP 4/* convert mpeg-4 coding type i/p/b/s_VOP to XVID_TYPE_xxx */static __inline intcoding2type(int coding_type){ return coding_type + 1;}/* convert XVID_TYPE_xxx to bitstream coding type i/p/b/s_VOP */static __inline inttype2coding(int xvid_type){ return xvid_type - 1;}typedef struct{ int x; int y;}VECTOR;typedef struct{ VECTOR duv[3];}WARPPOINTS;/* save all warping parameters for GMC once and for all, instead of recalculating for every block. This is needed for encoding&decoding When switching to incremental calculations, this will get much shorter*//* we don't include WARPPOINTS wp here, but in FRAMEINFO itself */typedef struct{ int num_wp; /* [input]: 0=none, 1=translation, 2,3 = warping */ /* a value of -1 means: "structure not initialized!" */ int s; /* [input]: calc is done with 1/s pel resolution */ int W; int H; int ss; int smask; int sigma; int r; int rho; int i0s; int j0s; int i1s; int j1s; int i2s; int j2s; int i1ss; int j1ss; int i2ss; int j2ss; int alpha; int beta; int Ws; int Hs; int dxF, dyF, dxG, dyG; int Fo, Go; int cFo, cGo;} GMC_DATA;typedef struct _NEW_GMC_DATA{ /* 0=none, 1=translation, 2,3 = warping * a value of -1 means: "structure not initialized!" */ int num_wp; /* {0,1,2,3} => {1/2,1/4,1/8,1/16} pel */ int accuracy; /* sprite size * 16 */ int sW, sH; /* gradient, calculated from warp points */ int dU[2], dV[2], Uo, Vo, Uco, Vco; void (*predict_16x16)(const struct _NEW_GMC_DATA * const This, uint8_t *dst, const uint8_t *src, int dststride, int srcstride, int x, int y, int rounding); void (*predict_8x8) (const struct _NEW_GMC_DATA * const This, uint8_t *uDst, const uint8_t *uSrc, uint8_t *vDst, const uint8_t *vSrc, int dststride, int srcstride, int x, int y, int rounding); void (*get_average_mv)(const struct _NEW_GMC_DATA * const Dsp, VECTOR * const mv, int x, int y, int qpel);} NEW_GMC_DATA;typedef struct{ uint8_t *y; uint8_t *u; uint8_t *v;}IMAGE;typedef struct{ uint32_t bufa; uint32_t bufb; uint32_t buf; uint32_t pos; uint32_t *tail; uint32_t *start; uint32_t length; uint32_t initpos;}Bitstream;#define MBPRED_SIZE 15typedef struct{ /* decoder/encoder */ VECTOR mvs[4]; short int pred_values[6][MBPRED_SIZE]; int acpred_directions[6]; int mode; int quant; /* absolute quant */ int field_dct; int field_pred; int field_for_top; int field_for_bot; /* encoder specific */ VECTOR pmvs[4]; VECTOR qmvs[4]; /* mvs in quarter pixel resolution */ int32_t sad8[4]; /* SAD values for inter4v-VECTORs */ int32_t sad16; /* SAD value for inter-VECTOR */ int dquant; int cbp; /* bframe stuff */ VECTOR b_mvs[4]; VECTOR b_qmvs[4]; VECTOR amv; /* average motion vectors from GMC */ int32_t mcsel; VECTOR mvs_avg; //CK average of field motion vectors/* This structure has become way to big! What to do? Split it up? */}MACROBLOCK;static __inline uint32_tget_dc_scaler(uint32_t quant, uint32_t lum){ if (quant < 5) return 8; if (quant < 25 && !lum) return (quant + 13) / 2; if (quant < 9) return 2 * quant; if (quant < 25) return quant + 8; if (lum) return 2 * quant - 16; else return quant - 6;}/* useful macros */#define MIN(X, Y) ((X)<(Y)?(X):(Y))#define MAX(X, Y) ((X)>(Y)?(X):(Y))/* #define ABS(X) (((X)>0)?(X):-(X)) */#define SIGN(X) (((X)>0)?1:-1)#define CLIP(X,AMIN,AMAX) (((X)<(AMIN)) ? (AMIN) : ((X)>(AMAX)) ? (AMAX) : (X))#define DIV_DIV(a,b) (((a)>0) ? ((a)+((b)>>1))/(b) : ((a)-((b)>>1))/(b))#define SWAP(_T_,A,B) { _T_ tmp = A; A = B; B = tmp; }#endif /* _GLOBAL_H_ */
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