📄 estimation_common.c
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/***************************************************************************** * * XVID MPEG-4 VIDEO CODEC * - Motion Estimation shared functions - * * Copyright(C) 2002 Christoph Lampert <gruel@web.de> * 2002 Michael Militzer <michael@xvid.org> * 2002-2003 Radoslaw Czyz <xvid@syskin.cjb.net> * * This program is free software ; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation ; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY ; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program ; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: estimation_common.c,v 1.12.2.1 2005/12/09 05:07:31 syskin Exp $ * ****************************************************************************/#include "encoder.h"#include "global.h"#include "interpolate8x8.h"#include "estimation.h"#include "motion.h"#include "motion_inlines.h"/***************************************************************************** * Modified rounding tables * Original tables see ISO spec tables 7-6 -> 7-9 ****************************************************************************/const uint32_t roundtab[16] ={0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2 };/* K = 4 */const uint32_t roundtab_76[16] ={ 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1 };/* K = 2 */const uint32_t roundtab_78[8] ={ 0, 0, 1, 1, 0, 0, 0, 1 };/* K = 1 */const uint32_t roundtab_79[4] ={ 0, 1, 0, 0 };/***************************************************************************** * Code ****************************************************************************/uint8_t *xvid_me_interpolate8x8qpel(const int x, const int y, const uint32_t block, const uint32_t dir, const SearchData * const data){ /* create or find a qpel-precision reference picture; return pointer to it */ uint8_t * Reference = data->RefQ + 16*dir; const uint32_t iEdgedWidth = data->iEdgedWidth; const uint32_t rounding = data->rounding; const int halfpel_x = x/2; const int halfpel_y = y/2; const uint8_t *ref1, *ref2, *ref3, *ref4; ref1 = GetReferenceB(halfpel_x, halfpel_y, dir, data); ref1 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; switch( ((x&1)<<1) + (y&1) ) { case 3: /* x and y in qpel resolution - the "corners" (top left/right and */ /* bottom left/right) during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); ref3 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); ref4 = GetReferenceB(x - halfpel_x, y - halfpel_y, dir, data); ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; ref3 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; ref4 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; interpolate8x8_avg4(Reference, ref1, ref2, ref3, ref4, iEdgedWidth, rounding); break; case 1: /* x halfpel, y qpel - top or bottom during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); break; case 2: /* x qpel, y halfpel - left or right during qpel refinement */ ref2 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); ref2 += 8 * (block&1) + 8 * (block>>1) * iEdgedWidth; interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); break; default: /* pure halfpel position */ return (uint8_t *) ref1; } return Reference;}uint8_t *xvid_me_interpolate16x16qpel(const int x, const int y, const uint32_t dir, const SearchData * const data){ /* create or find a qpel-precision reference picture; return pointer to it */ uint8_t * Reference = data->RefQ + 16*dir; const uint32_t iEdgedWidth = data->iEdgedWidth; const uint32_t rounding = data->rounding; const int halfpel_x = x/2; const int halfpel_y = y/2; const uint8_t *ref1, *ref2, *ref3, *ref4; ref1 = GetReferenceB(halfpel_x, halfpel_y, dir, data); switch( ((x&1)<<1) + (y&1) ) { case 3: /* * x and y in qpel resolution - the "corners" (top left/right and * bottom left/right) during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); ref3 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); ref4 = GetReferenceB(x - halfpel_x, y - halfpel_y, dir, data); interpolate8x8_avg4(Reference, ref1, ref2, ref3, ref4, iEdgedWidth, rounding); interpolate8x8_avg4(Reference+8, ref1+8, ref2+8, ref3+8, ref4+8, iEdgedWidth, rounding); interpolate8x8_avg4(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, ref3+8*iEdgedWidth, ref4+8*iEdgedWidth, iEdgedWidth, rounding); interpolate8x8_avg4(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, ref3+8*iEdgedWidth+8, ref4+8*iEdgedWidth+8, iEdgedWidth, rounding); break; case 1: /* x halfpel, y qpel - top or bottom during qpel refinement */ ref2 = GetReferenceB(halfpel_x, y - halfpel_y, dir, data); interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8, ref1+8, ref2+8, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, iEdgedWidth, rounding, 8); break; case 2: /* x qpel, y halfpel - left or right during qpel refinement */ ref2 = GetReferenceB(x - halfpel_x, halfpel_y, dir, data); interpolate8x8_avg2(Reference, ref1, ref2, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8, ref1+8, ref2+8, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth, ref1+8*iEdgedWidth, ref2+8*iEdgedWidth, iEdgedWidth, rounding, 8); interpolate8x8_avg2(Reference+8*iEdgedWidth+8, ref1+8*iEdgedWidth+8, ref2+8*iEdgedWidth+8, iEdgedWidth, rounding, 8); break; default: /* pure halfpel position */ return (uint8_t *) ref1; } return Reference;}
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