textmove.vcp
来自「WinCE下文字滚动的实例」· VCP 代码 · 共 951 行 · 第 1/3 页
VCP
951 行
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Release"
DEP_CPP_TEXTM=\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Debug"
DEP_CPP_TEXTM=\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Release"
DEP_CPP_TEXTM=\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Debug"
DEP_CPP_TEXTM=\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Release"
DEP_CPP_TEXTM=\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Debug"
DEP_CPP_TEXTM=\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\TextMove.rc
!IF "$(CFG)" == "TextMove - Win32 (WCE MIPSII) Release"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE MIPSII) Debug"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Release"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Debug"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Debug"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Release"
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\TextWnd.cpp
!IF "$(CFG)" == "TextMove - Win32 (WCE MIPSII) Release"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE MIPSII) Debug"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE emulator) Release"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE emulator) Debug"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Release"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Debug"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Release"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Debug"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Release"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Debug"
DEP_CPP_TEXTW=\
".\MemDC.h"\
".\StdAfx.h"\
".\StrStore.h"\
".\TextWnd.h"\
NODEP_CPP_TEXTW=\
".\WndBase.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\WndBase.cpp
!IF "$(CFG)" == "TextMove - Win32 (WCE MIPSII) Release"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE MIPSII) Debug"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE emulator) Release"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE emulator) Debug"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Release"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4I) Debug"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Release"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE ARMV4) Debug"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Release"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ELSEIF "$(CFG)" == "TextMove - Win32 (WCE x86) Debug"
DEP_CPP_WNDBA=\
".\StdAfx.h"\
".\WndBase.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\MemDC.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\StrStore.h
# End Source File
# Begin Source File
SOURCE=.\TextWnd.h
# End Source File
# Begin Source File
SOURCE=.\WndBase.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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