📄 gw_toolkit.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="gw_toolkit"
ProjectGUID="{09368184-7AEC-43BF-AD0C-3DF9417CCC25}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="obj/Debug"
IntermediateDirectory="obj/Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Zm200"
Optimization="0"
AdditionalIncludeDirectories="../external/"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="../bin/gw_toolkit_dbg.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj/Release"
IntermediateDirectory="obj/Release"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Zm200"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="../external/"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="../bin/gw_toolkit.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Stdafx"
Filter="">
<File
RelativePath="stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="stdafx.h">
</File>
</Filter>
<Filter
Name="Displayer"
Filter="">
<File
RelativePath="GW_BasicDisplayer.cpp">
</File>
<File
RelativePath="GW_BasicDisplayer.h">
</File>
<File
RelativePath="GW_BasicDisplayer.inl">
</File>
<Filter
Name="Geodesic Displayer"
Filter="">
<File
RelativePath="GW_GeodesicDisplayer.cpp">
</File>
<File
RelativePath="GW_GeodesicDisplayer.h">
</File>
<File
RelativePath="GW_GeodesicDisplayer.inl">
</File>
</Filter>
</Filter>
<Filter
Name="Toolkit"
Filter="">
<File
RelativePath="GW_Toolkit.cpp">
</File>
<File
RelativePath="GW_Toolkit.h">
</File>
</Filter>
<Filter
Name="IO"
Filter="">
<File
RelativePath="GW_InputOutput.cpp">
</File>
<File
RelativePath="GW_InputOutput.h">
</File>
<Filter
Name="Trakball"
Filter="">
<File
RelativePath="trackball.cpp">
</File>
<File
RelativePath="trackball.h">
</File>
</Filter>
</Filter>
<Filter
Name="Loaders"
Filter="">
<Filter
Name="VRML Loader"
Filter="">
<File
RelativePath="GW_VRMLLoader.cpp">
</File>
<File
RelativePath="GW_VRMLLoader.h">
</File>
</Filter>
<Filter
Name="PLY Loader"
Filter="">
<File
RelativePath="GW_PLYLoader.cpp">
</File>
<File
RelativePath="GW_PLYLoader.h">
</File>
<Filter
Name="PLY"
Filter="">
<File
RelativePath="ply\ply.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="ply\ply.h">
</File>
</Filter>
</Filter>
<Filter
Name="ASE Loader"
Filter="">
<File
RelativePath="GW_ASELoader.cpp">
</File>
<File
RelativePath="GW_ASELoader.h">
</File>
</Filter>
<Filter
Name="OFF Loader"
Filter="">
<File
RelativePath="GW_OFFLoader.cpp">
</File>
<File
RelativePath="GW_OFFLoader.h">
</File>
</Filter>
<Filter
Name="CSV Loader"
Filter="">
<File
RelativePath="GW_CSVLoader.h">
</File>
</Filter>
<Filter
Name="OBJLoader"
Filter="">
<File
RelativePath="GW_OBJLoader.cpp">
</File>
<File
RelativePath="GW_OBJLoader.h">
</File>
</Filter>
</Filter>
<File
RelativePath="GW_OpenGLHelper.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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