⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 test.c

📁 44b0x 240*160 lcd 程序
💻 C
字号:
#include "GUI.h"
#include "LCD_ConfDefaults.h"      /* valid LCD configuration */
//#include "GUIDEMO.h"
#include "Button.h"
#include "Edit.h"
#include "test.h"

extern const GUI_BITMAP bm001;
extern const GUI_BITMAP bm002;
extern const GUI_BITMAP bm003;
extern const GUI_BITMAP bm004;

extern const GUI_BITMAP bm005;
extern const GUI_BITMAP bm006;
extern const GUI_BITMAP bm007;
extern const GUI_BITMAP bm0011;
extern const GUI_BITMAP bm0012;
extern const GUI_BITMAP bm0013;
extern const GUI_BITMAP bm0014;

extern const GUI_BITMAP bm0015;
extern const GUI_BITMAP bm0021;
extern const GUI_BITMAP bm0022;
extern const GUI_BITMAP bmlogo;
extern const GUI_BITMAP bmmainbmp;
void testButton(void) {

  U8 button;
  
  GUI_TOUCH_tState State;
  GUI_TOUCH_GetState(&State);

  if((56<State.x)&(41<State.y)&(State.x<100)&(State.y<85))
  button=1;
  if((121<State.x)&(41<State.y)&(State.x<166)&(State.y<85))
  button=2;
  if((189<State.x)&(41<State.y)&(State.x<232)&(State.y<85))
  button=3;
  if((250<State.x)&(41<State.y)&(State.x<290)&(State.y<85))
  button=4;
    if((56<State.x)&(114<State.y)&(State.x<100)&(State.y<158))
  button=5;
  if((121<State.x)&(114<State.y)&(State.x<166)&(State.y<158))
  button=6;
    if((251<State.x)&(155<State.y)&(State.x<291)&(State.y<197))
  button=7;
   if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
    button=8;
 switch(button)
    {
	case 1:
	    setuser();
	    break;
 	case 2:
 	    //GUI_Clear();
 	    // GUI_DrawBitmap(&bm002,70,40);
 	    //GUI_TOUCH_StoreState(-1,-1);
 	    dianqi();
	    break;
	    
	case 3:
	    system();
	    break;
 	case 4:
 	    kuchong();
	    break;
	case 5:
	    gonggao();
	    break;
 	case 6:
 	    tel();
	    break;
	case 7:
	    shengyin();
	    break;
     case 8:
	    GUI_DrawBitmap(&bmmainbmp,0,0);
	    break;
 	
	default :
	
	GUI_TOUCH_StoreState(-1,-1);
	    break;
    }
    
  

}
void  setuser(void){ 
U8 nbutton=15;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm001,0,0);
GUI_TOUCH_StoreState(-1,-1);

while(1){ 
  GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  if((16<State.x)&(93<State.y)&(State.x<52)&(State.y<129))
  nbutton=1;
  if((78<State.x)&(93<State.y)&(State.x<114)&(State.y<129))
  nbutton=2;
  if((139<State.x)&(93<State.y)&(State.x<176)&(State.y<129))
  nbutton=3;
  if((200<State.x)&(93<State.y)&(State.x<234)&(State.y<129))
  nbutton=4;
  if((266<State.x)&(93<State.y)&(State.x<304)&(State.y<129))
  nbutton=5;
   switch(nbutton)
    {
	case 1:
	    A0011();
	    break;
 	case 2:
 	     A0012();	   
	    break;
	    
	case 3:
	   A0013();
	    break;
 	case 4:
 	   A0014();
	    break;
	case 5:
	    A0015();
	    break;
 	   
    case 13:
	    return;
 	
	default :
	GUI_TOUCH_StoreState(-1,-1);

	  break;
    }
      
    }
   
}
void  dianqi(void){

 U8 nbutton;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm002,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
	    return;
 	
	default :
	
	  break;
    }
      
    }
 
 }
void  system(void){ 

U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm003,0,0);
GUI_TOUCH_StoreState(-1,-1);
Uart_Printf("\n 3");

while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
	    return;
 	
	default :
	
	  break;
    }
      
    }
   
}
void  kuchong(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm004,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
	    return;
 	
	default :
	
	  break;
    }
      
    }
 }
void  gonggao(void){
 U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm005,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
	    return;
 	
	default :
	
	  break;
    }
      
    }
 }
void  tel(void){ 
U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm006,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
	    return;
 	
	default :
	
	  break;
    }
      
    }

}
void  shengyin(void){

U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm007,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
	    return;
 	
	default :
	
	  break;
    }
      
    }

 
 }
void  A0011(void){
U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm0011,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
    GUI_TOUCH_StoreState(-1,-1);
	    return;
 	
	default :
	
	  break;
    }
      
    }
}
void  A0012(void)

{U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm0012,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
    GUI_TOUCH_StoreState(-1,-1);
	    return;
 	
	default :
	
	  break;
    }
      
    }}
void  A0013(void)

{U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm0013,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
    GUI_TOUCH_StoreState(-1,-1);
	    return;
 	
	default :
	
	  break;
    }
      
    }
    }
void  A0014(void)
{U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm0014,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
    GUI_TOUCH_StoreState(-1,-1);
	    return;
 	
	default :
	
	  break;
    }
      
    }
    }
void  A0015(void)

{U8 nbutton=-1;
GUI_TOUCH_tState State;

GUI_Clear();
GUI_DrawBitmap(&bm0015,0,0);
GUI_TOUCH_StoreState(-1,-1);
while(1){ 

GUI_TOUCH_GetState(&State);
  if((280<State.x)&(0<State.y)&(State.x<320)&(State.y<40))
  nbutton=13;
  
   switch(nbutton)
    {
	case 1:
	    break;
 	case 2:
 	     	   
	    break;
	    
	case 3:
	   
	    break;
 	case 4:
 	   
	    break;
	case 5:
	    
	    break;
 	case 6:
 	   
	    break;
	case 7:
	   
	    break;
   
    case 13:
    GUI_TOUCH_StoreState(-1,-1);
	    return;
 	
	default :
	
	  break;
    }
      
    }
    
    }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -