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📄 sample4.dpr

📁 3D GameStudio 的Delphi开发包
💻 DPR
字号:
library Sample4;

//////////////////////////////////////////////////////////////////////
//
// Delphi sample for creating Engine Plug-in using the A6_5x Engine done by
// Michal Messerschmidt aka LazyDog of Lazy Dog Software
// (www.LazyDogSoftware.com)
//
// SDK Version 6.50.6
//
// tested on Delphi 5,6,7 & 2005
//////////////////////////////////////////////////////////////////////

{ Important note about DLL memory management: ShareMem must be the
  first unit in your library's USES clause AND your project's (select
  Project-View Source) USES clause if your DLL exports any procedures or
  functions that pass strings as parameters or function results. This
  applies to all strings passed to and from your DLL--even those that
  are nested in records and classes. ShareMem is the interface unit to
  the BORLNDMM.DLL shared memory manager, which must be deployed along
  with your DLL. To avoid using BORLNDMM.DLL, pass string information
  using PChar or ShortString parameters. }

uses
  A6DllLib,        // This unit is REQUIRED for ALL A6 Plugins!!
  DLL_Library;     // needed to use functions in it (ClipCursorToWindow,
                   // ManageClipCursor, FindDirectX and ShowMsg_Var).

begin
  // No Code here because all this plugin does is allow our script
  // sample4.wdl to call some functions defined in DLL_Library.
end.

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