📄 atypes.pas
字号:
HBYTE_ENTITY = 4;
HBYTE_PARTICLE = 23;
HBYTE_FONT = 11;
HBYTE_TEXT = 20;
HBYTE_PANEL = 21;
HBYTE_VIEW = 22;
// vector types ////////////////////////////////////////////
Type
PVector = ^TVector;
TVector = Packed Record
x,y,z : Var_;
end;
PColor_ = ^TColor_;
TColor_ = Packed Record
blue,green,red : Var_;
end;
TColor4 = Packed Record
blue,green,red,alpha : Var_;
end;
PAngle = ^TAngle;
TAngle = Packed Record
pan,tilt,roll : Var_;
end;
///////////////////////////////////////////////////////////////////////
// Acknex object structs
// Note: some struct members are not available in all versions
// (see comments). If you use them, your code should check the
// engine version though the VERSION engine variable.
// use for the C-Script compiler
PC_Link = ^TC_Link;
TC_Link = Packed Record // C-Script object header
index : LongInt; // index number of the object (handle)
next : PC_Link; // pointer to next object
name : PChar; // pointer to C-Script name of the object (if any)
end;
PPEvent = ^PEvent;
PEvent = PByte; // just a pointer to a machine code function
PPString = ^PString;
PString = ^TString;
TString = Packed Record
C_Link : TC_Link;
char : PChar; // pointer to null terminated string
length : LongInt; // allocated length of string
flags : LongInt; // 0 = don't save, 1 = save string at SAVE/LOAD
end;
PSound = ^TSound;
TSound = Packed Record
C_Link : TC_Link;
length : LongInt;
buffer : PByte;
Atype : LongInt; // 2 = WAV, 5 = OGG
end;
PBMap = ^TBMap;
TBMap = Packed Record
C_Link : TC_Link;
width,
height : LongInt; // size of the bitmap
bytespp : LongInt; // original bytes per pixel (1..4)
ptr : Pointer; // internal use
pixels : PByte; // ptr to palettized, 565, 4444, 888 or 8888 coded original image
flags : LongInt;
d3dtex : Pointer; // LPDIRECT3DTEXTURE9
end;
PMaterial = ^TMaterial;
TMaterial = Packed Record
C_Link : TC_Link;
ambient_blue,
ambient_green,
ambient_red,
diffuse_blue,
diffuse_green,
diffuse_red,
specular_blue,
specular_green,
specular_red,
emissive_blue,
emissive_green,
emissive_red,
map_blue,
map_green,
map_red,
alpha,
power, // for specular reflection
sun_albedo,
scale1,scale2,
cycle : Var_;
skill : Array[0..19] of Var_;
matrix : Array[0..15] of Single;
flags : LongInt;
effect : PChar;
unused : LongInt;
skin : Array[0..3] of PBMap;
event : PEvent; // event function
end;
PEntity = ^TEntity;
TEntity = Packed Record
C_Link : TC_Link;
Atype : PChar; // entity file name
x,y,z, // position of the entity
pan,tilt,roll, // euler angles
scale_x,
scale_y,
scale_z : Var_; // scale factors, 0..255
flags : LongInt; // entity flags
frame, // frame number for sprites & models
nextframe, // interpolation target frame for models
skin, // skin texture number for models
ambient, // -100..+100
albedo, // 0..100, light reflectivity
alpha, // 0..100, transparency, default 50
lightrange, // dynamic light range in quants
blue,
green,
red : Var_; // dynamic light color, 0..255
emask, // event enable flags, EVF...
eflags : LongInt; // hull and status flags
bmin,
bmax : TVector; // bounding box for entity->entity collisions
trigger_range,
push,
floor_dist : Var_; // distance to the floor - A6.23 or above
smask, // nosend_... flags - A6.20 or above
client_id : LongInt; // client # that has created this entity
// or view pointer for a layer entity
skill : Array[0..99] of Var_; // entity skills (skills > 40 only available for A6.2 or above)
pose : Var_; // current bones pose number
material : PMaterial; // entity material
intern1 : Array [0..2] of LongInt;// internal use
flags2 : LongInt; // sky flags
attachname : PChar;
event, // event function
local : PEvent; // client side function
layer : Var_; // layer for 2D entities and skies
intern2 : LongInt;
string1,
string2 : PChar; // strings
intern3 : Array[0..3] of LongInt;
parent : PEntity;
end;
PParticle = ^TParticle;
TParticle = Packed Record
C_Link : TC_Link;
lifespan, // time until removal in ticks; set to 0 for removing
x,y,z, // position
vel_x,
vel_y,
vel_z, // speed or beam vector
size : Var_; // in quants
bmap : PBMap; // particle image, or NULL
event : PEvent; // particle function, executed every frame
flags : LongInt;
skill_x,
skill_y,
skill_z,
gravity,
unused,
alpha : Var_; // opacity 0..100
creator : PEntity;// Entity that created the particle effect, or NULL
blue,
green,
red : Var_;
skill : Array[0..3] of Var_; // more general purpose skills
end;
PFont_ = ^TFont_;
TFont_ = Packed Record
C_Link : TC_Link;
dx,dy, // width/height of single character
num, // number of characters - 11, 128, or 256
cpl : Integer; // characters per bitmap line, or -1 for a TTF font
Atype : PChar; // image file or truetype font name
bmap : TBMap; // bitmap that holds the characters
end;
PText = ^TText;
TText = Packed Record
C_Link : TC_Link;
Atype : LongInt; // internal use only
layer, // layer number (read only)
pos_x,
pos_y : Var_; // screen position in pixels
flags : LongInt; //
alpha, // opacity
offset_y, // vertical offset
size_y : Var_; // vertical clip size
font : PFont_; // font used for the text
length : LongInt; // internal use only
Astring : PPString; // pointer to array of string pointers
scale_x,
scale_y,
blue,
green,
red, // color for Truetype fonts
strings : Var_; // number of strings (read only)
target_map : PBMap;
end;
PPanel = ^TPanel;
TPanel = Packed Record
C_Link : TC_Link;
Atype : LongInt; // internal use only
layer, // layer number (read only)
pos_x,
pos_y : Var_; // screen position in pixels
flags : LongInt; //
alpha : Var_; // transparency factor
bmap : PBMap; // background bitmap
scale_x,
scale_y,
blue,
green,
red, // color for background and Truetype fonts
size_x,
size_y, // panel dimension
angle,
center_x,
center_y : Var_; // rotation center
mouse_map,
target_map : PBMap;
event : PEvent; // panel function, executed on mouse click
end;
PView = ^TView;
TView = Packed Record
C_Link : TC_Link;
Atype : LongInt; // internal use only
layer, // layer number (read only)
pos_x,
pos_y : Var_; // screen position in pixels
flags : LongInt; //
size_x,
size_y, // screen size in pixels
x,y,z, // position of the camera
pan,
tilt,
roll, // camera angles
offset_x,
offset_y, // eye offsets
arc, // camera FOV, used for zooming
aspect, // width to height ratio
ambient, // brightness
fog, // fog strength (only used when fog_end == 0)
alpha, // transparency
portal_x,
portal_y,
portal_z, // portal plane vertex
pnormal_x,
pnormal_y,
pnormal_z, // portal plane normal
fog_start,
fog_end, // fog start/end range in D3D mode
unused : Var_;
genius : PEntity; // calculates valid BSP tree leaf for the view
portal : PView; // portal view
bmap : PBMap; // render target
clip_near,
clip_far : Var_;
end;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -