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📄 sample2.dpr

📁 3D GameStudio 的Delphi开发包
💻 DPR
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program sample2;

//////////////////////////////////////////////////////////////////////
//
// Delphi sample for using the A6_5x Engine (acknex.dll) done by
// Michal Messerschmidt aka LazyDog of Lazy Dog Software
// (www.LazyDogSoftware.com)
//
// SDK Version 6.50.6
//
// tested on Delphi 5,6,7 & 2005
//////////////////////////////////////////////////////////////////////

{$R 'icon.res' 'icon.rc'}  // this allows defining your own .ico file
                           // without the overhead of using the forms unit
                           // to get to the application.icon.  simply change
                           // the icon.rc file to point to your icon

uses A6Engine, Engine_Library, Dialogs;

procedure CreateText;

var TheText  : PText;
    TheFont  : PFont_;
begin
  TheFont := font_create('font1_red.pcx'); // create a font

  TheText := txt_create(_VAR(3),_VAR(1));  // create a text with 3 strings
                                           // setting the layer = 1

  TheText.font  := TheFont;                // set the font
  TheText.pos_x := _VAR(400);              // set the x position
  TheText.pos_y := _VAR(147);              // set the y position
  TheText.flags := _VISIBLE or CENTER_X;   // set it visible, centered on x

  str_cpy(TheText.Astring^,'Hit Enter to Toggle Screen Mode');
  Inc(TheText.Astring);                    // increment the pointer to next string

  str_cpy(TheText.Astring^,'Hit Space to Toggle Window Cursor');
  Inc(TheText.Astring);                    // increment the pointer to next string

  str_cpy(TheText.Astring^,'Hit ESC to Quit the Program');

  Dec(TheText.Astring);                    // Reset the pointer to beginning
  Dec(TheText.Astring);                    // Need to Dec as many Inc statements
                                           // this is very important to do
                                           // or run-time error occurs!!!

  // the following statement could be used instead of the previous
  // two Dec statements.  The previous two Dec statements were used to
  // clearly show that the pointer needs moved back exactly the same number
  // of times it was moved forward!!
  //Dec(TheText.Astring,_INT(TheText.strings)-1);
end;

procedure MoveMouse;
begin
  if ev.mouse_map = Nil then Exit;

  if _INT(ev.freeze_mode^) > 1 then Exit;  // all functions suspended

  if ev.mouse_valid^ = 0 then              // makes cursor disappear when
    ev.mouse_mode^ := 0                    // no longer over the engine window
  else
    ev.mouse_mode^ := _VAR(1);

  if ev.mouse_mode^ > 0 then               // move it over the screen
  begin
    ev.mouse_pos.x := ev.mouse_cursor.x;
    ev.mouse_pos.y := ev.mouse_cursor.y;
  end;
end;

procedure ToggleWindowMode;
begin
  if ev.video_screen^ = _VAR(2) then // window mode
    video_switch(0,0,_VAR(1))        // set to full screen
  else
  begin
    video_window(_vec(0,0,0),_vec(0,0,0),_VAR(1),nil); // set to no border
//    video_window(ev.nullvector,ev.nullvector,_VAR(1),nil); // set to no border
    video_set(0,0,0,_VAR(2));        // set to window mode
    video_window(_vec(0,0,0),_vec(0,0,0),_VAR(48),nil); // set to title bar with system menu
//    video_window(ev.nullvector,ev.nullvector,_VAR(48),nil); // set to title bar with system menu
  end;  
end;

procedure ToggleMousePointer;

var I : Integer;
begin
  I := _INT(ev.mouse_pointer^);
                                 //0=always off
  Inc(I);                        //1=hand OR off if mouse_map set and mouse_mode activated
  if I > 4 then I := 0;          //2=arrow OR like #1
                                 //3=crosshair OR like #1
  ev.mouse_pointer^ := _VAR(I);  //4=hourglass OR like #1
end;

procedure Quit;
begin
  sys_exit('');     // quit running and shut down the engine
end;

procedure Main;
begin
  if FindDirectX < 9 then
  begin
    ShowMessage('DirectX 9 is required to run this program');
    Exit;
  end;

  ev := engine_open('');         // commands like -diag can be used here

  if ev = Nil then Exit;

  add_folder('files');           // point to subdirectory that holds level files

  ev.on_close^ := @Quit;         // [X] close icon clicked quits program
  ev.on_esc^   := @Quit;         // ESC key quits program

  ev.mouse_mode^    := _VAR(1);  // windows cursor is visible
  ev.mouse_pointer^ := _VAR(1);  // default cursor is hand

  ev.video_screen^ := _VAR(2);   // default to window mode
  ev.video_mode^   := _VAR(7);   // default to 800x600
  ev.video_depth^  := _VAR(32);  // default to 32 bit depth

  ev.on_space^ := @ToggleMousePointer;
  ev.on_enter^ := @ToggleWindowMode;

  level_load('paths.wmb');       // this is loaded from the files subdirectory

  engine_frame;                  // need to wait 2 frames after a level_load
  engine_frame;                  // before creating entities

  CreateText;                    // don't call until engine is running

  // here is the engine main loop
  while engine_frame <> 0 do
  begin
    MoveMouse;
  end;

  engine_close();
end;

begin
  Main;
end.

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