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📄 direct3d.pas

📁 3D GameStudio 的Delphi开发包
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  {$EXTERNALSYM D3DRENDERSTATE_FOGEND}
  D3DRENDERSTATE_FOGDENSITY         = 38;   (* Fog density  *)
  {$EXTERNALSYM D3DRENDERSTATE_FOGDENSITY}
{$ENDIF} // DIRECT3D_VERSION_7
{$IFDEF DIRECT3D_VERSION_5}
  D3DRENDERSTATE_EDGEANTIALIAS      = 40;   (* TRUE to enable edge antialiasing *)
  {$EXTERNALSYM D3DRENDERSTATE_EDGEANTIALIAS}
  D3DRENDERSTATE_COLORKEYENABLE     = 41;   (* TRUE to enable source colorkeyed textures *)
  {$EXTERNALSYM D3DRENDERSTATE_COLORKEYENABLE}
  D3DRENDERSTATE_ZBIAS              = 47;   (* LONG Z bias *)
  {$EXTERNALSYM D3DRENDERSTATE_ZBIAS}
  D3DRENDERSTATE_RANGEFOGENABLE     = 48;   (* Enables range-based fog *)
  {$EXTERNALSYM D3DRENDERSTATE_RANGEFOGENABLE}
{$ENDIF} // DIRECT3D_VERSION_5

{$IFDEF DIRECT3D_VERSION_6}
  D3DRENDERSTATE_STENCILENABLE      = 52;   (* BOOL enable/disable stenciling *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILENABLE}
  D3DRENDERSTATE_STENCILFAIL        = 53;   (* D3DSTENCILOP to do if stencil test fails *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILFAIL}
  D3DRENDERSTATE_STENCILZFAIL       = 54;   (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILZFAIL}
  D3DRENDERSTATE_STENCILPASS        = 55;   (* D3DSTENCILOP to do if both stencil and Z tests pass *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILPASS}
  D3DRENDERSTATE_STENCILFUNC        = 56;   (* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILFUNC}
  D3DRENDERSTATE_STENCILREF         = 57;   (* Reference value used in stencil test *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILREF}
  D3DRENDERSTATE_STENCILMASK        = 58;   (* Mask value used in stencil test *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILMASK}
  D3DRENDERSTATE_STENCILWRITEMASK   = 59;   (* Write mask applied to values written to stencil buffer *)
  {$EXTERNALSYM D3DRENDERSTATE_STENCILWRITEMASK}
  D3DRENDERSTATE_TEXTUREFACTOR      = 60;   (* D3DCOLOR used for multi-texture blend *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREFACTOR}
{$ENDIF} // DIRECT3D_VERSION_6

{$IFDEF DIRECT3D_VERSION_6}

  (*
   * 128 values [128; 255] are reserved for texture coordinate wrap flags.
   * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
   * a flags word preserves forward compatibility with texture coordinates
   * that are >2D.
   *)
  D3DRENDERSTATE_WRAP0              = 128;  (* wrap for 1st texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP0}
  D3DRENDERSTATE_WRAP1              = 129;  (* wrap for 2nd texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP1}
  D3DRENDERSTATE_WRAP2              = 130;  (* wrap for 3rd texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP2}
  D3DRENDERSTATE_WRAP3              = 131;  (* wrap for 4th texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP3}
  D3DRENDERSTATE_WRAP4              = 132;  (* wrap for 5th texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP4}
  D3DRENDERSTATE_WRAP5              = 133;  (* wrap for 6th texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP5}
  D3DRENDERSTATE_WRAP6              = 134;  (* wrap for 7th texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP6}
  D3DRENDERSTATE_WRAP7              = 135;  (* wrap for 8th texture coord. set *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAP7}
{$ENDIF} // DIRECT3D_VERSION_6
{$IFDEF DIRECT3D_VERSION_7}
  D3DRENDERSTATE_CLIPPING            = 136;
  {$EXTERNALSYM D3DRENDERSTATE_CLIPPING}
  D3DRENDERSTATE_LIGHTING            = 137;
  {$EXTERNALSYM D3DRENDERSTATE_LIGHTING}
  D3DRENDERSTATE_EXTENTS             = 138;
  {$EXTERNALSYM D3DRENDERSTATE_EXTENTS}
  D3DRENDERSTATE_AMBIENT             = 139;
  {$EXTERNALSYM D3DRENDERSTATE_AMBIENT}
  D3DRENDERSTATE_FOGVERTEXMODE       = 140;
  {$EXTERNALSYM D3DRENDERSTATE_FOGVERTEXMODE}
  D3DRENDERSTATE_COLORVERTEX         = 141;
  {$EXTERNALSYM D3DRENDERSTATE_COLORVERTEX}
  D3DRENDERSTATE_LOCALVIEWER         = 142;
  {$EXTERNALSYM D3DRENDERSTATE_LOCALVIEWER}
  D3DRENDERSTATE_NORMALIZENORMALS    = 143;
  {$EXTERNALSYM D3DRENDERSTATE_NORMALIZENORMALS}
  D3DRENDERSTATE_COLORKEYBLENDENABLE = 144;
  {$EXTERNALSYM D3DRENDERSTATE_COLORKEYBLENDENABLE}
  D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145;
  {$EXTERNALSYM D3DRENDERSTATE_DIFFUSEMATERIALSOURCE}
  D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146;
  {$EXTERNALSYM D3DRENDERSTATE_SPECULARMATERIALSOURCE}
  D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147;
  {$EXTERNALSYM D3DRENDERSTATE_AMBIENTMATERIALSOURCE}
  D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148;
  {$EXTERNALSYM D3DRENDERSTATE_EMISSIVEMATERIALSOURCE}
  D3DRENDERSTATE_VERTEXBLEND              = 151;
  {$EXTERNALSYM D3DRENDERSTATE_VERTEXBLEND}
  D3DRENDERSTATE_CLIPPLANEENABLE          = 152;
  {$EXTERNALSYM D3DRENDERSTATE_CLIPPLANEENABLE}

{$ENDIF} // DIRECT3D_VERSION_7

//
// retired renderstates - not supported for DX7 interfaces
//
  D3DRENDERSTATE_TEXTUREHANDLE      = 1;    (* Texture handle for legacy interfaces (Texture;Texture2) *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREHANDLE}
  D3DRENDERSTATE_TEXTUREADDRESS     = 3;    (* D3DTEXTUREADDRESS  *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREADDRESS}
  D3DRENDERSTATE_WRAPU              = 5;    (* TRUE for wrapping in u *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAPU}
  D3DRENDERSTATE_WRAPV              = 6;    (* TRUE for wrapping in v *)
  {$EXTERNALSYM D3DRENDERSTATE_WRAPV}
  D3DRENDERSTATE_MONOENABLE         = 11;   (* TRUE to enable mono rasterization *)
  {$EXTERNALSYM D3DRENDERSTATE_MONOENABLE}
  D3DRENDERSTATE_ROP2               = 12;   (* ROP2 *)
  {$EXTERNALSYM D3DRENDERSTATE_ROP2}
  D3DRENDERSTATE_PLANEMASK          = 13;   (* DWORD physical plane mask *)
  {$EXTERNALSYM D3DRENDERSTATE_PLANEMASK}
  D3DRENDERSTATE_TEXTUREMAG         = 17;   (* D3DTEXTUREFILTER *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREMAG}
  D3DRENDERSTATE_TEXTUREMIN         = 18;   (* D3DTEXTUREFILTER *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREMIN}
  D3DRENDERSTATE_TEXTUREMAPBLEND    = 21;   (* D3DTEXTUREBLEND *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREMAPBLEND}
  D3DRENDERSTATE_SUBPIXEL           = 31;   (* TRUE to enable subpixel correction *)
  {$EXTERNALSYM D3DRENDERSTATE_SUBPIXEL}
  D3DRENDERSTATE_SUBPIXELX          = 32;   (* TRUE to enable correction in X only *)
  {$EXTERNALSYM D3DRENDERSTATE_SUBPIXELX}
  D3DRENDERSTATE_STIPPLEENABLE      = 39;   (* TRUE to enable stippling *)
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEENABLE}
{$IFDEF DIRECT3D_VERSION_5}
  D3DRENDERSTATE_BORDERCOLOR        = 43;   (* Border color for texturing w/border *)
  {$EXTERNALSYM D3DRENDERSTATE_BORDERCOLOR}
  D3DRENDERSTATE_TEXTUREADDRESSU    = 44;   (* Texture addressing mode for U coordinate *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREADDRESSU}
  D3DRENDERSTATE_TEXTUREADDRESSV    = 45;   (* Texture addressing mode for V coordinate *)
  {$EXTERNALSYM D3DRENDERSTATE_TEXTUREADDRESSV}
  D3DRENDERSTATE_MIPMAPLODBIAS      = 46;   (* D3DVALUE Mipmap LOD bias *)
  {$EXTERNALSYM D3DRENDERSTATE_MIPMAPLODBIAS}
  D3DRENDERSTATE_ANISOTROPY         = 49;   (* Max. anisotropy. 1 = no anisotropy *)
  {$EXTERNALSYM D3DRENDERSTATE_ANISOTROPY}
{$ENDIF} // DIRECT3D_VERSION_5
  D3DRENDERSTATE_FLUSHBATCH         = 50;   (* Explicit flush for DP batching (DX5 Only) *)
  {$EXTERNALSYM D3DRENDERSTATE_FLUSHBATCH}
{$IFDEF DIRECT3D_VERSION_6}
  D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51; (* BOOL enable sort-independent transparency *)
  {$EXTERNALSYM D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT}
{$ENDIF} // DIRECT3D_VERSION_6
  D3DRENDERSTATE_STIPPLEPATTERN00   = 64;   (* Stipple pattern 01...  *)
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN00}
  D3DRENDERSTATE_STIPPLEPATTERN01   = 65;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN01}
  D3DRENDERSTATE_STIPPLEPATTERN02   = 66;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN02}
  D3DRENDERSTATE_STIPPLEPATTERN03   = 67;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN03}
  D3DRENDERSTATE_STIPPLEPATTERN04   = 68;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN04}
  D3DRENDERSTATE_STIPPLEPATTERN05   = 69;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN05}
  D3DRENDERSTATE_STIPPLEPATTERN06   = 70;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN06}
  D3DRENDERSTATE_STIPPLEPATTERN07   = 71;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN07}
  D3DRENDERSTATE_STIPPLEPATTERN08   = 72;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN08}
  D3DRENDERSTATE_STIPPLEPATTERN09   = 73;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN09}
  D3DRENDERSTATE_STIPPLEPATTERN10   = 74;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN10}
  D3DRENDERSTATE_STIPPLEPATTERN11   = 75;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN11}
  D3DRENDERSTATE_STIPPLEPATTERN12   = 76;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN12}
  D3DRENDERSTATE_STIPPLEPATTERN13   = 77;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN13}
  D3DRENDERSTATE_STIPPLEPATTERN14   = 78;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN14}
  D3DRENDERSTATE_STIPPLEPATTERN15   = 79;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN15}
  D3DRENDERSTATE_STIPPLEPATTERN16   = 80;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN16}
  D3DRENDERSTATE_STIPPLEPATTERN17   = 81;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN17}
  D3DRENDERSTATE_STIPPLEPATTERN18   = 82;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN18}
  D3DRENDERSTATE_STIPPLEPATTERN19   = 83;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN19}
  D3DRENDERSTATE_STIPPLEPATTERN20   = 84;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN20}
  D3DRENDERSTATE_STIPPLEPATTERN21   = 85;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN21}
  D3DRENDERSTATE_STIPPLEPATTERN22   = 86;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN22}
  D3DRENDERSTATE_STIPPLEPATTERN23   = 87;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN23}
  D3DRENDERSTATE_STIPPLEPATTERN24   = 88;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN24}
  D3DRENDERSTATE_STIPPLEPATTERN25   = 89;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN25}
  D3DRENDERSTATE_STIPPLEPATTERN26   = 90;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN26}
  D3DRENDERSTATE_STIPPLEPATTERN27   = 91;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN27}
  D3DRENDERSTATE_STIPPLEPATTERN28   = 92;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN28}
  D3DRENDERSTATE_STIPPLEPATTERN29   = 93;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN29}
  D3DRENDERSTATE_STIPPLEPATTERN30   = 94;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN30}
  D3DRENDERSTATE_STIPPLEPATTERN31   = 95;
  {$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN31}

//
// retired renderstate names - the values are still used under new naming conventions
//
  D3DRENDERSTATE_FOGTABLESTART      = 36;   (* Fog table start    *)
  {$EXTERNALSYM D3DRENDERSTATE_FOGTABLESTART}
  D3DRENDERSTATE_FOGTABLEEND        = 37;   (* Fog table end      *)
  {$EXTERNALSYM D3DRENDERSTATE_FOGTABLEEND}
  D3DRENDERSTATE_FOGTABLEDENSITY    = 38;   (* Fog table density  *)
  {$EXTERNALSYM D3DRENDERSTATE_FOGTABLEDENSITY}


{$IFDEF DIRECT3D_VERSION_LESS_8}

type
// Values for material source
  PD3DMateralColorSource = ^TD3DMateralColorSource;
  _D3DMATERIALCOLORSOURCE = (
    D3DMCS_MATERIAL,              // Color from material is used
    D3DMCS_COLOR1,                // Diffuse vertex color is used
    D3DMCS_COLOR2                 // Specular vertex color is used
  );
  {$EXTERNALSYM _D3DMATERIALCOLORSOURCE}
  D3DMATERIALCOLORSOURCE = _D3DMATERIALCOLORSOURCE;
  {$EXTERNALSYM D3DMATERIALCOLORSOURCE}
  TD3DMateralColorSource = _D3DMATERIALCOLORSOURCE;

{$IFDEF DIRECT3D_VERSION_5}
const
  // For back-compatibility with legacy compilations
  D3DRENDERSTATE_BLENDENABLE = D3DRENDERSTATE_ALPHABLENDENABLE;
  {$EXTERNALSYM D3DRENDERSTATE_BLENDENABLE}
{$ENDIF} // DIRECT3D_VERSION_5

{$IFDEF DIRECT3D_VERSION_6}

// Bias to apply to the texture coordinate set to apply a wrap to.
   D3DRENDERSTATE_WRAPBIAS                = 128;
   {$EXTERNALSYM D3DRENDERSTATE_WRAPBIAS}

(* Flags to construct the WRAP render states *)
  D3DWRAP_U   = $00000001;
  {$EXTERNALSYM D3DWRAP_U}
  D3DWRAP_V   = $00000002;
  {$EXTERNALSYM D3DWRAP_V}

{$ENDIF} // DIRECT3D_VERSION_6

{$IFDEF DIRECT3D_VERSION_7}

(* Flags to construct the WRAP render states for 1D thru 4D texture coordinates *)
  D3DWRAPCOORD_0   = $00000001;    // same as D3DWRAP_U
  {$EXTERNALSYM D3DWRAPCOORD_0}
  D3DWRAPCOORD_1   = $00000002;    // same as D3DWRAP_V
  {$EXTERNALSYM D3DWRAPCOORD_1}
  D3DWRAPCOORD_2   = $00000004;
  {$EXTERNALSYM D3DWRAPCOORD_2}
  D3DWRAPCOORD_3   = $00000008;
  {$EXTERNALSYM D3DWRAPCOORD_3}

{$ENDIF} // DIRECT3D_VERSION_7

{$ENDIF} // DIRECT3D_VERSION_LESS_8

function D3DRENDERSTATE_STIPPLEPATTERN(y: Integer): TD3DRenderStateType;
{$EXTERNALSYM D3DRENDERSTATE_STIPPLEPATTERN}

type
  PD3DState = ^TD3DState;
  _D3DSTATE = packed record
    case Integer of
    {$IFDEF DIRECT3D_VERSION_LESS_8}
    0: (
      dtstTransformStateType: TD3DTransformStateType;
     );
    {$ENDIF} // DIRECT3D_VERSION_LESS_8
    1: (
      dlstLightStateType: TD3DLightStateType;
      dwArg: array [0..0] of DWORD;
     );
    2: (
      drstRenderStateType: TD3DRenderStateType;
      dvArg: array [0..0] of TD3DValue;
     );
  end;
  {$EXTERNALSYM _D3DSTATE}
  D3DSTATE = _D3DSTATE;
  {$EXTERNALSYM D3DSTATE}
  TD3DState = _D3DSTATE;

(*
 * Operation used to load matrices
 * hDstMat = hSrcMat
 *)
  PD3DMatrixLoad = ^TD3DMatrixLoad;
  _D3DMATRIXLOAD = packed record
    hDestMatrix: TD3DMatrixHandle;   (* Destination matrix *)
    hSrcMatrix: TD3DMatrixHandle;    (* Source matrix *)
  end;
  {$EXTERNALSYM _D3DMATRIXLOAD}
  D3DMATRIXLOAD = _D3DMATRIXLOAD;
  {$EXTERNALSYM D3DMATRIXLOAD}
  TD3DMatrixLoad = _D3DMATRIXLOAD;

(*
 * Operation used to multiply matrices
 * hDstMat = hSrcMat1 * hSrcMat2
 *)
  PD3DMatrixMultiply = ^TD3DMatrixMultiply;
  _D3DMATRIXMULTIPLY = packed record
    hDestMatrix: TD3DMatrixHandle;   (* Destination matrix *)
    hSrcMatrix1: TD3DMatrixHandle;   (* First source matrix *)
    hSrcMatrix2: TD3DMatrixHandle;   (* Second source matrix *)
  end;
  {$EXTERNALSYM _D3DMATRIXMULTIPLY}
  D3DMATRIXMULTIPLY = _D3DMATRIXMULTIPLY;
  {$EXTERNALSYM D3DMATRIXMULTIPLY}
  TD3DMatrixMultiply = _D3DMATRIXMULTIPLY;

(*
 * Operation used to transform and light vertices.
 *)
  PD3DProcessVertices = ^TD3DProcessVertices;
  _D3DPROCESSVERTICES = packed record
    dwFlags: DWORD;           (* Do we transform or light or just copy? *)
    wStart: WORD;             (* Index to first vertex in source *)
    wDest: WORD;              (* Index to first vertex in local buffer *)
    dwCount: DWORD;           (* Number of vertices to be processed *)
    dwReserved: DWORD;        (* Must be zero *)
  end;
  {$EXTERNALSYM _D3DPROCESSVERTICES}
  D3DPROCESSVERTICES = _D3DPROCESSVERTICES;
  {$EXTERNALSYM D3DPROCESSVERTICES}
  TD3DProcessVertices = _D3DPROCESSVERTICES;

const
  D3DPROCESSVERTICES_TRANSFORMLIGHT       = $00000000;
  {$EXTERNALSYM D3DPROCESSVERTICES_TRANSFORMLIGHT}
  D3DPROCESSVERTICES_TRANSFORM            = $00000001;
  {$EXTERNALSYM D3DPROCESSVERTICES_TRANSFORM}
  D3DPROCESSVERTICES_COPY                 = $00000002;
  {$EXTERNALSYM D3DPROCESSVERTICES_COPY}
  D3DPROCESSVERTICES_OPMASK               = $00000007;
  {$EXTERNALSYM D3DPROCESSVERTICES_OPMASK}

  D3DPROCESSVERTICES_UPDATEEXTENTS        = $00000008;
  {$EXTERNALSYM D3DPROCESSVERTICES_UPDATEEXTENTS}
  D3DPROCESSVERTICES_NOCOLOR              = $00000010;
  {$EXTERNALSYM D3DPROCESSVERTICES_NOCOLOR}

{$IFDEF DIRECT3D_VERSION_6}
{$IFDEF DIRECT3D_VERSION_LESS_8}

(*
 * State enumerants for per-stage texture processing.
 *)
type
  PD3DTextureStageStateType = ^TD3DTextureStageStateType;
  TD3DTextureStageStateType = DWORD;
const
  D3DTSS_COLOROP        =  1; (* D3DTEXTUREOP - per-stage blending controls for color channels *)
  {$EXTERNALSYM D3DTSS_COLOROP}
  D3DTSS_COLORARG1      =  2; (* D3DTA_* (texture arg) *)
  {$EXTERNALSYM D3DTSS_COLORARG1}
  D3DTSS_COLORARG2      =  3; (

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