3dslib.c
来自「quake3工具源码。包括生成bsp文件」· C语言 代码 · 共 631 行 · 第 1/2 页
C
631 行
#include <assert.h>
#include "q3data.h"
static void Load3DS( const char *filename, _3DS_t *p3DS, qboolean verbose );
static qboolean s_verbose;
#define MAX_MATERIALS 100
#define MAX_NAMED_OBJECTS 100
#define MAX_MESH_MATERIAL_GROUPS 100
#define MAX_TRI_OBJECTS 512
static char s_buffer[1000000];
static int ReadString( FILE *fp, char *buffer )
{
int i = 0;
int bytesRead = 0;
do
{
fread( &buffer[i], 1, sizeof( char ), fp );
bytesRead++;
} while ( buffer[i++] != 0 );
buffer[i] = 0;
return bytesRead;
}
static int ReadChunkAndLength( FILE *fp, short *chunk, long *len )
{
if ( fread( chunk, sizeof( short ), 1, fp ) != 1 )
return 0;
if ( fread( len, sizeof( long ), 1, fp ) != 1 )
Error( "Unexpected EOF found" );
return 1;
}
static void LoadMapName( FILE *fp, char *buffer, int thisChunkLen )
{
unsigned short chunkID;
long chunkLen;
long bytesRead = 0;
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
{
switch ( chunkID )
{
case _3DS_CHUNK_MAT_MAPNAME:
fread( buffer, chunkLen - 6, 1, fp );
break;
default:
fread( s_buffer, chunkLen - 6, 1, fp );
break;
}
bytesRead += chunkLen;
if ( bytesRead >= thisChunkLen )
return;
}
}
static void LoadMaterialList( FILE *fp, long thisChunkLen, _3DSMaterial_t *pMat )
{
long chunkLen;
unsigned short chunkID;
long bytesRead = 0;
_3DSMaterial_t mat;
char curdir[1024];
char buffer[2048];
memset( &mat, 0, sizeof( mat ) );
if ( s_verbose )
printf( " >>> MATERIAL LIST\n" );
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
{
switch ( chunkID )
{
case _3DS_CHUNK_MAT_NAME:
fread( mat.name, chunkLen - 6, 1, fp );
if ( s_verbose )
printf( " found mat name '%s'\n", mat.name );
break;
case _3DS_CHUNK_TEXMAP:
LoadMapName( fp, mat.texture, chunkLen - 6 );
if ( s_verbose )
printf( " found texture '%s'\n", mat.texture );
break;
case _3DS_CHUNK_SPECMAP:
LoadMapName( fp, mat.specular, chunkLen - 6 );
if ( s_verbose )
printf( " found specular map '%s'\n", mat.specular );
break;
case _3DS_CHUNK_OPACMAP:
LoadMapName( fp, mat.opacity, chunkLen - 6 );
if ( s_verbose )
printf( " found opacity map '%s'\n", mat.opacity );
break;
case _3DS_CHUNK_REFLMAP:
LoadMapName( fp, mat.reflection, chunkLen - 6 );
if ( s_verbose )
printf( " found reflection map '%s'\n", mat.reflection );
break;
case _3DS_CHUNK_BUMPMAP:
LoadMapName( fp, mat.bump, chunkLen - 6 );
if ( s_verbose )
printf( " found bump map '%s'\n", mat.bump );
break;
default:
fread( s_buffer, chunkLen - 6, 1, fp );
break;
}
bytesRead += chunkLen;
if ( bytesRead >= thisChunkLen )
break;
}
Q_getwd( curdir );
if ( mat.texture[0] )
{
sprintf( buffer, "%s%s", curdir, mat.texture );
if ( strstr( buffer, gamedir + 1 ) )
strcpy( mat.texture, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
else
strcpy( mat.texture, buffer );
}
if ( mat.specular[0] )
{
sprintf( buffer, "%s%s", curdir, mat.specular );
if ( strstr( buffer, gamedir + 1 ) )
strcpy( mat.specular, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
else
strcpy( mat.specular, buffer );
}
if ( mat.bump[0] )
{
sprintf( buffer, "%s%s", curdir, mat.bump );
if ( strstr( buffer, gamedir + 1 ) )
strcpy( mat.bump, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
else
strcpy( mat.bump, buffer );
}
if ( mat.reflection[0] )
{
sprintf( buffer, "%s%s", curdir, mat.reflection );
if ( strstr( buffer, gamedir + 1 ) )
strcpy( mat.reflection, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
else
strcpy( mat.reflection, buffer );
}
if ( mat.opacity[0] )
{
sprintf( buffer, "%s%s", curdir, mat.opacity );
if ( strstr( buffer, gamedir + 1 ) )
strcpy( mat.opacity, strstr( buffer, gamedir + 1 ) + strlen( gamedir ) - 1 );
else
strcpy( mat.opacity, buffer );
}
*pMat = mat;
}
static void LoadMeshMaterialGroup( FILE *fp, long thisChunkLen, _3DSMeshMaterialGroup_t *pMMG )
{
_3DSMeshMaterialGroup_t mmg;
memset( &mmg, 0, sizeof( mmg ) );
ReadString( fp, mmg.name );
fread( &mmg.numFaces, sizeof( mmg.numFaces ), 1, fp );
mmg.pFaces = malloc( sizeof( mmg.pFaces[0] ) * mmg.numFaces );
fread( mmg.pFaces, sizeof( mmg.pFaces[0] ), mmg.numFaces, fp );
if ( s_verbose )
{
printf( " >>> MESH MATERIAL GROUP '%s' (%d faces)\n", mmg.name, mmg.numFaces );
{
int i;
for ( i = 0; i < mmg.numFaces; i++ )
{
printf( " %d\n", mmg.pFaces[i] );
}
}
}
*pMMG = mmg;
}
static void LoadNamedTriObject( FILE *fp, long thisChunkLen, _3DSTriObject_t *pTO )
{
long chunkLen;
unsigned short chunkID;
int i = 0;
long bytesRead = 0;
_3DSTriObject_t triObj;
_3DSMeshMaterialGroup_t meshMaterialGroups[MAX_MESH_MATERIAL_GROUPS];
int numMeshMaterialGroups = 0;
memset( &triObj, 0, sizeof( triObj ) );
if ( s_verbose )
printf( " >>> NAMED TRI OBJECT\n" );
while ( ReadChunkAndLength( fp, &chunkID, &chunkLen ) )
{
switch ( chunkID )
{
case _3DS_CHUNK_MSH_MAT_GROUP:
LoadMeshMaterialGroup( fp, chunkLen - 6, &meshMaterialGroups[numMeshMaterialGroups] );
bytesRead += chunkLen;
numMeshMaterialGroups++;
break;
case _3DS_CHUNK_FACE_ARRAY:
fread( &triObj.numFaces, sizeof( triObj.numFaces ), 1, fp );
assert( triObj.pFaces == 0 );
triObj.pFaces = malloc( sizeof( triObj.pFaces[0] ) * triObj.numFaces );
fread( triObj.pFaces, sizeof( triObj.pFaces[0] ), triObj.numFaces, fp );
bytesRead += sizeof( triObj.numFaces ) + triObj.numFaces * sizeof( triObj.pFaces[0] ) + 6;
if ( s_verbose )
{
printf( " found face array with %d faces\n", triObj.numFaces );
for ( i = 0; i < triObj.numFaces; i++ )
{
printf( " %d: %d,%d,%d\n", i, triObj.pFaces[i].a, triObj.pFaces[i].b, triObj.pFaces[i].c );
}
}
break;
case _3DS_CHUNK_POINT_ARRAY:
fread( &triObj.numPoints, sizeof( triObj.numPoints ), 1, fp );
triObj.pPoints = malloc( sizeof( triObj.pPoints[0] ) * triObj.numPoints );
fread( triObj.pPoints, sizeof( triObj.pPoints[0] ), triObj.numPoints, fp );
bytesRead += sizeof( triObj.numPoints ) + triObj.numPoints * sizeof( triObj.pPoints[0] ) + 6;
// flip points around into our coordinate system
for ( i = 0; i < triObj.numPoints; i++ )
{
float x, y, z;
x = triObj.pPoints[i].x;
y = triObj.pPoints[i].y;
z = triObj.pPoints[i].z;
triObj.pPoints[i].x = -y;
triObj.pPoints[i].y = x;
triObj.pPoints[i].z = z;
}
if ( s_verbose )
{
printf( " found point array with %d points\n", triObj.numPoints );
for ( i = 0; i < triObj.numPoints; i++ )
{
printf( " %d: %f,%f,%f\n", i, triObj.pPoints[i].x, triObj.pPoints[i].y, triObj.pPoints[i].z );
}
}
break;
case _3DS_CHUNK_TEX_VERTS:
fread( &triObj.numTexVerts, sizeof( triObj.numTexVerts ), 1, fp );
triObj.pTexVerts = malloc( sizeof( triObj.pTexVerts[0] ) * triObj.numTexVerts );
fread( triObj.pTexVerts, sizeof( triObj.pTexVerts[0] ), triObj.numTexVerts, fp );
bytesRead += sizeof( triObj.numTexVerts ) + sizeof( triObj.pTexVerts[0] ) * triObj.numTexVerts + 6;
if ( s_verbose )
{
printf( " found tex vert array with %d tex verts\n", triObj.numTexVerts );
for ( i = 0; i < triObj.numTexVerts; i++ )
{
printf( " %d: %f,%f\n", i, triObj.pTexVerts[i].s, triObj.pTexVerts[i].t );
}
}
break;
default:
fread( s_buffer, chunkLen - 6, 1, fp );
bytesRead += chunkLen;
break;
}
if ( bytesRead >= thisChunkLen )
break;
}
*pTO = triObj;
if ( numMeshMaterialGroups == 0 )
{
numMeshMaterialGroups = 1;
strcpy( meshMaterialGroups[0].name, "(null)" );
if ( pTO->numTexVerts ) {
printf( "Warning: assigning (null) skin to tri object\n" );
}
}
else
{
assert( pTO->numFaces == meshMaterialGroups[0].numFaces );
}
pTO->pMeshMaterialGroups = malloc( sizeof( _3DSMeshMaterialGroup_t ) * numMeshMaterialGroups );
memcpy( pTO->pMeshMaterialGroups, meshMaterialGroups, numMeshMaterialGroups * sizeof( meshMaterialGroups[0] ) );
pTO->numMeshMaterialGroups = numMeshMaterialGroups;
//
// sanity checks
//
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