bspfile.h
来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 98 行
H
98 行
#ifdef _TTIMOBUILD
#include "qfiles.h"
#include "surfaceflags.h"
#else
#include "../code/qcommon/qfiles.h"
#include "../code/game/surfaceflags.h"
#endif
extern int nummodels;
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern int numShaders;
extern dshader_t dshaders[MAX_MAP_MODELS];
extern int entdatasize;
extern char dentdata[MAX_MAP_ENTSTRING];
extern int numleafs;
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern int numplanes;
extern dplane_t dplanes[MAX_MAP_PLANES];
extern int numnodes;
extern dnode_t dnodes[MAX_MAP_NODES];
extern int numleafsurfaces;
extern int dleafsurfaces[MAX_MAP_LEAFFACES];
extern int numleafbrushes;
extern int dleafbrushes[MAX_MAP_LEAFBRUSHES];
extern int numbrushes;
extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
extern int numbrushsides;
extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
extern int numLightBytes;
extern byte lightBytes[MAX_MAP_LIGHTING];
extern int numGridPoints;
extern byte gridData[MAX_MAP_LIGHTGRID];
extern int numVisBytes;
extern byte visBytes[MAX_MAP_VISIBILITY];
extern int numDrawVerts;
extern drawVert_t drawVerts[MAX_MAP_DRAW_VERTS];
extern int numDrawIndexes;
extern int drawIndexes[MAX_MAP_DRAW_INDEXES];
extern int numDrawSurfaces;
extern dsurface_t drawSurfaces[MAX_MAP_DRAW_SURFS];
extern int numFogs;
extern dfog_t dfogs[MAX_MAP_FOGS];
void LoadBSPFile( const char *filename );
void WriteBSPFile( const char *filename );
void PrintBSPFileSizes( void );
//===============
typedef struct epair_s {
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct {
vec3_t origin;
struct bspbrush_s *brushes;
struct parseMesh_s *patches;
int firstDrawSurf;
epair_t *epairs;
} entity_t;
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
void ParseEntities( void );
void UnparseEntities( void );
void SetKeyValue( entity_t *ent, const char *key, const char *value );
const char *ValueForKey( const entity_t *ent, const char *key );
// will return "" if not present
vec_t FloatForKey( const entity_t *ent, const char *key );
void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
epair_t *ParseEpair( void );
void PrintEntity( const entity_t *ent );
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