aselib.c
来自「quake3工具源码。包括生成bsp文件」· C语言 代码 · 共 913 行 · 第 1/2 页
C
913 行
if ( !strcmp( token, "*MATERIAL_COUNT" ) )
{
ASE_GetToken( qfalse );
VERBOSE( ( "..num materials: %s\n", s_token ) );
if ( atoi( s_token ) > MAX_ASE_MATERIALS )
{
Error( "Too many materials!" );
}
ase.numMaterials = 0;
}
else if ( !strcmp( token, "*MATERIAL" ) )
{
VERBOSE( ( "..material %d ", ase.numMaterials ) );
ASE_ParseBracedBlock( ASE_KeyMATERIAL );
ase.numMaterials++;
}
}
static void ASE_KeyMESH_VERTEX_LIST( const char *token )
{
aseMesh_t *pMesh = ASE_GetCurrentMesh();
if ( !strcmp( token, "*MESH_VERTEX" ) )
{
ASE_GetToken( qfalse ); // skip number
ASE_GetToken( qfalse );
pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );
ASE_GetToken( qfalse );
pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );
ASE_GetToken( qfalse );
pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );
pMesh->currentVertex++;
if ( pMesh->currentVertex > pMesh->numVertexes )
{
Error( "pMesh->currentVertex >= pMesh->numVertexes" );
}
}
else
{
Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
}
}
static void ASE_KeyMESH_FACE_LIST( const char *token )
{
aseMesh_t *pMesh = ASE_GetCurrentMesh();
if ( !strcmp( token, "*MESH_FACE" ) )
{
ASE_GetToken( qfalse ); // skip face number
ASE_GetToken( qfalse ); // skip label
ASE_GetToken( qfalse ); // first vertex
pMesh->faces[pMesh->currentFace][0] = atoi( s_token );
ASE_GetToken( qfalse ); // skip label
ASE_GetToken( qfalse ); // second vertex
pMesh->faces[pMesh->currentFace][2] = atoi( s_token );
ASE_GetToken( qfalse ); // skip label
ASE_GetToken( qfalse ); // third vertex
pMesh->faces[pMesh->currentFace][1] = atoi( s_token );
ASE_GetToken( qtrue );
/*
if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )
{
p += strlen( "*MESH_MTLID" ) + 1;
mtlID = atoi( p );
}
else
{
Error( "No *MESH_MTLID found for face!" );
}
*/
pMesh->currentFace++;
}
else
{
Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
}
}
static void ASE_KeyTFACE_LIST( const char *token )
{
aseMesh_t *pMesh = ASE_GetCurrentMesh();
if ( !strcmp( token, "*MESH_TFACE" ) )
{
int a, b, c;
ASE_GetToken( qfalse );
ASE_GetToken( qfalse );
a = atoi( s_token );
ASE_GetToken( qfalse );
c = atoi( s_token );
ASE_GetToken( qfalse );
b = atoi( s_token );
pMesh->tfaces[pMesh->currentFace][0] = a;
pMesh->tfaces[pMesh->currentFace][1] = b;
pMesh->tfaces[pMesh->currentFace][2] = c;
pMesh->currentFace++;
}
else
{
Error( "Unknown token '%s' in MESH_TFACE", token );
}
}
static void ASE_KeyMESH_TVERTLIST( const char *token )
{
aseMesh_t *pMesh = ASE_GetCurrentMesh();
if ( !strcmp( token, "*MESH_TVERT" ) )
{
char u[80], v[80], w[80];
ASE_GetToken( qfalse );
ASE_GetToken( qfalse );
strcpy( u, s_token );
ASE_GetToken( qfalse );
strcpy( v, s_token );
ASE_GetToken( qfalse );
strcpy( w, s_token );
pMesh->tvertexes[pMesh->currentVertex].s = atof( u );
pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );
pMesh->currentVertex++;
if ( pMesh->currentVertex > pMesh->numTVertexes )
{
Error( "pMesh->currentVertex > pMesh->numTVertexes" );
}
}
else
{
Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
}
}
static void ASE_KeyMESH( const char *token )
{
aseMesh_t *pMesh = ASE_GetCurrentMesh();
if ( !strcmp( token, "*TIMEVALUE" ) )
{
ASE_GetToken( qfalse );
pMesh->timeValue = atoi( s_token );
VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
}
else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )
{
ASE_GetToken( qfalse );
pMesh->numVertexes = atoi( s_token );
VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );
VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
}
else if ( !strcmp( token, "*MESH_NUMFACES" ) )
{
ASE_GetToken( qfalse );
pMesh->numFaces = atoi( s_token );
VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
}
else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )
{
ASE_GetToken( qfalse );
if ( atoi( s_token ) != pMesh->numFaces )
{
Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
}
}
else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )
{
ASE_GetToken( qfalse );
pMesh->numTVertexes = atoi( s_token );
VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
}
else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )
{
pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
pMesh->currentVertex = 0;
VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
}
else if ( !strcmp( token, "*MESH_TVERTLIST" ) )
{
pMesh->currentVertex = 0;
pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
}
else if ( !strcmp( token, "*MESH_FACE_LIST" ) )
{
pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
pMesh->currentFace = 0;
VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
}
else if ( !strcmp( token, "*MESH_TFACELIST" ) )
{
pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
pMesh->currentFace = 0;
VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
}
else if ( !strcmp( token, "*MESH_NORMALS" ) )
{
ASE_ParseBracedBlock( 0 );
}
}
static void ASE_KeyMESH_ANIMATION( const char *token )
{
aseMesh_t *pMesh = ASE_GetCurrentMesh();
// loads a single animation frame
if ( !strcmp( token, "*MESH" ) )
{
VERBOSE( ( "...found MESH\n" ) );
assert( pMesh->faces == 0 );
assert( pMesh->vertexes == 0 );
assert( pMesh->tvertexes == 0 );
memset( pMesh, 0, sizeof( *pMesh ) );
ASE_ParseBracedBlock( ASE_KeyMESH );
if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
{
Error( "Too many animation frames" );
}
}
else
{
Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
}
}
static void ASE_KeyGEOMOBJECT( const char *token )
{
if ( !strcmp( token, "*NODE_NAME" ) )
{
char *name = ase.objects[ase.currentObject].name;
ASE_GetToken( qtrue );
VERBOSE( ( " %s\n", s_token ) );
strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
if ( strchr( ase.objects[ase.currentObject].name, '"' ) )
*strchr( ase.objects[ase.currentObject].name, '"' ) = 0;
if ( strstr( name, "tag" ) == name )
{
while ( strchr( name, '_' ) != strrchr( name, '_' ) )
{
*strrchr( name, '_' ) = 0;
}
while ( strrchr( name, ' ' ) )
{
*strrchr( name, ' ' ) = 0;
}
}
}
else if ( !strcmp( token, "*NODE_PARENT" ) )
{
ASE_SkipRestOfLine();
}
// ignore unused data blocks
else if ( !strcmp( token, "*NODE_TM" ) ||
!strcmp( token, "*TM_ANIMATION" ) )
{
ASE_ParseBracedBlock( 0 );
}
// ignore regular meshes that aren't part of animation
else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
{
/*
if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
{
s_forceStaticMesh = true;
ASE_ParseBracedBlock( ASE_KeyMESH );
s_forceStaticMesh = false;
}
*/
ASE_ParseBracedBlock( ASE_KeyMESH );
if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
{
Error( "Too many animation frames" );
}
ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
ase.objects[ase.currentObject].numAnimations++;
/*
// ignore meshes that aren't part of animations if this object isn't a
// a tag
else
{
ASE_ParseBracedBlock( 0 );
}
*/
}
// according to spec these are obsolete
else if ( !strcmp( token, "*MATERIAL_REF" ) )
{
ASE_GetToken( qfalse );
ase.objects[ase.currentObject].materialRef = atoi( s_token );
}
// loads a sequence of animation frames
else if ( !strcmp( token, "*MESH_ANIMATION" ) )
{
if ( ase.grabAnims )
{
VERBOSE( ( "..found MESH_ANIMATION\n" ) );
if ( ase.objects[ase.currentObject].numAnimations )
{
Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
}
ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
ase.objects[ase.currentObject].numAnimations++;
}
else
{
ASE_SkipEnclosingBraces();
}
}
// skip unused info
else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
!strcmp( token, "*PROP_CASTSHADOW" ) ||
!strcmp( token, "*PROP_RECVSHADOW" ) )
{
ASE_SkipRestOfLine();
}
}
static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )
{
}
static void CollapseObjects( void )
{
int i;
int numObjects = ase.currentObject;
for ( i = 0; i < numObjects; i++ )
{
int j;
// skip tags
if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )
{
continue;
}
if ( !ase.objects[i].numAnimations )
{
continue;
}
for ( j = i + 1; j < numObjects; j++ )
{
if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )
{
continue;
}
if ( ase.objects[i].materialRef == ase.objects[j].materialRef )
{
if ( ase.objects[j].numAnimations )
{
ConcatenateObjects( &ase.objects[i], &ase.objects[j] );
}
}
}
}
}
/*
** ASE_Process
*/
static void ASE_Process( void )
{
while ( ASE_GetToken( qfalse ) )
{
if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||
!strcmp( s_token, "*COMMENT" ) )
{
ASE_SkipRestOfLine();
}
else if ( !strcmp( s_token, "*SCENE" ) )
ASE_SkipEnclosingBraces();
else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )
{
VERBOSE( ("MATERIAL_LIST\n") );
ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
}
else if ( !strcmp( s_token, "*GEOMOBJECT" ) )
{
VERBOSE( ("GEOMOBJECT" ) );
ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );
if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||
strstr( ase.objects[ase.currentObject].name, "ignore_" ) )
{
ASE_FreeGeomObject( ase.currentObject );
VERBOSE( ( "(discarding BIP/ignore object)\n" ) );
}
else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&
( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&
( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&
( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&
ase.grabAnims )
{
VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );
ASE_FreeGeomObject( ase.currentObject );
}
else
{
if ( ++ase.currentObject == MAX_ASE_OBJECTS )
{
Error( "Too many GEOMOBJECTs" );
}
}
}
else if ( s_token[0] )
{
printf( "Unknown token '%s'\n", s_token );
}
}
if ( !ase.currentObject )
Error( "No animation data!" );
CollapseObjects();
}
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