shaderedit.h
来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 50 行
H
50 行
#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ShaderEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CShaderEdit frame
class CShaderEdit : public CFrameWnd
{
DECLARE_DYNCREATE(CShaderEdit)
protected:
CShaderEdit(); // protected constructor used by dynamic creation
CStatusBar m_StatusBar;
CToolBar m_ToolBar;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CShaderEdit)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CShaderEdit();
// Generated message map functions
//{{AFX_MSG(CShaderEdit)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
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