waveopen.cpp
来自「quake3工具源码。包括生成bsp文件」· C++ 代码 · 共 78 行
CPP
78 行
// WaveOpen.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "WaveOpen.h"
#include "mmsystem.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaveOpen
IMPLEMENT_DYNAMIC(CWaveOpen, CFileDialog)
CWaveOpen::CWaveOpen(BOOL bOpenFileDialog, LPCTSTR lpszDefExt, LPCTSTR lpszFileName,
DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) :
CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd)
{
m_ofn.Flags |= (OFN_EXPLORER | OFN_ENABLETEMPLATE);
m_ofn.lpTemplateName = MAKEINTRESOURCE(IDD_PLAYWAVE);
}
BEGIN_MESSAGE_MAP(CWaveOpen, CFileDialog)
//{{AFX_MSG_MAP(CWaveOpen)
ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CWaveOpen::OnFileNameChange()
{
CString str = GetPathName();
str.MakeLower();
CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
if (pWnd == NULL)
{
return;
}
if (str.Find(".wav") >= 0)
{
pWnd->EnableWindow(TRUE);
}
else
{
pWnd->EnableWindow(FALSE);
}
}
void CWaveOpen::OnBtnPlay()
{
sndPlaySound(NULL, NULL);
CString str = GetPathName();
if (str.GetLength() > 0)
{
sndPlaySound(str, SND_FILENAME | SND_ASYNC);
}
}
BOOL CWaveOpen::OnInitDialog()
{
CFileDialog::OnInitDialog();
CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
if (pWnd != NULL)
{
pWnd->EnableWindow(FALSE);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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