⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 undo.cpp

📁 quake3工具源码。包括生成bsp文件
💻 CPP
📖 第 1 页 / 共 2 页
字号:
Undo_EndBrushList
=============
*/
void Undo_EndBrushList(brush_t *brushlist)
{
	if (!g_lastundo)
	{
		//Sys_Printf("Undo_End: no last undo.\n");
		return;
	}
	if (g_lastundo->done)
	{
		//Sys_Printf("Undo_End: last undo already finished.\n");
		return;
	}
	for (brush_t* pBrush = brushlist->next; pBrush != NULL && pBrush != brushlist; pBrush=pBrush->next)
	{
		pBrush->undoId = g_lastundo->id;
	}
}

/*
=============
Undo_AddEntity
=============
*/
void Undo_AddEntity(entity_t *entity)
{
	entity_t* pClone;

	if (!g_lastundo)
	{
		Sys_Printf("Undo_AddEntity: no last undo.\n");
		return;
	}
	//if the entity is already in the undo
	if (Undo_EntityInUndo(g_lastundo, entity))
		return;
	//clone the entity
	pClone = Entity_Clone(entity);
	//NOTE: Entity_Clone adds the entity to the entity list
	//		so we remove it from that list here
	Entity_RemoveFromList(pClone);
	//save the old undo ID for previous undos
	pClone->undoId = entity->undoId;
	//save the entity ID (we need a full clone)
	pClone->entityId = entity->entityId;
	//
	Entity_AddToList(pClone, &g_lastundo->entitylist);
	//
	g_undoMemorySize += Entity_MemorySize(pClone);
}

/*
=============
Undo_EndEntity
=============
*/
void Undo_EndEntity(entity_t *entity)
{
	if (!g_lastundo)
	{
		//Sys_Printf("Undo_End: no last undo.\n");
		return;
	}
	if (g_lastundo->done)
	{
		//Sys_Printf("Undo_End: last undo already finished.\n");
		return;
	}
	if (entity == world_entity)
	{
		//Sys_Printf("Undo_AddEntity: undo on world entity.\n");
		//NOTE: we never delete the world entity when undoing an operation
		//		we only transfer the epairs
		return;
	}
	entity->undoId = g_lastundo->id;
}

/*
=============
Undo_End
=============
*/
void Undo_End(void)
{
	if (!g_lastundo)
	{
		//Sys_Printf("Undo_End: no last undo.\n");
		return;
	}
	if (g_lastundo->done)
	{
		//Sys_Printf("Undo_End: last undo already finished.\n");
		return;
	}
	g_lastundo->done = true;

	//undo memory size is bound to a max
	while (g_undoMemorySize > g_undoMaxMemorySize)
	{
		//always keep one undo
		if (g_undolist == g_lastundo) break;
		Undo_FreeFirstUndo();
	}
	//
	//Sys_Printf("undo size = %d, undo memory = %d\n", g_undoSize, g_undoMemorySize);
}

/*
=============
Undo_Undo
=============
*/
void Undo_Undo(void)
{
	undo_t *undo, *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pUndoEntity;

	if (!g_lastundo)
	{
		Sys_Printf("Nothing left to undo.\n");
		return;
	}
	if (!g_lastundo->done)
	{
		Sys_Printf("Undo_Undo: WARNING: last undo not yet finished!\n");
	}
	// get the last undo
	undo = g_lastundo;
	if (g_lastundo->prev) g_lastundo->prev->next = NULL;
	else g_undolist = NULL;
	g_lastundo = g_lastundo->prev;

	//allocate a new redo
	redo = (undo_t *) malloc(sizeof(undo_t));
	if (!redo) return;
	memset(redo, 0, sizeof(undo_t));
	redo->brushlist.next = &redo->brushlist;
	redo->brushlist.prev = &redo->brushlist;
	redo->entitylist.next = &redo->entitylist;
	redo->entitylist.prev = &redo->entitylist;
	if (g_lastredo) g_lastredo->next = redo;
	else g_redolist = redo;
	redo->prev = g_lastredo;
	redo->next = NULL;
	g_lastredo = redo;
	redo->time = Sys_DoubleTime();
	redo->id = g_redoId++;
	redo->done = true;
	redo->operation = undo->operation;

	//reset the redo IDs of all brushes using the new ID
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	//reset the redo IDs of all entities using thew new ID
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
	{
		if (pEntity->redoId == redo->id)
		{
			pEntity->redoId = 0;
		}
	}

	// remove current selection
	Select_Deselect();
	// move "created" brushes to the redo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->undoId == undo->id)
		{
			//Brush_Free(pBrush);
			//move the brush to the redo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &redo->brushlist);
			//make sure the ID of the owner is stored
			pBrush->ownerId = pBrush->owner->entityId;
			//unlink the brush from the owner entity
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities to the redo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->undoId == undo->id)
		{
			// check if this entity is in the undo
			for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
			{
				// move brushes to the undo entity
				if (pUndoEntity->entityId == pEntity->entityId)
				{
					pUndoEntity->brushes.next = pEntity->brushes.next;
					pUndoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &redo->entitylist);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
	{
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			// unhook the epairs and free the world_entity clone that stored the epairs
			pEntity->epairs = NULL;
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
			pEntity->redoId = redo->id;
		}
	}
	// add the undo brushes back into the selected brushes
	for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
	{
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
		pBrush->redoId = redo->id;
    }
	//
	Sys_Printf("%s undone.\n", undo->operation);
	// free the undo
	g_undoMemorySize -= sizeof(undo_t);
	free(undo);
	g_undoSize--;
	g_undoId--;
	if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
	//
    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}

/*
=============
Undo_Redo
=============
*/
void Undo_Redo(void)
{
	undo_t *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pRedoEntity;

	if (!g_lastredo)
	{
		Sys_Printf("Nothing left to redo.\n");
		return;
	}
	if (g_lastundo)
	{
		if (!g_lastundo->done)
		{
			Sys_Printf("WARNING: last undo not finished.\n");
		}
	}
	// get the last redo
	redo = g_lastredo;
	if (g_lastredo->prev) g_lastredo->prev->next = NULL;
	else g_redolist = NULL;
	g_lastredo = g_lastredo->prev;
	//
	Undo_GeneralStart(redo->operation);
	// remove current selection
	Select_Deselect();
	// move "created" brushes back to the last undo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->redoId == redo->id)
		{
			//move the brush to the undo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &g_lastundo->brushlist);
			g_undoMemorySize += Brush_MemorySize(pBrush);
			pBrush->ownerId = pBrush->owner->entityId;
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities back to the last undo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->redoId == redo->id)
		{
			// check if this entity is in the redo
			for (pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next)
			{
				// move brushes to the redo entity
				if (pRedoEntity->entityId == pEntity->entityId)
				{
					pRedoEntity->brushes.next = pEntity->brushes.next;
					pRedoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &g_lastundo->entitylist);
			g_undoMemorySize += Entity_MemorySize(pEntity);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next)
	{
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			//free the world_entity clone that stored the epairs
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
		}
	}
	// add the redo brushes back into the selected brushes
	for (pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next)
	{
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
    }
	//
	Undo_End();
	//
	Sys_Printf("%s redone.\n", redo->operation);
	//
	g_redoId--;
	// free the undo
	free(redo);
	//
    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}

/*
=============
Undo_RedoAvailable
=============
*/
int Undo_RedoAvailable(void)
{
	if (g_lastredo) return true;
	return false;
}

/*
=============
Undo_UndoAvailable
=============
*/
int Undo_UndoAvailable(void)
{
	if (g_lastundo)
	{
		if (g_lastundo->done)
			return true;
	}
	return false;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -