plugin.h
来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 62 行
H
62 行
// PlugIn.h: interface for the CPlugIn class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PLUGIN_H__B501A832_5755_11D2_B084_00AA00A410FC__INCLUDED_)
#define AFX_PLUGIN_H__B501A832_5755_11D2_B084_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CPlugIn : public CObject
{
private:
HMODULE m_hDLL;
PFN_QERPLUG_INIT m_pfnInit;
PFN_QERPLUG_GETNAME m_pfnGetName;
PFN_QERPLUG_GETCOMMANDLIST m_pfnGetCommandList;
PFN_QERPLUG_DISPATCH m_pfnDispatch;
PFN_QERPLUG_GETFUNCTABLE m_pfnGetFuncTable;
PFN_QERPLUG_GETTEXTUREINFO m_pfnGetTextureInfo;
PFN_QERPLUG_LOADTEXTURE m_pfnLoadTexture;
PFN_QERPLUG_GETSURFACEFLAGS m_pfnGetSurfaceFlags;
PFN_QERPLUG_REGISTERPLUGINENTITIES m_pfnRegisterPluginEntities;
PFN_QERPLUG_INITSURFACEPROPERTIES m_pfnInitSurfaceProperties;
PFN_QERPLUG_REQUESTINTERFACE m_pfnRequestInterface;
CWordArray m_CommandIDs;
CStringArray m_CommandStrings;
CString m_strName;
CString m_strVersion;
// for plugins that provide plugin entities
_QERPlugEntitiesFactory* m_pQERPlugEntitiesFactory;
public:
void InitBSPFrontendPlugin();
IPluginEntity * CreatePluginEntity( entity_t * );
HMODULE GetDLLModule() { return m_hDLL; }
void InitSurfacePlugin();
void RegisterPluginEntities();
void* getFuncTable();
bool ownsCommandID(int n);
void addMenuID(int n);
CPlugIn();
virtual ~CPlugIn();
bool load(const char *p);
void free();
const char* getVersionStr();
const char* getMenuName();
int getCommandCount();
const char* getCommand(int n);
void dispatchCommand(const char* p, vec3_t vMin, vec3_t vMax, BOOL bSingleBrush);
_QERTextureInfo *getTextureInfo();
void loadTexture(LPCSTR pFilename);
LPVOID getSurfaceFlags();
};
#endif // !defined(AFX_PLUGIN_H__B501A832_5755_11D2_B084_00AA00A410FC__INCLUDED_)
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?