drag.cpp

来自「quake3工具源码。包括生成bsp文件」· C++ 代码 · 共 714 行 · 第 1/2 页

CPP
714
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#include "stdafx.h"
#include "qe3.h"

/*

  drag either multiple brushes, or select plane points from
  a single brush.

*/

qboolean	drag_ok;
vec3_t	drag_xvec;
vec3_t	drag_yvec;

static	int	buttonstate;
int	pressx, pressy;
static	vec3_t pressdelta;
static	vec3_t vPressStart;
static	int	buttonx, buttony;


//int		num_move_points;
//float	*move_points[1024];

int		lastx, lasty;

qboolean	drag_first;


void	AxializeVector (vec3_t v)
{
	vec3_t	a;
	float	o;
	int		i;

	if (!v[0] && !v[1])
		return;
	if (!v[1] && !v[2])
		return;
	if (!v[0] && !v[2])
		return;

	for (i=0 ; i<3 ; i++)
		a[i] = fabs(v[i]);
	if (a[0] > a[1] && a[0] > a[2])
		i = 0;
	else if (a[1] > a[0] && a[1] > a[2])
		i = 1;
	else
		i = 2;

	o = v[i];
	VectorCopy (vec3_origin, v);
	if (o<0)
		v[i] = -1;
	else
		v[i] = 1;
	
}


/*
===========
Drag_Setup
===========
*/
void Drag_Setup (int x, int y, int buttons,
		   vec3_t xaxis, vec3_t yaxis,
		   vec3_t origin, vec3_t dir)
{
	trace_t	t;
	face_t	*f;

	drag_first = true;
	
	VectorCopy (vec3_origin, pressdelta);
	pressx = x;
	pressy = y;

	VectorCopy (xaxis, drag_xvec);
	AxializeVector (drag_xvec);
	VectorCopy (yaxis, drag_yvec);
	AxializeVector (drag_yvec);


	extern void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons);
	if (g_qeglobals.d_select_mode == sel_curvepoint)
	{
		//if ((buttons == MK_LBUTTON))
		//  g_qeglobals.d_num_move_points = 0;

		SelectCurvePointByRay (origin, dir, buttons);	
		
		if (g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_area)
		{
			drag_ok = true;
		}
    
		Sys_UpdateWindows(W_ALL);

		Undo_Start("drag curve point");
		Undo_AddBrushList(&selected_brushes);

		return;
	}
	else
	{
		g_qeglobals.d_num_move_points = 0;
	}

	if (selected_brushes.next == &selected_brushes)
	{
		//in this case a new brush is created when the dragging
		//takes place in the XYWnd, An useless undo is created
		//when the dragging takes place in the CamWnd
		Undo_Start("create brush");

		Sys_Status("No selection to drag\n", 0);
		return;
	}


	if (g_qeglobals.d_select_mode == sel_vertex)
	{
		SelectVertexByRay (origin, dir);	
		if (g_qeglobals.d_num_move_points)
		{
			drag_ok = true;
			Undo_Start("drag vertex");
			Undo_AddBrushList(&selected_brushes);
			return;
		}
	}

	if (g_qeglobals.d_select_mode == sel_edge)
	{
		SelectEdgeByRay (origin, dir);	
		if (g_qeglobals.d_num_move_points)
		{
			drag_ok = true;
			Undo_Start("drag edge");
			Undo_AddBrushList(&selected_brushes);
			return;
		}
	}


	//
	// check for direct hit first
	//
	t = Test_Ray (origin, dir, true);
	if (t.selected)
	{
		drag_ok = true;

		Undo_Start("drag selection");
		Undo_AddBrushList(&selected_brushes);

		if (buttons == (MK_LBUTTON|MK_CONTROL) )
		{
			Sys_Printf ("Shear dragging face\n");
			Brush_SelectFaceForDragging (t.brush, t.face, true);
		}
		else if (buttons == (MK_LBUTTON|MK_CONTROL|MK_SHIFT) )
		{
			Sys_Printf ("Sticky dragging brush\n");
			for (f=t.brush->brush_faces ; f ; f=f->next)
				Brush_SelectFaceForDragging (t.brush, f, false);
		}
		else
			Sys_Printf ("Dragging entire selection\n");
		
		return;
	}

	if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
		return;

	//
	// check for side hit
	//
	// multiple brushes selected?
	if (selected_brushes.next->next != &selected_brushes)
	{
		// yes, special handling
		bool bOK = (g_PrefsDlg.m_bALTEdge) ? (static_cast<bool>(::GetAsyncKeyState(VK_MENU))) : true;
		if (bOK)
		{
			for (brush_t* pBrush = selected_brushes.next ; pBrush != &selected_brushes ; pBrush = pBrush->next)
			{
				if (buttons & MK_CONTROL)
					Brush_SideSelect (pBrush, origin, dir, true);
				else
					Brush_SideSelect (pBrush, origin, dir, false);
			}
		}
		else
		{
			Sys_Printf ("press ALT to drag multiple edges\n");
			return;
		}
	}
	else
	{
		// single select.. trying to drag fixed entities handle themselves and just move
		if (buttons & MK_CONTROL)
			Brush_SideSelect (selected_brushes.next, origin, dir, true);
		else
			Brush_SideSelect (selected_brushes.next, origin, dir, false);
	}

	Sys_Printf ("Side stretch\n");
	drag_ok = true;

	Undo_Start("side stretch");
	Undo_AddBrushList(&selected_brushes);
}

entity_t *peLink;

void UpdateTarget(vec3_t origin, vec3_t dir)
{
	trace_t	t;
	entity_t *pe;
	int i;
	char sz[128];

	t = Test_Ray (origin, dir, 0);

	if (!t.brush)
		return;

	pe = t.brush->owner;

	if (pe == NULL)
		return;

	// is this the first?
	if (peLink != NULL)
	{

		// Get the target id from out current target
		// if there is no id, make one

		i = IntForKey(pe, "target");
		if (i <= 0)
		{
			i = GetUniqueTargetId(1);
			sprintf(sz, "%d", i);

			SetKeyValue(pe, "target", sz);
		}

		// set the target # into our src

		sprintf(sz, "%d", i);
		SetKeyValue(peLink, "targetname", sz);

		Sys_UpdateWindows(W_ENTITY);

	}

	// promote the target to the src

	peLink = pe;
	
}

/*
===========
Drag_Begin
//++timo test three button mouse and three button emulation here ?
===========
*/
void Drag_Begin (int x, int y, int buttons,
		   vec3_t xaxis, vec3_t yaxis,
		   vec3_t origin, vec3_t dir)
{
	trace_t	t;
	bool altdown;

	drag_ok = false;
	VectorCopy (vec3_origin, pressdelta);
	VectorCopy (vec3_origin, vPressStart);
	drag_first = true;
	peLink = NULL;

	altdown = static_cast<bool>(::GetAsyncKeyState(VK_MENU));

	// shift-LBUTTON = select entire brush
	if (buttons == (MK_LBUTTON | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint)
	{
		int nFlag = altdown ? SF_CYCLE : 0;
		if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0)  // extremely low chance of this happening from camera
			Select_Ray (origin, dir, nFlag | SF_ENTITIES_FIRST);	// hack for XY
		else
			Select_Ray (origin, dir, nFlag);
		return;
	}

	// ctrl-alt-LBUTTON = multiple brush select without selecting whole entities
	if (buttons == (MK_LBUTTON | MK_CONTROL) && altdown && g_qeglobals.d_select_mode != sel_curvepoint)
	{
		if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0)  // extremely low chance of this happening from camera
			Select_Ray (origin, dir, SF_ENTITIES_FIRST);	// hack for XY
		else
			Select_Ray (origin, dir, 0);
		return;
	}

	// ctrl-shift-LBUTTON = select single face
	if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint)
	{
		Select_Deselect (!static_cast<bool>(::GetAsyncKeyState(VK_MENU)));
		Select_Ray (origin, dir, SF_SINGLEFACE);
		return;
	}


	// LBUTTON + all other modifiers = manipulate selection
	if (buttons & MK_LBUTTON)
	{
		//
		Drag_Setup (x, y, buttons, xaxis, yaxis, origin, dir);
		return;
	}

	int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
	// middle button = grab texture
	if (buttons == nMouseButton)
	{
		t = Test_Ray (origin, dir, false);
		if (t.face)
		{
			g_qeglobals.d_new_brush_bottom_z = t.brush->mins[2];
			g_qeglobals.d_new_brush_top_z = t.brush->maxs[2];
			// use a local brushprimit_texdef fitted to a default 2x2 texture
			brushprimit_texdef_t bp_local;
			ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL );
			Texture_SetTexture ( &t.face->texdef, &bp_local, false, GETPLUGINTEXDEF(t.face));
			UpdateSurfaceDialog();
			UpdatePatchInspector();
		}
		else
			Sys_Printf ("Did not select a texture\n");
		return;
	}

	// ctrl-middle button = set entire brush to texture
	if (buttons == (nMouseButton|MK_CONTROL) )
	{
		t = Test_Ray (origin, dir, false);
		if (t.brush)
		{
			if (t.brush->brush_faces->texdef.name[0] == '(')
				Sys_Printf ("Can't change an entity texture\n");
			else

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