groupdlg.cpp

来自「quake3工具源码。包括生成bsp文件」· C++ 代码 · 共 635 行 · 第 1/2 页

CPP
635
字号
// GroupDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Radiant.h"
#include "GroupDlg.h"
#include "NameDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define IMG_PATCH 0
#define IMG_BRUSH 1
#define IMG_GROUP 2
#define IMG_ENTITY 3
#define IMG_ENTITYGROUP 4
#define IMG_MODEL 5
#define IMG_SCRIPT 6

// misc group support
#define MAX_GROUPS 4096
#define GROUP_DELIMETER '@'
#define GROUPNAME "QER_Group_%i"

CGroupDlg g_wndGroup;
CGroupDlg *g_pGroupDlg = &g_wndGroup;

// group_t are loaded / saved through "group_info" entities
// they hold epairs for group settings and additionnal access info (tree nodes)
group_t *g_pGroups = NULL;

void Group_Add(entity_t *e)
{
  group_t *g = (group_t*)qmalloc(sizeof(group_t));
  g->epairs = e->epairs;
  g->next = NULL;
  e->epairs = NULL;
  // create a new group node
  HTREEITEM hItem = g_wndGroup.m_wndTree.GetSelectedItem();
  TVINSERTSTRUCT tvInsert;
  memset(&tvInsert, 0, sizeof(TVINSERTSTRUCT));
  tvInsert.item.iImage = IMG_GROUP;
  tvInsert.item.iSelectedImage = tvInsert.item.iImage;
	//++timo wasat?
  // tvInsert.hParent = (hItem) ? hItem : m_hWorld;
  tvInsert.hParent = g_wndGroup.m_hWorld;
  tvInsert.hInsertAfter = NULL;
  tvInsert.item.mask = TVIF_TEXT | TVIF_IMAGE | TVIF_SELECTEDIMAGE;
  char *pipo = ValueForKey(e->epairs, "group");
  tvInsert.item.pszText = _T(ValueForKey(g->epairs, "group"));
	g->itemOwner = g_wndGroup.m_wndTree.InsertItem(&tvInsert);
  g->next = g_pGroups;
	g_pGroups = g;
}

group_t* Group_Alloc(char *name)
{
  group_t *g = (group_t*)qmalloc(sizeof(group_t));
	SetKeyValue( g->epairs, "group", name );
  return g;
}

group_t* Group_ForName(const char * name)
{
	group_t *g = g_pGroups;
	while (g != NULL)
	{
		if (strcmp( ValueForKey(g->epairs,"group"), name ) == 0)
			break;
		g = g->next;
	}
	return g;
}

void Group_AddToItem(brush_t *b, HTREEITEM item)
{
  char cBuff[1024];
  int nImage = IMG_BRUSH;
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }
  const char *pName = NULL;
  const char *pNamed = Brush_GetKeyValue(b, "name");
 
  if (!b->owner || (b->owner == world_entity))
  {
    if (b->patchBrush) 
    {
      pName = "Generic Patch";
      nImage = IMG_PATCH;
    } 
    else 
    {
      pName = "Generic Brush";
      nImage = IMG_BRUSH;
    }
  } 
  else 
  {
    pName = b->owner->eclass->name;
    if (b->owner->eclass->fixedsize) 
    {
      nImage = IMG_ENTITY;
    } 
    else 
    {
      nImage = IMG_ENTITYGROUP;
    }
  }

  strcpy(cBuff, pName);

  TVINSERTSTRUCT tvInsert;
  memset(&tvInsert, 0, sizeof(TVINSERTSTRUCT));
  tvInsert.item.iImage = (b->patchBrush) ? IMG_PATCH : IMG_BRUSH;
  tvInsert.item.iSelectedImage = tvInsert.item.iImage;
  tvInsert.hParent = item;
  tvInsert.hInsertAfter = NULL;
  tvInsert.item.mask = TVIF_TEXT | TVIF_IMAGE | TVIF_SELECTEDIMAGE;
  tvInsert.item.pszText = cBuff;
  HTREEITEM itemNew = g_pGroupDlg->m_wndTree.InsertItem(&tvInsert);
  g_pGroupDlg->m_wndTree.SetItemData(itemNew, reinterpret_cast<DWORD>(b));
  b->itemOwner = itemNew;
  g_pGroupDlg->m_wndTree.RedrawWindow();

}

void Group_RemoveBrush(brush_t *b)
{
	if (!g_qeglobals.m_bBrushPrimitMode)
	{
		return;
	}
	if (b->itemOwner)
	{
		g_pGroupDlg->m_wndTree.DeleteItem(b->itemOwner);
		b->itemOwner = NULL;
		g_pGroupDlg->m_wndTree.RedrawWindow();
	}
	DeleteKey(b->epairs, "group");
}

void Group_AddToWorld(brush_t *b)
{
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }
  HTREEITEM itemParent = g_pGroupDlg->m_wndTree.GetRootItem();
  Group_AddToItem(b, itemParent);
}

void Group_AddToProperGroup(brush_t *b)
{
	if (!g_qeglobals.m_bBrushPrimitMode)
	{
		return;
	}
	// NOTE: we do a local copy of the "group" key because it gets erased by Group_RemoveBrush
	const char *pGroup = Brush_GetKeyValue(b, "group");
  // remove the entry in the tree if there's one
  if (b->itemOwner)
  {
		g_pGroupDlg->m_wndTree.DeleteItem(b->itemOwner);
		b->itemOwner = NULL;
		g_pGroupDlg->m_wndTree.RedrawWindow();
  }

	if (*pGroup != 0)
	{
		// find the item
		group_t *g = Group_ForName(pGroup);
		if (g)
			Group_AddToItem(b, g->itemOwner);
#ifdef _DEBUG
		else
			Sys_Printf("WARNING: unexpected Group_ForName not found in Group_AddToProperGroup\n");
#endif
	}
	else
	{
		Group_AddToWorld(b);
	}
}

void Group_AddToSelected(brush_t *b)
{
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }
  HTREEITEM hItem = g_pGroupDlg->m_wndTree.GetSelectedItem();
  if (hItem == NULL)
  {
    hItem = g_pGroupDlg->m_wndTree.GetRootItem();
  }
  Group_AddToItem(b, hItem);
}

void Group_Save(FILE *f)
{
	group_t *g = g_pGroups;
	while (g)
  {
    fprintf(f,"{\n\"classname\" \"group_info\"\n\"group\" \"%s\"\n}\n", ValueForKey( g->epairs, "group" ));
    g = g->next;
  }
}

void Group_Init()
{
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }
	// start by cleaning everything
  // clean the groups
  //++timo FIXME: we leak, delete the groups on the way (I don't have time to do it now)
#ifdef _DEBUG
  Sys_Printf("TODO: fix leak in Group_Init\n");
#endif
  group_t *g = g_pGroups;
  while (g)
  {
    epair_t *ep,*enext;
	  for (ep = g->epairs ; ep ; ep=enext )
	  {
		  enext = ep->next;
		  free (ep->key);
		  free (ep->value);
		  free (ep);
	  }
    g = g->next;
  }
  g_pGroups = NULL;
	g_wndGroup.m_wndTree.DeleteAllItems();
  TVINSERTSTRUCT tvInsert;
  memset(&tvInsert, 0, sizeof(TVINSERTSTRUCT));
  tvInsert.hParent = NULL;
  tvInsert.hInsertAfter = NULL;
  tvInsert.item.mask = TVIF_TEXT | TVIF_IMAGE | TVIF_SELECTEDIMAGE;
  tvInsert.item.pszText = _T("World");
  tvInsert.item.iImage = IMG_GROUP;
  tvInsert.item.iSelectedImage = IMG_GROUP;
  HTREEITEM hWorld = g_wndGroup.m_wndTree.InsertItem(&tvInsert);
	// walk through all the brushes, remove the itemOwner key and add them back where they belong
	brush_t *b;
	for (b = active_brushes.next; b != &active_brushes; b = b->next)
	{
		b->itemOwner = NULL;
		Group_AddToProperGroup(b);
	}
	for (b = selected_brushes.next ; b != &selected_brushes ; b = b->next)
	{
		b->itemOwner = NULL;
		Group_AddToProperGroup(b);
	}
}

// scan through world_entity for groups in this map?
// we use GROUPNAME "QER_group_%i" to look for existing groups and their naming
//++timo FIXME: is this actually needed for anything?
void Group_GetListFromWorld(CStringArray *pArray)
{
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }

  if (world_entity == NULL)
  {
    return;
  }

  pArray->RemoveAll();
  char cBuff[1024];
  for (int i =0; i < MAX_GROUPS; i++)
  {
    sprintf(cBuff, GROUPNAME, i);
    char *pGroup = ValueForKey(world_entity, cBuff);
    if (pGroup && strlen(pGroup) > 0)
    {
      pArray->Add(pGroup);
    }
    else
    {
      break;
    }
  }
}

void Group_RemoveListFromWorld()
{
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }
  CStringArray array;
  Group_GetListFromWorld(&array);
  int nCount = array.GetSize();
  for (int i = 0; i < nCount; i++)
  {
    DeleteKey(world_entity, array.GetAt(i));
  }
}

/*
void Group_SetListToWorld(CStringArray *pArray)
{
	if (!g_qeglobals.m_bBrushPrimitMode)
  {
    return;
  }
  char cBuff[1024];

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?