textureload.h
来自「quake3工具源码。包括生成bsp文件」· C头文件 代码 · 共 48 行
H
48 行
#if !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)
#define AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TextureLoad.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTextureLoad dialog
class CTextureLoad : public CDialog
{
// Construction
public:
CTextureLoad(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CTextureLoad)
enum { IDD = IDD_TEXLIST };
CListBox m_wndList;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTextureLoad)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTextureLoad)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)
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