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📄 portals.c

📁 quake3工具源码。包括生成bsp文件
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		*new_portal = *p;
		new_portal->winding = backwinding;
		FreeWinding (p->winding);
		p->winding = frontwinding;

		if (side == 0)
		{
			AddPortalToNodes (p, f, other_node);
			AddPortalToNodes (new_portal, b, other_node);
		}
		else
		{
			AddPortalToNodes (p, other_node, f);
			AddPortalToNodes (new_portal, other_node, b);
		}
	}

	node->portals = NULL;
}


/*
================
CalcNodeBounds
================
*/
void CalcNodeBounds (node_t *node)
{
	portal_t	*p;
	int			s;
	int			i;

	// calc mins/maxs for both leafs and nodes
	ClearBounds (node->mins, node->maxs);
	for (p = node->portals ; p ; p = p->next[s])
	{
		s = (p->nodes[1] == node);
		for (i=0 ; i<p->winding->numpoints ; i++)
			AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
	}
}

/*
==================
MakeTreePortals_r
==================
*/
void MakeTreePortals_r (node_t *node)
{
	int		i;

	CalcNodeBounds (node);
	if (node->mins[0] >= node->maxs[0])
	{
		_printf ("WARNING: node without a volume\n");
		_printf("node has %d tiny portals\n", node->tinyportals);
		_printf("node reference point %1.2f %1.2f %1.2f\n", node->referencepoint[0],
															node->referencepoint[1],
															node->referencepoint[2]);
	}

	for (i=0 ; i<3 ; i++)
	{
		if (node->mins[i] < MIN_WORLD_COORD || node->maxs[i] > MAX_WORLD_COORD)
		{
			_printf ("WARNING: node with unbounded volume\n");
			break;
		}
	}
	if (node->planenum == PLANENUM_LEAF)
		return;

	MakeNodePortal (node);
	SplitNodePortals (node);

	MakeTreePortals_r (node->children[0]);
	MakeTreePortals_r (node->children[1]);
}

/*
==================
MakeTreePortals
==================
*/
void MakeTreePortals (tree_t *tree)
{
	qprintf( "----- MakeTreePortals -----\n");
	MakeHeadnodePortals (tree);
	MakeTreePortals_r (tree->headnode);
	qprintf("%6d tiny portals\n", c_tinyportals);
}

/*
=========================================================

FLOOD ENTITIES

=========================================================
*/

int		c_floodedleafs;

/*
=============
FloodPortals_r
=============
*/
void FloodPortals_r (node_t *node, int dist) {
	portal_t	*p;
	int			s;

	if ( node->occupied ) {
		return;
	}

	if ( node->opaque ) {
		return;
	}

	c_floodedleafs++;
	node->occupied = dist;

	for (p=node->portals ; p ; p = p->next[s]) {
		s = (p->nodes[1] == node);
		FloodPortals_r (p->nodes[!s], dist+1);
	}
}

/*
=============
PlaceOccupant
=============
*/
qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant)
{
	node_t	*node;
	vec_t	d;
	plane_t	*plane;

	// find the leaf to start in
	node = headnode;
	while (node->planenum != PLANENUM_LEAF)
	{
		plane = &mapplanes[node->planenum];
		d = DotProduct (origin, plane->normal) - plane->dist;
		if (d >= 0)
			node = node->children[0];
		else
			node = node->children[1];
	}

	if ( node->opaque )
		return qfalse;
	node->occupant = occupant;

	FloodPortals_r (node, 1);

	return qtrue;
}

/*
=============
FloodEntities

Marks all nodes that can be reached by entites
=============
*/
qboolean FloodEntities( tree_t *tree ) {
	int		i;
	vec3_t	origin;
	const char	*cl;
	qboolean	inside;
	node_t *headnode;

	headnode = tree->headnode;
	qprintf ("--- FloodEntities ---\n");
	inside = qfalse;
	tree->outside_node.occupied = 0;

	c_floodedleafs = 0;
	for (i=1 ; i<num_entities ; i++)
	{
		GetVectorForKey (&entities[i], "origin", origin);
		if (VectorCompare(origin, vec3_origin))
			continue;

		cl = ValueForKey (&entities[i], "classname");

		origin[2] += 1;	// so objects on floor are ok

		if (PlaceOccupant (headnode, origin, &entities[i]))
			inside = qtrue;
	}

	qprintf("%5i flooded leafs\n", c_floodedleafs );

	if (!inside)
	{
		qprintf ("no entities in open -- no filling\n");
	}
	else if (tree->outside_node.occupied)
	{
		qprintf ("entity reached from outside -- no filling\n");
	}

	return (qboolean)(inside && !tree->outside_node.occupied);
}

/*
=========================================================

FLOOD AREAS

=========================================================
*/

int		c_areas;

/*
=============
FloodAreas_r
=============
*/
void FloodAreas_r (node_t *node)
{
	portal_t	*p;
	int			s;
	bspbrush_t	*b;

	if ( node->areaportal ) {
		//
		if ( node->area == -1 ) {
			node->area = c_areas;
		}
		// this node is part of an area portal brush
		b = node->brushlist->original;

		// if the current area has allready touched this
		// portal, we are done
		if (b->portalareas[0] == c_areas || b->portalareas[1] == c_areas)
			return;

		// note the current area as bounding the portal
		if (b->portalareas[1] != -1)
		{
			_printf ("WARNING: areaportal brush %i touches > 2 areas\n", b->brushnum );
			return;
		}
		if (b->portalareas[0] != -1) {
			b->portalareas[1] = c_areas;
		} else {
			b->portalareas[0] = c_areas;
		}

		return;
	}

	if (node->area != -1) {
		return;		// allready got it
	}
	if ( node->cluster == -1 ) {
		return;
	}

	node->area = c_areas;

	for (p=node->portals ; p ; p = p->next[s])
	{
		s = (p->nodes[1] == node);

		if ( !Portal_Passable(p) )
			continue;

		FloodAreas_r (p->nodes[!s]);
	}
}


/*
=============
FindAreas_r

Just decend the tree, and for each node that hasn't had an
area set, flood fill out from there
=============
*/
void FindAreas_r (node_t *node)
{
	if (node->planenum != PLANENUM_LEAF)
	{
		FindAreas_r (node->children[0]);
		FindAreas_r (node->children[1]);
		return;
	}

	if (node->opaque)
		return;

	if (node->areaportal)
		return;

	if (node->area != -1)
		return;		// allready got it

	FloodAreas_r (node);
	c_areas++;
}

/*
=============
CheckAreas_r
=============
*/
void CheckAreas_r (node_t *node)
{
	bspbrush_t	*b;

	if (node->planenum != PLANENUM_LEAF)
	{
		CheckAreas_r (node->children[0]);
		CheckAreas_r (node->children[1]);
		return;
	}

	if (node->opaque)
		return;

	if (node->cluster != -1)
		if (node->area == -1)
			_printf("WARNING: cluster %d has area set to -1\n", node->cluster);
	if (node->areaportal)
	{
		b = node->brushlist->original;

		// check if the areaportal touches two areas
		if (b->portalareas[0] == -1 || b->portalareas[1] == -1)
			_printf ("WARNING: areaportal brush %i doesn't touch two areas\n", b->brushnum);
	}
}

/*
=============
FloodAreas

Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
=============
*/
void FloodAreas (tree_t *tree)
{
	qprintf ("--- FloodAreas ---\n");
	FindAreas_r( tree->headnode );

	// check for areaportal brushes that don't touch two areas
	CheckAreas_r( tree->headnode );

	qprintf ("%5i areas\n", c_areas);
}

//======================================================

int		c_outside;
int		c_inside;
int		c_solid;

void FillOutside_r (node_t *node)
{
	if (node->planenum != PLANENUM_LEAF)
	{
		FillOutside_r (node->children[0]);
		FillOutside_r (node->children[1]);
		return;
	}

	// anything not reachable by an entity
	// can be filled away
	if (!node->occupied) {
		if ( !node->opaque ) {
			c_outside++;
			node->opaque = qtrue;
		} else {
			c_solid++;
		}
	} else {
		c_inside++;
	}

}

/*
=============
FillOutside

Fill all nodes that can't be reached by entities
=============
*/
void FillOutside (node_t *headnode)
{
	c_outside = 0;
	c_inside = 0;
	c_solid = 0;
	qprintf ("--- FillOutside ---\n");
	FillOutside_r (headnode);
	qprintf ("%5i solid leafs\n", c_solid);
	qprintf ("%5i leafs filled\n", c_outside);
	qprintf ("%5i inside leafs\n", c_inside);
}


//==============================================================

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