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📄 portals.c

📁 quake3工具源码。包括生成bsp文件
💻 C
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#include "qbsp.h"


int		c_active_portals;
int		c_peak_portals;
int		c_boundary;
int		c_boundary_sides;

/*
===========
AllocPortal
===========
*/
portal_t *AllocPortal (void)
{
	portal_t	*p;
	
	if (numthreads == 1)
		c_active_portals++;
	if (c_active_portals > c_peak_portals)
		c_peak_portals = c_active_portals;
	
	p = malloc (sizeof(portal_t));
	memset (p, 0, sizeof(portal_t));
	
	return p;
}

void FreePortal (portal_t *p)
{
	if (p->winding)
		FreeWinding (p->winding);
	if (numthreads == 1)
		c_active_portals--;
	free (p);
}

//==============================================================

/*
=============
Portal_Passable

Returns true if the portal has non-opaque leafs on both sides
=============
*/
qboolean Portal_Passable(portal_t *p) {
	if (!p->onnode) {
		return qfalse;	// to global outsideleaf
	}

	if (p->nodes[0]->planenum != PLANENUM_LEAF
		|| p->nodes[1]->planenum != PLANENUM_LEAF) {
		Error ("Portal_EntityFlood: not a leaf");
	}

	if ( !p->nodes[0]->opaque && !p->nodes[1]->opaque ) {
		return qtrue;
	}

	return qfalse;
}


//=============================================================================

int		c_tinyportals;

/*
=============
AddPortalToNodes
=============
*/
void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
{
	if (p->nodes[0] || p->nodes[1])
		Error ("AddPortalToNode: allready included");

	p->nodes[0] = front;
	p->next[0] = front->portals;
	front->portals = p;
	
	p->nodes[1] = back;
	p->next[1] = back->portals;
	back->portals = p;
}


/*
=============
RemovePortalFromNode
=============
*/
void RemovePortalFromNode (portal_t *portal, node_t *l)
{
	portal_t	**pp, *t;
	
// remove reference to the current portal
	pp = &l->portals;
	while (1)
	{
		t = *pp;
		if (!t)
			Error ("RemovePortalFromNode: portal not in leaf");	

		if ( t == portal )
			break;

		if (t->nodes[0] == l)
			pp = &t->next[0];
		else if (t->nodes[1] == l)
			pp = &t->next[1];
		else
			Error ("RemovePortalFromNode: portal not bounding leaf");
	}
	
	if (portal->nodes[0] == l)
	{
		*pp = portal->next[0];
		portal->nodes[0] = NULL;
	}
	else if (portal->nodes[1] == l)
	{
		*pp = portal->next[1];	
		portal->nodes[1] = NULL;
	}
}

//============================================================================

void PrintPortal (portal_t *p)
{
	int			i;
	winding_t	*w;
	
	w = p->winding;
	for (i=0 ; i<w->numpoints ; i++)
		_printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
		, w->p[i][1], w->p[i][2]);
}

/*
================
MakeHeadnodePortals

The created portals will face the global outside_node
================
*/
#define	SIDESPACE	8
void MakeHeadnodePortals (tree_t *tree)
{
	vec3_t		bounds[2];
	int			i, j, n;
	portal_t	*p, *portals[6];
	plane_t		bplanes[6], *pl;
	node_t *node;

	node = tree->headnode;

// pad with some space so there will never be null volume leafs
	for (i=0 ; i<3 ; i++)
	{
		bounds[0][i] = tree->mins[i] - SIDESPACE;
		bounds[1][i] = tree->maxs[i] + SIDESPACE;
		if ( bounds[0][i] >= bounds[1][i] ) {
			Error( "Backwards tree volume" );
		}
	}
	
	tree->outside_node.planenum = PLANENUM_LEAF;
	tree->outside_node.brushlist = NULL;
	tree->outside_node.portals = NULL;
	tree->outside_node.opaque = qfalse;

	for (i=0 ; i<3 ; i++)
		for (j=0 ; j<2 ; j++)
		{
			n = j*3 + i;

			p = AllocPortal ();
			portals[n] = p;
			
			pl = &bplanes[n];
			memset (pl, 0, sizeof(*pl));
			if (j)
			{
				pl->normal[i] = -1;
				pl->dist = -bounds[j][i];
			}
			else
			{
				pl->normal[i] = 1;
				pl->dist = bounds[j][i];
			}
			p->plane = *pl;
			p->winding = BaseWindingForPlane (pl->normal, pl->dist);
			AddPortalToNodes (p, node, &tree->outside_node);
		}
		
// clip the basewindings by all the other planes
	for (i=0 ; i<6 ; i++)
	{
		for (j=0 ; j<6 ; j++)
		{
			if (j == i)
				continue;
			ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
		}
	}
}

//===================================================


/*
================
BaseWindingForNode
================
*/
#define	BASE_WINDING_EPSILON	0.001
#define	SPLIT_WINDING_EPSILON	0.001

winding_t	*BaseWindingForNode (node_t *node)
{
	winding_t	*w;
	node_t		*n;
	plane_t		*plane;
	vec3_t		normal;
	vec_t		dist;

	w = BaseWindingForPlane (mapplanes[node->planenum].normal
		, mapplanes[node->planenum].dist);

	// clip by all the parents
	for (n=node->parent ; n && w ; )
	{
		plane = &mapplanes[n->planenum];

		if (n->children[0] == node)
		{	// take front
			ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
		}
		else
		{	// take back
			VectorSubtract (vec3_origin, plane->normal, normal);
			dist = -plane->dist;
			ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
		}
		node = n;
		n = n->parent;
	}

	return w;
}

//============================================================

/*
==================
MakeNodePortal

create the new portal by taking the full plane winding for the cutting plane
and clipping it by all of parents of this node
==================
*/
void MakeNodePortal (node_t *node)
{
	portal_t	*new_portal, *p;
	winding_t	*w;
	vec3_t		normal;
	float		dist;
	int			side;

	w = BaseWindingForNode (node);

	// clip the portal by all the other portals in the node
	for (p = node->portals ; p && w; p = p->next[side])	
	{
		if (p->nodes[0] == node)
		{
			side = 0;
			VectorCopy (p->plane.normal, normal);
			dist = p->plane.dist;
		}
		else if (p->nodes[1] == node)
		{
			side = 1;
			VectorSubtract (vec3_origin, p->plane.normal, normal);
			dist = -p->plane.dist;
		}
		else
			Error ("CutNodePortals_r: mislinked portal");

		ChopWindingInPlace (&w, normal, dist, CLIP_EPSILON);
	}

	if (!w)
	{
		return;
	}

	if (WindingIsTiny (w))
	{
		c_tinyportals++;
		FreeWinding (w);
		return;
	}

	new_portal = AllocPortal ();
	new_portal->plane = mapplanes[node->planenum];
	new_portal->onnode = node;
	new_portal->winding = w;
	new_portal->hint = node->hint;
	AddPortalToNodes (new_portal, node->children[0], node->children[1]);
}


/*
==============
SplitNodePortals

Move or split the portals that bound node so that the node's
children have portals instead of node.
==============
*/
void SplitNodePortals (node_t *node)
{
	portal_t	*p, *next_portal, *new_portal;
	node_t		*f, *b, *other_node;
	int			side;
	plane_t		*plane;
	winding_t	*frontwinding, *backwinding;

	plane = &mapplanes[node->planenum];
	f = node->children[0];
	b = node->children[1];

	for (p = node->portals ; p ; p = next_portal)	
	{
		if (p->nodes[0] == node)
			side = 0;
		else if (p->nodes[1] == node)
			side = 1;
		else
			Error ("SplitNodePortals: mislinked portal");
		next_portal = p->next[side];

		other_node = p->nodes[!side];
		RemovePortalFromNode (p, p->nodes[0]);
		RemovePortalFromNode (p, p->nodes[1]);

//
// cut the portal into two portals, one on each side of the cut plane
//
		ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
			SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);

		if (frontwinding && WindingIsTiny(frontwinding))
		{
			if (!f->tinyportals)
				VectorCopy(frontwinding->p[0], f->referencepoint);
			f->tinyportals++;
			if (!other_node->tinyportals)
				VectorCopy(frontwinding->p[0], other_node->referencepoint);
			other_node->tinyportals++;

			FreeWinding (frontwinding);
			frontwinding = NULL;
			c_tinyportals++;
		}

		if (backwinding && WindingIsTiny(backwinding))
		{
			if (!b->tinyportals)
				VectorCopy(backwinding->p[0], b->referencepoint);
			b->tinyportals++;
			if (!other_node->tinyportals)
				VectorCopy(backwinding->p[0], other_node->referencepoint);
			other_node->tinyportals++;

			FreeWinding (backwinding);
			backwinding = NULL;
			c_tinyportals++;
		}

		if (!frontwinding && !backwinding)
		{	// tiny windings on both sides
			continue;
		}

		if (!frontwinding)
		{
			FreeWinding (backwinding);
			if (side == 0)
				AddPortalToNodes (p, b, other_node);
			else
				AddPortalToNodes (p, other_node, b);
			continue;
		}
		if (!backwinding)
		{
			FreeWinding (frontwinding);
			if (side == 0)
				AddPortalToNodes (p, f, other_node);
			else
				AddPortalToNodes (p, other_node, f);
			continue;
		}
		
	// the winding is split
		new_portal = AllocPortal ();

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