📄 mesh.c
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}
originalWidths[j+3] = originalWidths[j+1];
originalWidths[j+2] = originalWidths[j+1];
originalWidths[j+1] = originalWidths[j];
for ( i = 0 ; i < out.height ; i++ ) {
LerpDrawVert( &expand[i][j], &expand[i][j+1], &prev );
LerpDrawVert( &expand[i][j+1], &expand[i][j+2], &next );
LerpDrawVert( &prev, &next, &mid );
for ( k = out.width - 1 ; k > j + 3 ; k-- ) {
expand[i][k] = expand[i][k-2];
}
expand[i][j + 1] = prev;
expand[i][j + 2] = mid;
expand[i][j + 3] = next;
}
// back up and recheck this set again, it may need more subdivision
j -= 2;
}
// vertical subdivisions
for ( j = 0 ; j + 2 < out.height ; j += 2 ) {
// check subdivided midpoints against control points
for ( i = 0 ; i < out.width ; i++ ) {
for ( l = 0 ; l < 3 ; l++ ) {
prevxyz[l] = expand[j+1][i].xyz[l] - expand[j][i].xyz[l];
nextxyz[l] = expand[j+2][i].xyz[l] - expand[j+1][i].xyz[l];
midxyz[l] = (expand[j][i].xyz[l] + expand[j+1][i].xyz[l] * 2
+ expand[j+2][i].xyz[l] ) * 0.25;
}
// if the span length is too long, force a subdivision
if ( VectorLength( prevxyz ) > minLength
|| VectorLength( nextxyz ) > minLength ) {
break;
}
// see if this midpoint is off far enough to subdivide
VectorSubtract( expand[j+1][i].xyz, midxyz, delta );
len = VectorLength( delta );
if ( len > maxError ) {
break;
}
}
if ( out.height + 2 >= MAX_EXPANDED_AXIS ) {
break; // can't subdivide any more
}
if ( i == out.width ) {
continue; // didn't need subdivision
}
// insert two columns and replace the peak
out.height += 2;
for ( k = out.height - 1 ; k > j + 3 ; k-- ) {
originalHeights[k] = originalHeights[k-2];
}
originalHeights[j+3] = originalHeights[j+1];
originalHeights[j+2] = originalHeights[j+1];
originalHeights[j+1] = originalHeights[j];
for ( i = 0 ; i < out.width ; i++ ) {
LerpDrawVert( &expand[j][i], &expand[j+1][i], &prev );
LerpDrawVert( &expand[j+1][i], &expand[j+2][i], &next );
LerpDrawVert( &prev, &next, &mid );
for ( k = out.height - 1 ; k > j + 3 ; k-- ) {
expand[k][i] = expand[k-2][i];
}
expand[j+1][i] = prev;
expand[j+2][i] = mid;
expand[j+3][i] = next;
}
// back up and recheck this set again, it may need more subdivision
j -= 2;
}
// collapse the verts
out.verts = &expand[0][0];
for ( i = 1 ; i < out.height ; i++ ) {
memmove( &out.verts[i*out.width], expand[i], out.width * sizeof(drawVert_t) );
}
return CopyMesh(&out);
}
/*
================
ProjectPointOntoVector
================
*/
void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj )
{
vec3_t pVec, vec;
VectorSubtract( point, vStart, pVec );
VectorSubtract( vEnd, vStart, vec );
VectorNormalize( vec, vec );
// project onto the directional vector for this segment
VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
}
/*
================
RemoveLinearMeshColumsRows
================
*/
mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in ) {
int i, j, k;
float len, maxLength;
vec3_t proj, dir;
mesh_t out;
drawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
out.width = in->width;
out.height = in->height;
for ( i = 0 ; i < in->width ; i++ ) {
for ( j = 0 ; j < in->height ; j++ ) {
expand[j][i] = in->verts[j*in->width+i];
}
}
for ( j = 1 ; j < out.width - 1; j++ ) {
maxLength = 0;
for ( i = 0 ; i < out.height ; i++ ) {
ProjectPointOntoVector(expand[i][j].xyz, expand[i][j-1].xyz, expand[i][j+1].xyz, proj);
VectorSubtract(expand[i][j].xyz, proj, dir);
len = VectorLength(dir);
if (len > maxLength) {
maxLength = len;
}
}
if (maxLength < 0.1)
{
out.width--;
for ( i = 0 ; i < out.height ; i++ ) {
for (k = j; k < out.width; k++) {
expand[i][k] = expand[i][k+1];
}
}
for (k = j; k < out.width; k++) {
originalWidths[k] = originalWidths[k+1];
}
j--;
}
}
for ( j = 1 ; j < out.height - 1; j++ ) {
maxLength = 0;
for ( i = 0 ; i < out.width ; i++ ) {
ProjectPointOntoVector(expand[j][i].xyz, expand[j-1][i].xyz, expand[j+1][i].xyz, proj);
VectorSubtract(expand[j][i].xyz, proj, dir);
len = VectorLength(dir);
if (len > maxLength) {
maxLength = len;
}
}
if (maxLength < 0.1)
{
out.height--;
for ( i = 0 ; i < out.width ; i++ ) {
for (k = j; k < out.height; k++) {
expand[k][i] = expand[k+1][i];
}
}
for (k = j; k < out.height; k++) {
originalHeights[k] = originalHeights[k+1];
}
j--;
}
}
// collapse the verts
out.verts = &expand[0][0];
for ( i = 1 ; i < out.height ; i++ ) {
memmove( &out.verts[i*out.width], expand[i], out.width * sizeof(drawVert_t) );
}
return CopyMesh(&out);
}
/*
============
LerpDrawVertAmount
============
*/
void LerpDrawVertAmount( drawVert_t *a, drawVert_t *b, float amount, drawVert_t *out ) {
out->xyz[0] = a->xyz[0] + amount * (b->xyz[0] - a->xyz[0]);
out->xyz[1] = a->xyz[1] + amount * (b->xyz[1] - a->xyz[1]);
out->xyz[2] = a->xyz[2] + amount * (b->xyz[2] - a->xyz[2]);
out->st[0] = a->st[0] + amount * (b->st[0] - a->st[0]);
out->st[1] = a->st[1] + amount * (b->st[1] - a->st[1]);
out->lightmap[0] = a->lightmap[0] + amount * (b->lightmap[0] - a->lightmap[0]);
out->lightmap[1] = a->lightmap[1] + amount * (b->lightmap[1] - a->lightmap[1]);
out->color[0] = a->color[0] + amount * (b->color[0] - a->color[0]);
out->color[1] = a->color[1] + amount * (b->color[1] - a->color[1]);
out->color[2] = a->color[2] + amount * (b->color[2] - a->color[2]);
out->color[3] = a->color[3] + amount * (b->color[3] - a->color[3]);
out->normal[0] = a->normal[0] + amount * (b->normal[0] - a->normal[0]);
out->normal[1] = a->normal[1] + amount * (b->normal[1] - a->normal[1]);
out->normal[2] = a->normal[2] + amount * (b->normal[2] - a->normal[2]);
VectorNormalize(out->normal, out->normal);
}
/*
=================
SubdivideMeshQuads
=================
*/
mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]) {
int i, j, k, w, h, maxsubdivisions, subdivisions;
vec3_t dir;
float length, maxLength, amount;
mesh_t out;
drawVert_t expand[MAX_EXPANDED_AXIS][MAX_EXPANDED_AXIS];
out.width = in->width;
out.height = in->height;
for ( i = 0 ; i < in->width ; i++ ) {
for ( j = 0 ; j < in->height ; j++ ) {
expand[j][i] = in->verts[j*in->width+i];
}
}
if (maxsize > MAX_EXPANDED_AXIS)
Error("SubdivideMeshQuads: maxsize > MAX_EXPANDED_AXIS");
// horizontal subdivisions
maxsubdivisions = (maxsize - in->width) / (in->width - 1);
for ( w = 0, j = 0 ; w < in->width - 1; w++, j += subdivisions + 1) {
maxLength = 0;
for ( i = 0 ; i < out.height ; i++ ) {
VectorSubtract(expand[i][j+1].xyz, expand[i][j].xyz, dir);
length = VectorLength( dir );
if (length > maxLength) {
maxLength = length;
}
}
subdivisions = (int) (maxLength / minLength);
if (subdivisions > maxsubdivisions)
subdivisions = maxsubdivisions;
widthtable[w] = subdivisions + 1;
if (subdivisions <= 0)
continue;
out.width += subdivisions;
for ( k = out.width - 1; k >= j + subdivisions; k-- ) {
originalWidths[k] = originalWidths[k-subdivisions];
}
for (k = 1; k <= subdivisions; k++) {
originalWidths[j+k] = originalWidths[j];
}
for ( i = 0 ; i < out.height ; i++ ) {
for ( k = out.width - 1 ; k > j + subdivisions; k-- ) {
expand[i][k] = expand[i][k-subdivisions];
}
for (k = 1; k <= subdivisions; k++)
{
amount = (float) k / (subdivisions + 1);
LerpDrawVertAmount(&expand[i][j], &expand[i][j+subdivisions+1], amount, &expand[i][j+k]);
}
}
}
maxsubdivisions = (maxsize - in->height) / (in->height - 1);
for ( h = 0, j = 0 ; h < in->height - 1; h++, j += subdivisions + 1) {
maxLength = 0;
for ( i = 0 ; i < out.width ; i++ ) {
VectorSubtract(expand[j+1][i].xyz, expand[j][i].xyz, dir);
length = VectorLength( dir );
if (length > maxLength) {
maxLength = length;
}
}
subdivisions = (int) (maxLength / minLength);
if (subdivisions > maxsubdivisions)
subdivisions = maxsubdivisions;
heighttable[h] = subdivisions + 1;
if (subdivisions <= 0)
continue;
out.height += subdivisions;
for ( k = out.height - 1; k >= j + subdivisions; k-- ) {
originalHeights[k] = originalHeights[k-subdivisions];
}
for (k = 1; k <= subdivisions; k++) {
originalHeights[j+k] = originalHeights[j];
}
for ( i = 0 ; i < out.width ; i++ ) {
for ( k = out.height - 1 ; k > j + subdivisions; k-- ) {
expand[k][i] = expand[k-subdivisions][i];
}
for (k = 1; k <= subdivisions; k++)
{
amount = (float) k / (subdivisions + 1);
LerpDrawVertAmount(&expand[j][i], &expand[j+subdivisions+1][i], amount, &expand[j+k][i]);
}
}
}
// collapse the verts
out.verts = &expand[0][0];
for ( i = 1 ; i < out.height ; i++ ) {
memmove( &out.verts[i*out.width], expand[i], out.width * sizeof(drawVert_t) );
}
return CopyMesh(&out);
}
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