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📄 pakstuff.cpp

📁 quake3工具源码。包括生成bsp文件
💻 CPP
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		temp = *list;
		*list = (*list)->next;
		free(temp);
	}
}

DIRECTORY *FindPakDir(DIRECTORY *dir, char *name)
{
	DIRECTORY	*currentPtr;

	for(currentPtr = dir; currentPtr; currentPtr = currentPtr->next)
	{
		if(!stricmp(name, currentPtr->name))
		{
			return currentPtr;
		}
	}
	return NULL;
}


// LoadPK3FileList
// ---------------
//
// This gets passed a file mask which we want to remove as 
// we are only interested in the directory name and any given
// extension. Only handles explicit filenames or *.something
//
boolean LoadPK3FileList(FILELIST **filelist, const char *pattern)
{
  char cSearch[WORK_LEN];
	__ConvertDOSToUnixName( cSearch, pattern );
  char cPath[WORK_LEN];
  char cExt[WORK_LEN];
  char cFile[WORK_LEN];
  char cWork[WORK_LEN];
  __ExtractFilePath(pattern, cPath);
  __ExtractFileName(pattern, cFile);
  __ExtractFileExtension(pattern, cExt);
  const char *pCompare = (strnicmp(cFile, "*.", 2) == 0) ? cExt : cFile;
  strcpy(cWork, cPath);
  sprintf(cPath, "textures/%s", cWork);

  PK3List *p = g_PK3Files.Next();
  while (p != NULL)
  {
    // qualify the path
    PK3FileInfo *pKey = p->Ptr();
    if (strstr(pKey->m_pName, cPath) && strstr(pKey->m_pName, pCompare))
    {
      __ExtractFileName(pKey->m_pName, cWork); 
      AddToFileListAlphabetized(filelist, cWork, 0, 0, false);
    }
    p = p->Next();
  }
  return (*filelist) != NULL;
}

boolean GetPackFileList(FILELIST **filelist, char *pattern)
{
	char					*str1, *str2;
	int						i;
	DIRECTORY				*dummy = paktextures;
	FILELIST				*temp;

	if (!pakopen)
		return false;

  if (g_bPK3)
  {
    return LoadPK3FileList(filelist, pattern);
  }

	str1 = pattern;

	for(i = 0; pattern[i] != '\0'; i++)
	{
		if(pattern[i] == '\\')
			pattern[i] = '/';
	}

	while(strchr(str1, '/'))
	{
		str2 = strchr(str1, '/');
		*str2++ = '\0';
		dummy = FindPakDir(dummy, str1);
		if(!dummy)
			return false;
		str1 = str2;
	}
	for(temp = dummy->files; temp; temp=temp->next)
	{
	  AddToFileListAlphabetized(filelist, temp->filename, temp->offset, 0, false);
	}
	return true;
}

boolean GetPackTextureDirs(DIRLIST **dirlist)
{
	UInt16					i;
	char					buf[57];

	if (!pakopen)
		return 1;

  if (g_bPK3)
  {
    StrList *pl = g_PK3TexturePaths.Next();
    while (pl != NULL)
    {
      AddToDirListAlphabetized(dirlist, pl->Ref(), 0);
      pl = pl->Next();
    }
    return true;
  }

	for (i = 0; i < dirsize; i++)
	{
		if(!strnicmp(pakdirptr[i].name, "textures", 8))
		{
			strncpy(buf, &(pakdirptr[i].name[9]), 46);
			if(strchr(buf, '\\'))
	      	*strchr(buf, '\\') = '\0';
			else if(strchr(buf, '/'))
	      	*strchr(buf, '/') = '\0';
			else
	      	buf[56] = '\0';

			if(strchr(buf, '.'))
				continue;

			AddToDirListAlphabetized(dirlist, buf, 0);
		}
	}
	return true;
}

boolean AddToDirListAlphabetized(DIRLIST **list, char *dirname, int from)
{
	DIRLIST	*currentPtr, *previousPtr, *newPtr;

	strlwr(dirname);
	for(currentPtr = *list; currentPtr; currentPtr = currentPtr->next)
	{
		if(!stricmp(dirname, currentPtr->dirname))
		{
			return false;
		}
	}
	previousPtr = NULL;
	currentPtr = *list;

	if((newPtr = (DIRLIST *)__qmalloc(sizeof(DIRLIST))) == NULL)
		return false;

	strcpy(newPtr->dirname, dirname);
	newPtr->from = from;

	while(currentPtr != NULL && stricmp(dirname, currentPtr->dirname) > 0)
	{
		previousPtr = currentPtr;
		currentPtr = currentPtr->next;
	} //End while
	if(previousPtr == NULL)
	{
		newPtr->next = *list;
		*list = newPtr;
	} //End if
	else
	{
		previousPtr->next = newPtr;
		newPtr->next = currentPtr;
	} //End else
	return true;
}

boolean AddToFileListAlphabetized(FILELIST **list, char *filename, UInt32 offset, UInt32 size, boolean dirs)
{
	FILELIST	*currentPtr, *previousPtr, *newPtr;

	for(currentPtr = *list; currentPtr; currentPtr = currentPtr->next)
	{
		if(!stricmp(filename, currentPtr->filename))
		{
			return false;
		}
	}
	previousPtr = NULL;
	currentPtr = *list;

	if((newPtr = (FILELIST *)__qmalloc(sizeof(FILELIST))) == NULL)
		return false;

	strcpy(newPtr->filename, filename);
	newPtr->offset = offset;
	newPtr->size = size;

	while(currentPtr != NULL && stricmp(filename, currentPtr->filename) > 0)
	{
		previousPtr = currentPtr;
		currentPtr = currentPtr->next;
	} //End while
	if(previousPtr == NULL)
	{
		newPtr->next = *list;
		*list = newPtr;
	} //End if
	else
	{
		previousPtr->next = newPtr;
		newPtr->next = currentPtr;
	} //End else
	return true;
}

boolean PakLoadFile(const char *filename, void **bufferptr)
{
	FILELIST	*p = NULL;
	DIRECTORY	*dummy;
	void		*buffer;
	char		*str1, *str2;

	if(!pakopen)
		return false;

  Str str(filename);
  __ConvertDOSToUnixName(str, str);

	dummy = paktextures;
	str1 = str;

	while(strchr(str1, '/'))
	{
		str2 = strchr(str1, '/');
		*str2++ = '\0';
		dummy = FindPakDir(dummy, str1);
		if(!dummy)
			return false;
		str1 = str2;
	}

  // FIXME: add error handling routines
	for(p = dummy->files; p; p = p->next)
	{
		if(!stricmp(str1, p->filename))
		{
			if (fseek(pakfile[m_nPAKIndex], p->offset, SEEK_SET) < 0)
			{
				//Sys_Printf("Unexpected EOF in pakfile\n");
				return false;
			}
			if((buffer = __qmalloc(p->size+5)) == NULL)
				//Error("Could not allocate memory");
	
			if(fread(buffer, 1, p->size, pakfile[m_nPAKIndex]) != p->size)
			{
				//Sys_Printf("Error reading %s from pak\n", str1);
				free(buffer);
				return false;
			}
			*bufferptr = buffer;
			return true;
		}
	}
	return false;
}

int PakLoadAnyFile(const char *filename, void **bufferptr)
{
  char cWork[WORK_LEN];
  if (g_bPK3)
  {
    PK3FileInfo *pInfo;
    Str strKey;
    // need to lookup the file without the base/texture path on it
    Str strBase(g_strBasePath);
    AddSlash(strBase);
    __ConvertDOSToUnixName(cWork, strBase);
    Str strFile(filename);
    __ConvertDOSToUnixName(strFile, strFile);
    strFile.MakeLower();
    strlwr(cWork);
    FindReplace(strFile, cWork, "");

    PK3FileInfo infoFind;
    infoFind.m_pName = __StrDup(strFile.GetBuffer());
    PK3List *pList = g_PK3Files.Find(&infoFind);
    if (pList)
    {
      pInfo = pList->Ptr();
      memcpy(pInfo->m_zFile, &pInfo->m_zInfo, sizeof(unz_s));
      if (unzOpenCurrentFile(pInfo->m_zFile) == UNZ_OK)
      {
        void *buffer = __qblockmalloc(pInfo->m_lSize+1);
        int n = unzReadCurrentFile(pInfo->m_zFile , buffer, pInfo->m_lSize);
        *bufferptr = buffer;
        unzCloseCurrentFile(pInfo->m_zFile);
        return n;
      }
    }
#ifdef LOG_PAKFAIL
    sprintf(cWork, "PAK failed on %s\n", filename);
    g_LogFile.Log(cWork);
#endif
    return -1;
  }

	for (int i = 0; i < dirsize; i++)
	{
		if(!stricmp(filename, pakdirptr[i].name))
		{
			if (fseek(pakfile[m_nPAKIndex], pakdirptr[i].offset, SEEK_SET) >= 0)
      {
	      void *buffer = __qmalloc (pakdirptr[i].size+1);
	      ((char *)buffer)[pakdirptr[i].size] = 0;
			  if (fread(buffer, 1, pakdirptr[i].size, pakfile[m_nPAKIndex]) == pakdirptr[i].size)
        {
          *bufferptr = buffer;
          return pakdirptr[i].size;
        }
      }
		}
	}
#ifdef LOG_PAKFAIL
    sprintf(cWork, "PAK failed on %s\n", filename);
    g_LogFile.Log(cWork);
#endif
  return -1;
}



DIRECTORY *AddPakDir(DIRECTORY **dir, char *name)
{
	DIRECTORY	*currentPtr, *previousPtr, *newPtr;

	for(currentPtr = *dir; currentPtr; currentPtr = currentPtr->next)
	{
		if(!stricmp(name, currentPtr->name))
		{
			return currentPtr;
		}
	}
	previousPtr = NULL;
	currentPtr = *dir;

	if((newPtr = (DIRECTORY *)__qmalloc(sizeof(DIRECTORY))) == NULL)
		return NULL;

	strcpy(newPtr->name, name);
	newPtr->files = NULL;

	while(currentPtr != NULL && stricmp(name, currentPtr->name) > 0)
	{
		previousPtr = currentPtr;
		currentPtr = currentPtr->next;
	}
	if(previousPtr == NULL)
	{
		newPtr->next = *dir;
		*dir = newPtr;
	}
	else
	{
		previousPtr->next = newPtr;
		newPtr->next = currentPtr;
	}
	return newPtr;
}


// OpenPK3
// -------
// Opens a PK3 ( or zip ) file and creates a list of filenames
// and zip info structures
// 
boolean OpenPK3(const char *filename)
{
  char cFilename[WORK_LEN];
  char cName[WORK_LEN];
  char cWork[WORK_LEN];
  unz_file_info zInfo;
  unzFile *zFile = new unzFile(unzOpen(filename));
  g_zFiles.Add(zFile);
  if (zFile != NULL)
  {
    int nStatus = unzGoToFirstFile(*zFile);
    while (nStatus == UNZ_OK)
    {
      cFilename[0] = '\0';
      unzGetCurrentFileInfo(*zFile, &zInfo, cFilename, WORK_LEN, NULL, 0, NULL, 0);
      strlwr(cFilename);
    	__ConvertDOSToUnixName( cWork, cFilename);
      if (strstr(cWork, ".") != NULL)
      {
        PK3FileInfo *pInfo = new PK3FileInfo();
        pInfo->m_pName = __StrDup(cWork);
        memcpy(&pInfo->m_zInfo, (unz_s*)*zFile, sizeof(unz_s));
        pInfo->m_lSize = zInfo.uncompressed_size;
        pInfo->m_zFile = *zFile;
        g_PK3Files.Add(pInfo);
      }
      char *p = strstr(cFilename, TEXTURE_PATH);
      if (p != NULL)
      {
        // FIXME: path differences per os ?
        // catch solo directory entry
        if (strlen(p) > strlen(TEXTURE_PATH) + 1)
        {
          // skip textures + path seperator
          p += strlen(TEXTURE_PATH) + 1;
          int nEnd = strcspn(p, PATH_SEPERATORS);
          strncpy(cName, p, nEnd);
          cName[nEnd] = '\0';

          boolean bFound = false;
          StrList *pl = g_PK3TexturePaths.Next();
          while (pl != NULL)
          {
            if (strcmpi(pl->Ref(), cName) == 0)
            {
              // already have this, continue
              bFound = true;
              break;
            }
            pl = pl->Next();
          }
          if (!bFound)
          {
            g_PK3TexturePaths.Add(new Str(cName));
          }
        }
      }
      nStatus = unzGoToNextFile(*zFile);
    }
  }
  return (zFile != NULL);
}

void closePK3(unzFile zf)
{
  unzClose(zf);
}

void OpenPakFile(const char *filename)
{
	int			i;
	char		*str1, *str2;
	DIRECTORY	*dummy;

	if(!pakopen)
		paktextures = NULL;

	HavePakColormap = false;

  Str strTest(filename);
  strTest.MakeLower();
  if (strTest.Find("pk3") >= 0 || strTest.Find("zip") >= 0)
  {
    pakopen = g_bPK3 = OpenPK3(filename);
    return;
  }


	if((pakfile[m_nPAKIndex] = OpenFileReadMagic(filename, &f_type)) == NULL)
	{
    //FIXME: error routine
		//Sys_Printf("ERROR: Could not open %s", filename);
		return;
	}
	if(f_type != FTYPE_PACK)
	{
		//Sys_Printf("ERROR: %s is not a valid pack file", filename);
		if(f_type != FTYPE_ERROR)
			fclose(pakfile[m_nPAKIndex]);
		return;
	}
	pakdirptr = ReadPACKDirectory(pakfile[m_nPAKIndex], 0, &dirsize);
	if (pakdirptr == NULL)
	{
		//Sys_Printf("ERROR: Could not read pack directory", filename);
		fclose(pakfile[m_nPAKIndex]);
		return;
	}
	if (dirsize == 0)
	{
		fclose(pakfile[m_nPAKIndex]);
		return;
	}
	for (i = 0; i < dirsize; i++)
	{
		if(!strnicmp("textures/", pakdirptr[i].name, 9))
		{
			dummy = paktextures;
			str1 = pakdirptr[i].name+9;
			while(strchr(str1, '/'))
			{
				str2 = strchr(str1, '/');
				*str2++ = '\0';
					dummy = AddPakDir(dummy==paktextures?&paktextures:&dummy, str1);
				str1 = str2;
			}

			AddToFileListAlphabetized(&(dummy->files), str1, pakdirptr[i].offset, pakdirptr[i].size, true);
		}
		else if(!strnicmp("pics/colormap.pcx", pakdirptr[i].name, 17))
		{
			HavePakColormap = true;
			PakColormapOffset = pakdirptr[i].offset;
			PakColormapSize = pakdirptr[i].size;
		}
	}
	pakopen = true;

}

void ClearPaKDir(DIRECTORY **dir)
{
	DIRECTORY	*d1 = *dir, *d2;

	while(d1)
	{
		ClearFileList(&(d1->files));
		d2 = d1;
		d1 = d1->next;
		free(d2);
	}
}

void CleanUpPakDirs()
{
  ClearPaKDir(&paktextures);
  paktextures = NULL;
  dirhead = NULL;
  g_PK3TexturePaths.RemoveAll();
  g_PK3Files.RemoveAll();
}

void ClosePakFile(void)
{
	if(pakopen)
  {
    if (g_bPK3)
    {
      ZFileList *p = g_zFiles.Next();
      while (p != NULL)
      {
        unzFile uz = p->Ref();
        closePK3(uz);
        p = p->Next();
      }
    }
    else
    {
      fclose(pakfile[m_nPAKIndex]);
    }
  }
	pakopen = false;
  CleanUpPakDirs();
}


void WINAPI InitPakFile(const char * pBasePath, const char *pName)
{
  m_nPAKIndex = 0;
  pakopen = false;
	paktextures = NULL;
  strcpy(g_strBasePath, pBasePath);
  if (pName == NULL)
  {
    char cWork[WORK_LEN];
	  Str strPath(pBasePath);
    AddSlash(strPath);
  	strPath += "*.pk3";
  	bool bGo = true;
	  struct _finddata_t fileinfo;
  	int handle = _findfirst (strPath, &fileinfo);
	  if (handle != -1)
  	{
	  	do
		  {
        sprintf(cWork, "%s\\%s", pBasePath, fileinfo.name);
        OpenPakFile(cWork);
		  } while (_findnext( handle, &fileinfo ) != -1);
	    _findclose (handle);
    }
	}
  else
  {
	  OpenPakFile(pName);
  }
}

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