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📄 g_local.h

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//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/g_local.h                        $
// $Revision:: 98                                                             $
//   $Author:: Jimdose                                                        $
//     $Date:: 11/10/98 5:51p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/g_local.h                             $
// 
// 98    11/10/98 5:51p Jimdose
// disabled exporting symbols from the dll
// 
// 97    11/10/98 4:34p Jimdose
// added clearsavegames to level
// 
// 96    11/08/98 10:47p Jimdose
// moved earthquake to level struct
// 
// 95    11/06/98 5:18p Jimdose
// added missionfailed and missionfailedtime to level vars
// when a mission has failed or the player is dead in single player, the game
// code immediately shows the loadmenu, preventing them from letting the game
// continue running if they exit the menu
// 
// 94    10/27/98 9:46p Aldie
// Changed training cvar to level.training
// 
// 93    10/26/98 2:16p Aldie
// Added AirClamp
// 
// 92    10/25/98 11:49p Jimdose
// added EXPORT_TEMPLATE
// moved playerfrozen to level
// 
// 91    10/25/98 6:26p Markd
// Added in no_jc abililty
// 
// 90    10/24/98 2:18p Markd
// Added stufftext service
// 
// 89    10/19/98 9:52p Jimdose
// changed slime variables to lightvolume
// 
// 88    10/10/98 1:33a Jimdose
// moved include of g_utils.h to be before g_spawn.h
// 
// 87    10/08/98 12:38a Jimdose
// Made savegames work
// 
// 86    9/30/98 5:39p Aldie
// Added showinfo command
// 
// 85    9/27/98 6:28p Aldie
// Added water, slime, and lava colors to worldspawn
// 
// 84    9/19/98 5:01p Markd
// took out current_music and fallback_music
// 
// 83    9/10/98 8:34p Markd
// Removed hidestats and drawoverlay from level variables
// 
// 82    9/07/98 8:29p Markd
// Added fullmins fullmaxs and fullradius
// 
// 81    9/02/98 7:48p Aldie
// Added ValidPlayerModels list
// 
// 80    8/29/98 9:52p Jimdose
// General cleanup of g_local.h
// got rid of unused variables and macros
// moved prototypes to their appropriate headers
// 
// 79    8/28/98 3:46p Markd
// Added centroid to edict_s
// 
// 78    8/27/98 9:06p Jimdose
// Moved some prototypes that didn't belong here to g_utils.h
// Made STEPSIZE global
// 
// 77    8/27/98 2:31p Aldie
// Added adrenaline flags
// 
// 76    8/25/98 7:47p Jimdose
// Added gravaxis to SelectSpawnPoint
// 
// 75    8/21/98 5:26p Markd
// Added sv_precache and cl_precache 
// 
// 74    8/19/98 8:50p Aldie
// Changed MOD to enumerated type
// 
// 73    8/17/98 7:43p Markd
// Added MOD_LAVA and MOD_SLIME
// 
// 72    8/17/98 4:35p Markd
// Added cinematic variable
// 
// 71    8/14/98 8:14p Aldie
// Added generic overlay system
// 
// 70    8/08/98 8:24p Markd
// Added MOD_THROWOBJECT
// 
// 69    8/07/98 6:01p Aldie
// Added frag credits for falling damage
// 
// 68    8/04/98 6:06p Aldie
// Relocated SPAWNFLAG_DETAIL
// 
// 67    8/03/98 7:53p Jimdose
// Added G_DrawDebugNumber
// 
// 66    8/03/98 7:36p Markd
// Added MOD_DEBRIS
// 
// 65    8/02/98 9:00p Markd
// Merged code 3.17
// 
// 64    7/24/98 6:19p Aldie
// enable and disable huds and dialog checking
// 
// 63    7/23/98 2:32p Aldie
// Made speed of rocket a tweak cvar
// 
// 62    7/21/98 10:05p Markd
// Added FL_DIE_EXPLODE
// 
// 61    7/21/98 9:06p Markd
// Added current_mood and fallback_mood
// 
// 60    7/21/98 1:10p Aldie
// Added meansofdeath to obituaries
// 
// 59    7/18/98 5:08p Aldie
// Added showdamage
// 
// 58    7/17/98 7:58p Markd
// Added radius to G_FullTrace
// 
// 57    7/15/98 9:59p Markd
// Added FL_SHIELDS
// 
// 56    7/13/98 5:01p Aldie
// Added dead player bodies with gibbing
// 
// 55    7/09/98 10:38p Aldie
// Moved body parts to game
// 
// 54    7/08/98 12:58p Jimdose
// made developer cvar global
// 
// 53    7/03/98 12:02p Aldie
// Updated client persistent data
// 
// 52    7/02/98 2:34p Aldie
// Mission computer
// 
// 51    6/23/98 9:55p Jimdose
// Fixed infinite loop bug in G_RunFrame
// 
// 50    6/15/98 10:07p Jimdose
// Added G_FullTrace
// 
// 49    6/08/98 11:42a Aldie
// Added MOVETYPE_SLIDE
// 
// 48    5/27/98 5:28a Aldie
// Added sv_gibs
// 
// 47    5/27/98 5:04a Aldie
// Added queue for bloodsplats
// 
// 46    5/25/98 6:52a Aldie
// Added maxbulletholes
// 
// 45    5/24/98 4:48p Jimdose
// Made char *'s const
// 
// 44    5/23/98 12:53p Aldie
// Updated surfaces networking.
// 
// 43    5/20/98 7:17p Markd
// Added G_DebugBBox
// 
// 42    5/20/98 11:12a Markd
// removed char * dependency
// 
// 41    5/14/98 10:21p Jimdose
// Added G_NextEntity
// Made G_MoveStep return extended failure information
// 
// 40    5/13/98 4:47p Aldie
// Update damage surfaces
// 
// 39    5/12/98 7:07p Markd
// Put in development spawnflag
// 
// 38    5/11/98 5:53p Markd
// Added FL_DIE_GIBS
// 
// 37    5/08/98 7:01p Markd
// Added FL_DARKEN flag
// 
// 36    5/05/98 2:49p Jimdose
// removed kick_angles, kick_origin, v_dmg_roll, v_dmg_pitch, v_dmg_time,
// fall_time, fall_value, damage_alpha, bonus_alpha, damage_blend, v_angle,
// bobtime, oldviewangles, and oldvelocity from gclient_t.  Most are moved into
// Player class.
// 
// 35    5/05/98 2:41p Aldie
// added server side surface states
// 
// 34    5/03/98 4:44p Jimdose
// added line drawing utility functions similar to opengl
// 
// 33    5/02/98 8:46p Markd
// Changed gamedir from Basesin1 to BASE
// 
// 32    5/01/98 5:08p Jimdose
// added prototype for world as an Entity *.  This points to the entity created
// by WorldSpawn
// 
// 31    4/30/98 9:24p Jimdose
// Changed use of string to str class
// 
// 30    4/30/98 4:48p Aldie
// Server side console states
// 
// 29    4/28/98 7:00p Aldie
// Added sever side console buffer
// 
// 28    4/27/98 3:21p Jimdose
// Added DebugLines
// 
// 27    4/27/98 1:51p Aldie
// Added server side console states.
// 
// 26    4/16/98 2:09p Jimdose
// Removed navigation_numbeacons
// 
// 25    4/10/98 4:57p Jimdose
// added spawntime to edict
// 
// 24    4/10/98 1:24a Markd
// Added new FL_ flags for sparks, blood, tesselation, blastmarks and
// die_tesselation
// 
// 23    4/07/98 3:49p Aldie
// Added zooming crosshair
// 
// 22    4/04/98 6:14p Jimdose
// Added G_GetNameForSurface
// 
// 21    4/02/98 4:51p Jimdose
// Added stats and deathmatch scoreboard
// 
// 20    3/30/98 10:43p Jimdose
// Added G_Movestep
// 
// 19    3/28/98 4:36p Jimdose
// Added deathmatch starts
// 
// 18    3/27/98 5:39p Jimdose
// Made BeginIntermission accept a string instead of an edict
// 
// 17    3/26/98 8:15p Jimdose
// Added coop variable
// Removed unused structures and prototypes
// Added prototypes of game interface functions
// 
// 16    3/24/98 5:03p Jimdose
// Included listener.h in place of g_event.h
// 
// 15    3/24/98 4:30p Aldie
// New svc commands for consoles.
// 
// 14    3/23/98 1:33p Jimdose
// Revamped event and command system
// 
// 13    3/11/98 7:38p Markd
// Added current_viewthing
// 
// 12    3/04/98 8:00p Aldie
// More support for damage surfaces.
// 

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