📄 mutanthands.h
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//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/mutanthands.h $
// $Revision:: 5 $
// $Author:: Markd $
// $Date:: 9/22/98 12:49p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/mutanthands.h $
//
// 5 9/22/98 12:49p Markd
// Put in archive and unarchive functions
//
// 4 6/10/98 10:02p Markd
// made mutant hands subclass of fists
//
// 3 5/16/98 5:00p Markd
// Added flip variable
//
// 2 5/11/98 11:25a Markd
// First time
//
// 1 5/11/98 10:18a Markd
//
// 1 5/11/98 9:55a Markd
//
// DESCRIPTION:
// Mutant Hands
//
#ifndef __MUTANTHANDS_H__
#define __MUTANTHANDS_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "fists.h"
class EXPORT_FROM_DLL MutantHands : public Fists
{
public:
CLASS_PROTOTYPE( MutantHands );
MutantHands::MutantHands();
};
#endif /* MutantHands.h */
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