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📄 player.cpp

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//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/player.cpp                       $
// $Revision:: 422                                                            $
//   $Author:: Jimdose                                                        $
//     $Date:: 2/16/99 8:38p                                                  $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/player.cpp                            $
// 
// 422   2/16/99 8:38p Jimdose
// moved sin arcade comm stuff to client
// 
// 421   1/29/99 6:14p Jimdose
// added 2015 changes
// 
// 420   1/27/99 5:15p Jimdose
// Fixed no weapon bug in arcade mode deathmatch
// 
// 419   12/18/98 11:03p Jimdose
// removed include of qcommon.h
// 
// 418   12/16/98 5:42p Jimdose
// fixed a bunch of respawn issues for Sin Arcade
// 
// 417   12/16/98 12:41a Jimdose
// Killed no longer deletes player's weapon in training mode 2 (arcade)
// 
// 416   12/14/98 8:17p Aldie
// Took out #if 0
// 
// 415   12/14/98 8:07p Aldie
// Temporarily remove arcade stuff
// 
// 414   12/14/98 6:53p Aldie
// Added some stuff for arcade when death occurs
// 
// 413   12/14/98 6:03p Jimdose
// made GodCheat allow a value to set it on of off
// 
// 412   11/18/98 3:47a Aldie
// Fix for mutants and inventory items showing up in inventory
// 
// 411   11/18/98 3:02a Jimdose
// made mutant mode stay across levels
// 
// 410   11/17/98 6:54p Aldie
// Don't do spawn particles for training
// 
// 409   11/17/98 3:48a Jimdose
// gravpaths no longer pull you during waterjumps
// 
// 408   11/16/98 9:05p Markd
// don't do flash blend if hit by MOD_FISTS
// 
// 407   11/16/98 8:29p Jimdose
// added CheckWater
// 
// 406   11/16/98 7:45p Markd
// made take, only take a certain amount
// 
// 405   11/16/98 4:37a Markd
// don't set angles if player is frozen
// 
// 404   11/16/98 12:42a Aldie
// spidermine camera
// 
// 403   11/15/98 8:43p Markd
// Fixed third person crosshair issues and gravity axis and zooming
// 
// 402   11/15/98 3:55a Markd
// fixed weapon visible in vehicles
// 
// 401   11/14/98 7:57p Markd
// always reload when pressing use
// 
// 400   11/14/98 2:52a Markd
// put in RF_DONTDRAW support on weapons
// 
// 399   11/14/98 2:54a Aldie
// Added InitSkin to preserve custom skins in single player
// 
// 398   11/13/98 11:02p Jimdose
// made fov persistant across levels and after zooming in and out
// 
// 397   11/13/98 10:42p Aldie
// Free inventory of type when a take item is issued by the script
// 
// 396   11/13/98 7:13p Jimdose
// health is now set to 1 if it's less than 1 when changing or entering levels
// 
// 395   11/13/98 2:37a Aldie
// Fixed pain event to play sound and flash within bounds
// 
// 394   11/11/98 11:12p Aldie
// Added custom gibbing
// 
// 393   11/10/98 3:57p Jimdose
// fixed bug where player enters vehicle crouched and the view hieght is too
// low
// 
// 392   11/09/98 3:31a Markd
// PM_trace should check for godmode
// 
// 391   11/09/98 1:43a Markd
// put in falling protection for landing on ladder
// 
// 390   11/09/98 12:55a Jimdose
// added sv_footsteps cvar so that server admins can turn footsteps off
// completely
// 
// 389   11/08/98 10:48p Jimdose
// moved earthquake to level struct
// 
// 388   11/08/98 8:29p Aldie
// Fix for some console bugs when moving while using them
// 
// 387   11/07/98 10:46p Markd
// Fixed music stuff
// 
// 386   11/07/98 10:15p Markd
// put in forcemusic support
// 
// 385   11/07/98 10:00p Jimdose
// Made spawn and actor commands work with model names
// 
// 384   11/07/98 8:01p Markd
// Added in damage_since_pain, fixed some camera stuff
// 
// 383   11/07/98 5:29p Aldie
// Drop inventory in coop
// 
// 382   11/07/98 5:27p Aldie
// Fixed coop death bug
// 
// 381   11/07/98 4:39p Markd
// fixed music stuff
// 
// 380   11/07/98 3:34p Markd
// reset music when coming back from action
// 
// 379   11/06/98 10:09p Aldie
// Moved has_thought to constructor
// 
// 378   11/06/98 9:38p Aldie
// Moved waitforplayer stuff to the think function
// 
// 377   11/06/98 5:17p Jimdose
// added missionfailed and missionfailedtime to level vars
// when a mission has failed or the player is dead in single player, the game
// code immediately shows the loadmenu, preventing them from letting the game
// continue running if they exit the menu
// 
// 376   11/05/98 2:06a Markd
// changed the way music works a bit, so that action would override anything
// else
// 
// 375   10/27/98 9:46p Aldie
// Changed training cvar to level.training
// 
// 374   10/27/98 5:10p Aldie
// Fixed take "all" for fists and spidermine
// 
// 373   10/26/98 10:32p Aldie
// If onladder, don't get affected by gravitypaths
// 
// 372   10/26/98 9:53p Markd
// Moved GotKill around, added gibfest sound
// 
// 371   10/26/98 8:12p Aldie
// Fixed some weapon bugs with detaching from owner when removing
// 
// 370   10/26/98 5:37p Markd
// expanded whatis functionality
// 
// 369   10/26/98 4:30p Aldie
// Changed airtime default to 20
// 
// 368   10/26/98 2:17p Aldie
// Added AirClamp
// 
// 367   10/26/98 2:18a Aldie
// Added FL_OXYGEN
// 
// 366   10/26/98 12:28a Markd
// put in no jc support
// 
// 365   10/25/98 11:55p Jimdose
// moved playerfrozen from game to level
// 
// 364   10/25/98 10:15p Aldie
// Added training cvar
// 
// 363   10/25/98 1:51a Aldie
// Bulletproof the floating inventory code
// 
// 362   10/24/98 6:39p Markd
// Added in more dialog based on Blade killing things
// 
// 361   10/24/98 6:21p Aldie
// Fixed spidermine error...
// 
// 360   10/24/98 5:44p Markd
// Added killent, removent, killclass removeclass and added parameters to
// whatis
// 
// 359   10/24/98 3:17p Aldie
// Take out gibs for parent mode
// 
// 358   10/24/98 3:14p Aldie
// Addec check for silencer, removed blood checks
// 
// 357   10/24/98 2:17p Markd
// Put in JC saying blade was dead
// 
// 356   10/24/98 4:05a Markd
// fixed zoomed in in a vehicle
// 
// 355   10/24/98 12:42a Markd
// changed origins to worldorigins where appropriate
// 
// 354   10/22/98 9:28p Aldie
// Added support for deathgib animations
// 
// 353   10/22/98 5:19p Aldie
// Fixed crash of using Powerups
// 
// 352   10/22/98 5:04p Markd
// Blade will no longer taunt deaths of civilians or inanimate objects
// 
// 351   10/22/98 4:21p Aldie
// Fixed spidermine and fov changing
// 
// 350   10/22/98 2:39a Jimdose
// player no longer does crouching bob when in water
// 
// 349   10/21/98 10:58p Jimdose
// Made TouchStuff not touch the world
// 
// 348   10/21/98 5:28p Aldie
// Added a setskin command
// 
// 347   10/21/98 1:45a Aldie
// Fixed silencer clearing out, updated gib test function
// 
// 346   10/20/98 10:29p Jimdose
// Restore crosshair when respawning in 3rd person
// 
// 345   10/20/98 7:42p Markd
// fixed weapons in vehicles
// 
// 344   10/20/98 5:22p Aldie
// Added die_gibs flag
// 
// 343   10/19/98 9:53p Jimdose
// Added blend for lightvolume
// changed slime variables to lightvolume
// 
// 342   10/19/98 5:29p Aldie
// Increased air time to 20
// 
// 341   10/19/98 12:07a Jimdose
// made all code use fast checks for inheritance (no text lookups when
// possible)
// isSubclassOf no longer requires ::_classinfo()
// 
// 340   10/18/98 10:55p Aldie
// Added check for useless body removal on bodies that you don't need anything
// from
// 
// 339   10/18/98 9:01p Markd
// Added ShowWeapon support for vehicles and zooming in on vehicles
// 
// 338   10/18/98 1:31a Aldie
// Added some more stuff to whatis command
// 
// 337   10/17/98 12:23a Jimdose
// don't load persistant data during deathmatch
// 
// 336   10/16/98 2:27a Jimdose
// Added Endlevel
// saved godmode and notarget on level change
// made cameras work cross level and in savegames
// 
// 335   10/16/98 2:18a Aldie
// Took out mutant movement when in single player mutant mode
// 
// 334   10/14/98 10:58p Jimdose
// player now archives fov, viewmode, and skin damage
// 
// 333   10/14/98 6:29p Markd
// Put in STAT_EXITSIGN
// 
// 332   10/14/98 5:34p Aldie
// Mutant stuff
// 
// 331   10/14/98 1:19a Jimdose
// Got cross-level persistant info working
// 
// 330   10/12/98 8:54p Aldie
// Process player killed events
// 
// 329   10/12/98 8:44p Jimdose
// Rewrote init function
// started adding persistant functions
// 
// 328   10/12/98 12:59p Markd
// Fixed vehicle entering which messed up intro
// 
// 327   10/11/98 9:03p Aldie
// Updated Killed to clear mutant status
// 
// 326   10/11/98 7:40p Aldie
// Mutate and restore commands for Richard
// 
// 325   10/11/98 5:46p Aldie
// Obituaries
// 
// 324   10/11/98 5:33p Aldie
// Fix a couple init bugs
// 
// 323   10/11/98 12:02a Aldie
// Adrenaline effects
// 
// 322   10/10/98 9:58p Aldie
// Fixed mutant mode bug and changed alpha for PODD.
// 
// 321   10/10/98 9:14p Aldie
// Death message and fix camera in spidermines
// 
// 320   10/10/98 5:58p Aldie
// More quantumdestab fixes
// 
// 319   10/09/98 8:59p Aldie
// Moved oxygen to player
// 
// 318   10/09/98 4:54p Markd
// Replaced misc script code with ExecuteThread
// 
// 317   10/09/98 2:06a Aldie
// Updated DMFLAGS
// 
// 316   10/08/98 7:24p Markd
// changed vehicle movetype from noclip to vehicle
// 
// 315   10/07/98 11:57p Jimdose
// Added SetDeltaAngles
// Moved old_pmove out of client
// Moved PlayerFrozen to game
// Init isn't called until client enters game
// Got rid of MonsterGoal
// 
// 314   10/03/98 1:09p Aldie
// Fix a bug with flashcolor
// 
// 313   10/02/98 7:19p Aldie
// Added flash color to do blinding flashes
// 
// 312   9/30/98 11:22p Markd
// Changed taunts from volume 2 to volume 1
// 
// 311   9/30/98 11:11p Markd
// Limited fov in deathmatch
// 
// 310   9/30/98 5:39p Aldie
// Added showinfo command
// 
// 309   9/30/98 3:42p Markd
// put in bulletproofing for start thread functions
// 
// 308   9/30/98 1:25p Aldie
// Gib on ion destruct
// 
// 307   9/29/98 5:34p Aldie
// Moved gravity nodes to it's own function to fix goddam compiler bug
// 
// 306   9/29/98 2:59p Markd
// tried reformatting gravpath stuff
// 
// 305   9/29/98 2:12p Aldie
// Trying to fix grav release bug
// 
// 304   9/28/98 5:51p Markd
// 
// 303   9/28/98 4:34p Markd
// added "player_in_vehicle" variable for scripting
// 
// 302   9/28/98 4:07p Aldie
// Added oxygen powerup
// 
// 301   9/27/98 6:28p Aldie
// Added water, slime, and lava colors to worldspawn
// 
// 300   9/26/98 4:45p Aldie
// Added mutant mode
// 
// 299   9/24/98 1:48a Markd
// Made taunts double volume
// 
// 298   9/23/98 10:08p Aldie
// Gib on a ION_DESTRUCT
// 
// 297   9/22/98 8:10p Aldie
// Initialize some variables causing head bobbing
// 
// 296   9/22/98 5:19p Markd
// Put in new consolidated gib function
// 
// 295   9/22/98 3:27p Markd
// Took out old variable
// 
// 294   9/22/98 3:21p Markd
// put in parentmode lockout for blood and gibs
// 
// 293   9/22/98 2:42p Aldie
// Fixed health ticking below 100 when over 100 in prethink
// 
// 292   9/22/98 12:14p Aldie
// Added sentientFrozen and exit consoles when you take pain.
// 
// 291   9/21/98 1:34a Aldie
// Only do obits in deathmatch
// 
// 290   9/20/98 5:11p Aldie
// Fixed a crash with the "give" command
// 
// 289   9/19/98 4:47p Markd
// fixed music stuff and added actionincrement to weapons
// 
// 288   9/18/98 10:58p Jimdose
// Added spawnactor and actorinfo
// 
// 287   9/17/98 8:02p Jimdose
// Removed blending for underwater
// 
// 286   9/17/98 1:48p Markd
// Fixed swimmin animations
// 
// 285   9/16/98 8:58p Aldie
// Added ability to do a hold down weapon charge
// 
// 284   9/16/98 3:13p Aldie
// Initialize poweruptype 
// 
// 283   9/14/98 4:15p Markd
// zero out velocity when entering vehicles
// 
// 282   9/12/98 12:13a Jimdose
// NearestNode was being called even when ai_createnodes was not set
// 
// 281   9/11/98 5:03p Aldie
// Initialize draw overlay
// 
// 280   9/11/98 2:49p Aldie
// Fixed death message causing crash and added release firing.
// 
// 279   9/10/98 8:53p Markd
// put in proper falling and landing animation thresholds.
// 
// 278   9/10/98 12:45p Markd
// Added whereami support
// 
// 277   9/09/98 5:06p Markd
// Added savefov and restorefov, also added fov change when teleporting
// 
// 276   9/09/98 3:03p Markd
// fixed deathmatch camera
// 
// 275   9/07/98 6:21p Markd
// cleared out velocity when in vehicle.  Also don't use death cam when in
// single player
// 
// 274   9/07/98 5:28p Markd
// Fixed player kickangles while jumping, fixed prediciton while in the camera
// 
// 273   9/05/98 6:20p Markd
// Fixed player bouncing with kick angles
// 
// 272   9/05/98 6:03p Markd
// fixed next weapon and previous weapon in helicopter
// 
// 271   9/05/98 12:11p Aldie
// Fixed up falling damage flags and init'ed poweruptimer/poweruptype
// 
// 270   9/03/98 4:55p Jimdose

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