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📄 game.dsp

📁 this keik game source
💻 DSP
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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\trigger.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\turret.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\vehicle.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\viewthing.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\weapon.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\worldspawn.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\wrench.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File

SOURCE=.\actor.h
# End Source File
# Begin Source File

SOURCE=.\ammo.h
# End Source File
# Begin Source File

SOURCE=.\archive.h
# End Source File
# Begin Source File

SOURCE=.\areaportal.h
# End Source File
# Begin Source File

SOURCE=.\armor.h
# End Source File
# Begin Source File

SOURCE=.\assaultrifle.h
# End Source File
# Begin Source File

SOURCE=.\bacrodai.h
# End Source File
# Begin Source File

SOURCE=.\behavior.h
# End Source File
# Begin Source File

SOURCE=.\bouncingbetty.h
# End Source File
# Begin Source File

SOURCE=.\box.h
# End Source File
# Begin Source File

SOURCE=.\bspline.h
# End Source File
# Begin Source File

SOURCE=.\bullet.h
# End Source File
# Begin Source File

SOURCE=.\camera.h
# End Source File
# Begin Source File

SOURCE=.\chaingun.h
# End Source File
# Begin Source File

SOURCE=.\class.h
# End Source File
# Begin Source File

SOURCE=.\console.h
# End Source File
# Begin Source File

SOURCE=.\container.h
# End Source File
# Begin Source File

SOURCE=.\ctf.h
# End Source File
# Begin Source File

SOURCE=.\ctf_turret.h
# End Source File
# Begin Source File

SOURCE=.\datamap.h
# End Source File
# Begin Source File

SOURCE=.\deadbody.h
# End Source File
# Begin Source File

SOURCE=.\doors.h
# End Source File
# Begin Source File

SOURCE=.\earthquake.h
# End Source File
# Begin Source File

SOURCE=.\entity.h
# End Source File
# Begin Source File

SOURCE=.\eonandpeon.h
# End Source File
# Begin Source File

SOURCE=.\explosion.h
# End Source File
# Begin Source File

SOURCE=.\fists.h
# End Source File
# Begin Source File

SOURCE=.\g_local.h
# End Source File
# Begin Source File

SOURCE=.\g_main.h
# End Source File
# Begin Source File

SOURCE=.\g_phys.h
# End Source File
# Begin Source File

SOURCE=.\g_spawn.h
# End Source File
# Begin Source File

SOURCE=.\g_utils.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\gamescript.h
# End Source File
# Begin Source File

SOURCE=.\genericbullet.h
# End Source File
# Begin Source File

SOURCE=.\genericrocket.h
# End Source File
# Begin Source File

SOURCE=.\gibs.h
# End Source File
# Begin Source File

SOURCE=.\gravpath.h
# End Source File
# Begin Source File

SOURCE=.\health.h
# End Source File
# Begin Source File

SOURCE=.\heligun.h
# End Source File
# Begin Source File

SOURCE=.\inventoryitem.h
# End Source File
# Begin Source File

SOURCE=.\item.h
# End Source File
# Begin Source File

SOURCE=.\lensflare.h
# End Source File
# Begin Source File

SOURCE=.\light.h
# End Source File
# Begin Source File

SOURCE=.\LINKLIST.H
# End Source File
# Begin Source File

SOURCE=.\listener.h
# End Source File
# Begin Source File

SOURCE=.\magnum.h
# End Source File
# Begin Source File

SOURCE=.\misc.h
# End Source File
# Begin Source File

SOURCE=.\mover.h
# End Source File
# Begin Source File

SOURCE=.\mutanthands.h
# End Source File
# Begin Source File

SOURCE=.\navigate.h
# End Source File
# Begin Source File

SOURCE=.\object.h
# End Source File
# Begin Source File

SOURCE=.\path.h
# End Source File
# Begin Source File

SOURCE=.\peon.h
# End Source File
# Begin Source File

SOURCE=.\player.h
# End Source File
# Begin Source File

SOURCE=.\PlayerStart.h
# End Source File
# Begin Source File

SOURCE=.\powerups.h
# End Source File
# Begin Source File

SOURCE=.\prioritystack.h
# End Source File
# Begin Source File

SOURCE=.\pulserifle.h
# End Source File
# Begin Source File

SOURCE=.\q_shared.h
# End Source File
# Begin Source File

SOURCE=.\quantumd.h
# End Source File
# Begin Source File

SOURCE=.\queue.h
# End Source File
# Begin Source File

SOURCE=.\rocket_turret.h
# End Source File
# Begin Source File

SOURCE=.\rocketlauncher.h
# End Source File
# Begin Source File

SOURCE=.\script.h
# End Source File
# Begin Source File

SOURCE=.\scriptmaster.h
# End Source File
# Begin Source File

SOURCE=.\scriptslave.h
# End Source File
# Begin Source File

SOURCE=.\scriptvariable.h
# End Source File
# Begin Source File

SOURCE=.\secgun.h
# End Source File
# Begin Source File

SOURCE=.\securityturret.h
# End Source File
# Begin Source File

SOURCE=.\sentient.h
# End Source File
# Begin Source File

SOURCE=.\shotgun.h
# End Source File
# Begin Source File

SOURCE=.\shotrocketlauncher.h
# End Source File
# Begin Source File

SOURCE=.\silencer.h
# End Source File
# Begin Source File

SOURCE=.\skeet.h
# End Source File
# Begin Source File

SOURCE=.\sniperrifle.h
# End Source File
# Begin Source File

SOURCE=.\speargun.h
# End Source File
# Begin Source File

SOURCE=.\specialfx.h
# End Source File
# Begin Source File

SOURCE=.\spidermine.h
# End Source File
# Begin Source File

SOURCE=.\stack.h
# End Source File
# Begin Source File

SOURCE=.\steering.h
# End Source File
# Begin Source File

SOURCE=.\str.h
# End Source File
# Begin Source File

SOURCE=.\stungun.h
# End Source File
# Begin Source File

SOURCE=.\surface.h
# End Source File
# Begin Source File

SOURCE=.\testweapon.h
# End Source File
# Begin Source File

SOURCE=.\thrall.h
# End Source File
# Begin Source File

SOURCE=.\trigger.h
# End Source File
# Begin Source File

SOURCE=.\turret.h
# End Source File
# Begin Source File

SOURCE=.\vector.h
# End Source File
# Begin Source File

SOURCE=.\vehicle.h
# End Source File
# Begin Source File

SOURCE=.\viewthing.h
# End Source File
# Begin Source File

SOURCE=.\weapon.h
# End Source File
# Begin Source File

SOURCE=.\worldspawn.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\game.def
# End Source File
# End Group
# End Target
# End Project

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