game.dsp

来自「this keik game source」· DSP 代码 · 共 2,833 行 · 第 1/5 页

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# Begin Source File

SOURCE=.\reactiveshields.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\rocket_turret.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\rocketlauncher.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\script.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\scriptmaster.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\scriptslave.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\scriptvariable.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\secgun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\securityturret.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\sentient.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\shield.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\shotgun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\shotrocketlauncher.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\silencer.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\skeet.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\sniperrifle.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\speargun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\specialfx.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\spidermine.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\steering.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\str.cpp

!IF  "$(CFG)" == "game - Win32 Release"

# ADD CPP /FR

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

# ADD BASE CPP /FR
# ADD CPP /FR

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

# ADD BASE CPP /FR
# ADD CPP /FR

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\stungun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\surface.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\testweapon.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\thrall.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

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