game.dsp
来自「this keik game source」· DSP 代码 · 共 2,833 行 · 第 1/5 页
DSP
2,833 行
# Begin Source File
SOURCE=.\reactiveshields.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocket_turret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\script.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptmaster.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptslave.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptvariable.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\secgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\securityturret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sentient.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shield.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotrocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\silencer.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skeet.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sniperrifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\speargun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\specialfx.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\spidermine.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\steering.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\str.cpp
!IF "$(CFG)" == "game - Win32 Release"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
# ADD BASE CPP /FR
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
# ADD BASE CPP /FR
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\stungun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\surface.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\testweapon.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\thrall.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?