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# Begin Source File
SOURCE=.\reactiveshields.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocket_turret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\script.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptmaster.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptslave.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptvariable.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\secgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\securityturret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sentient.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shield.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotrocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\silencer.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skeet.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sniperrifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\speargun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\specialfx.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\spidermine.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\steering.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\str.cpp
!IF "$(CFG)" == "game - Win32 Release"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
# ADD BASE CPP /FR
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
# ADD BASE CPP /FR
# ADD CPP /FR
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\stungun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\surface.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\testweapon.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\thrall.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
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