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📄 game.dsp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\hammer.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\health.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\heligun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\inventoryitem.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\item.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\keys.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\launcher.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\lensflare.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\light.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\listener.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\magnum.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\misc.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\mover.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\mutanthands.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\navigate.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\object.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\path.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\peon.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\player.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\PlayerStart.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\powerups.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\pulserifle.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\q_shared.c

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\quantumd.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File

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