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📄 game.dsp

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!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\bullet.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\camera.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\camgun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\chaingun.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\class.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\console.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\ctf.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\ctf_turret.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\deadbody.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\doors.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\earthquake.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\entity.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\eonandpeon.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\explosion.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\fists.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\g_main.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\g_phys.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\g_spawn.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\g_utils.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\gamescript.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\genericbullet.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\genericrocket.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\gibs.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\glowstick.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\gravpath.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

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