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📄 game.dsp

📁 this keik game source
💻 DSP
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# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602

CFG=game - Win32 Debug Arcade
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "game.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Alpha" (based on\
 "Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Alpha" (based on\
 "Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Demo" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Demo" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Arcade" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Arcade" (based on\
 "Win32 (x86) Dynamic-Link Library")
!MESSAGE

# Begin Project
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LINK32=link.exe
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CPP=cl.exe
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BSC32=bscmake.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP/gameaxp.dll"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

# PROP BASE Use_MFC 0
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CPP=cl.exe
# ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c
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!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

# PROP BASE Use_MFC 0
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CPP=cl.exe
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MTL=midl.exe
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BSC32=bscmake.exe
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# SUBTRACT BASE LINK32 /incremental:yes /debug
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Demo_Release/gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

# PROP BASE Use_MFC 0
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "./Arcade_Debug"
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CPP=cl.exe
# ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c
MTL=midl.exe
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RSC=rc.exe
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Arcade_Debug/gamex86.dll"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

# PROP BASE Use_MFC 0
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CPP=cl.exe
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# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c
MTL=midl.exe
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Arcade_Release/gamex86.dll"
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!ENDIF

# Begin Target

# Name "game - Win32 Release"
# Name "game - Win32 Debug"
# Name "game - Win32 Debug Alpha"
# Name "game - Win32 Release Alpha"
# Name "game - Win32 Debug Demo"
# Name "game - Win32 Release Demo"
# Name "game - Win32 Debug Arcade"
# Name "game - Win32 Release Arcade"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File

SOURCE=.\actor.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\ammo.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\animals.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\archive.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\areaportal.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\armor.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\assaultrifle.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\bacrodai.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\behavior.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\bouncingbetty.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\box.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Arcade"

!ELSEIF  "$(CFG)" == "game - Win32 Release Arcade"

!ENDIF

# End Source File
# Begin Source File

SOURCE=.\bspline.cpp

!IF  "$(CFG)" == "game - Win32 Release"

!ELSEIF  "$(CFG)" == "game - Win32 Debug"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"

!ELSEIF  "$(CFG)" == "game - Win32 Debug Demo"

!ELSEIF  "$(CFG)" == "game - Win32 Release Demo"

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