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📄 datamap.h

📁 this keik game source
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//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/datamap.h                        $
// $Revision:: 2                                                              $
//   $Author:: Jimdose                                                        $
//     $Date:: 8/31/98 5:40p                                                  $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/datamap.h                             $
// 
// 2     8/31/98 5:40p Jimdose
// Created file.  Still need to test it.
// 
// 1     8/31/98 5:40p Jimdose
//
// DESCRIPTION:
// Template class for mapping values of one data type to another.
// 

#ifndef __DATAMAP_H__
#define __DATAMAP_H__

#include "g_local.h"
#include <stdlib.h>

template< class Key, class Value >
class EXPORT_FROM_DLL DataMap
	{
	private:
		Key		**keyarray;
		Value		**valuearray;
		int		numobjects;
		int		maxobjects;

	public:
					DataMap();
					DataMap( DataMap<Key,Value> &map );
					~DataMap<Key,Value>();
		void		FreeObjectList( void );
		void		ClearObjectList( void );
		int		NumObjects( void );
		void		Resize( int maxelements );
		Value&	operator[]( Key key );
		int		SetValue( Key key, Value obj );
		void		SetValueAt( int index, Value& obj );
		int		AddKey( Key& key );
		int		AddKeyPair( Key& key, Value& value );
		int		FindKey( Key& key );
		void		KeyInList( Key& key );
		Value&	ValueAt( int index );
		Key&		KeyAt( int index );
		void		RemoveKeyAt( int index );
		void		RemoveKey( Key& key );
	};

template< class Key, class Value>
DataMap<Key,Value>::DataMap()
	{
	keyarray = NULL;
	valuearray = NULL;
	numobjects = 0;
	maxobjects = 0;
	}

template< class Key, class Value>
DataMap<Key,Value>::DataMap( DataMap<Key,Value> &map )
	{
	numobjects = 0;
	maxobjects = 0;
	keyarray = NULL;
	valuearray = NULL;

	Resize( map.maxobjects );
	for( i = 0; i < map.numobjects; i++ )
		{
		AddKeyPair( map.KeyAt( i ), map.ValueAt( i ) );
		}
	}

template< class Key, class Value>
DataMap<Key,Value>::~DataMap<Key,Value>()
	{
	FreeObjectList();
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::FreeObjectList
	(
	void
	)

	{
	if ( keyarray )
		{
		ClearObjectList();

		delete[] keyarray;
		delete[] valuearray;
		}

	keyarray = NULL;
	valuearray = NULL;
	numobjects = 0;
	maxobjects = 0;
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::ClearObjectList
	(
	void
	)

	{
	// only delete the list if we have objects in it 
	if ( keyarray && numobjects )
		{
		for( i = 0; i < numobjects; i++ )
			{
			delete keyarray[ i ];
			delete valuearray[ i ];
			}

		memset( keyarray, 0, maxobjects * sizeof( Key * ) );
		memset( valuearray, 0, maxobjects * sizeof( Value * ) );

		numobjects = 0;
		}
	}

template< class Key, class Value>
EXPORT_FROM_DLL int DataMap<Key,Value>::NumObjects
	(
	void
	)

	{
	return numobjects;
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::Resize
	(
	int maxelements
	)

	{
	Key	*keytemp;
	Value	*valuetemp;

   assert( maxelements > 0 );
   
   if ( maxelements <= 0 )
      {
      FreeObjectList();
      return;
      }

	if ( !keyarray )
		{
		maxobjects = maxelements;

		keyarray = new Key[ maxobjects ];
		memset( keyarray, 0, maxobjects * sizeof( Key * ) );

		valuearray = new Value[ maxobjects ];
		memset( valuearray, 0, maxobjects * sizeof( Value * ) );
		}
	else
		{
		keytemp		= keyarray;
		valuetemp	= valuearray;
		
		maxobjects	= maxelements;
		if ( maxobjects < numobjects )
			{
			maxobjects = numobjects;
			}

		keyarray		= new Key[ maxobjects ];
		valuearray	= new Value[ maxobjects ];
		
		memcpy( keyarray, keytemp, sizeof( Key * ) * maxobjects );
		memcpy( valuearray, valuetemp, sizeof( Value * ) * maxobjects );

		delete[] keytemp;
		delete[] valuetemp;
		}
	}

template< class Key, class Value>
EXPORT_FROM_DLL inline Value& DataMap<Key,Value>::operator[]
	(
	Key key
	)

	{
	int index;

	index = FindKey( key );
	if ( index == -1 )
		{
		index = AddKey( key );
		}

	assert( ( index >= 0 ) && ( index < numobjects ) );
	assert( valuearray );

	return *valuearray[ index ];
	}

template< class Key, class Value>
EXPORT_FROM_DLL inline int DataMap<Key,Value>::SetValue
	(
	Key key,
	Value value
	)

	{
	int index;

	index = FindKey( key );
	if ( index == -1 )
		{
		index = AddKey( key );
		}

	assert( ( index >= 0 ) && ( index < numobjects ) );
	assert( valuearray );

	*valuearray[ index ] = value;
	
	return index;
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::SetValueAt
	(
	int index,
	Value& obj
	)

	{
	if ( ( index < 0 ) || ( index >= numobjects ) )
		{
		gi.error( "DataMap::SetValueAt : index out of range" );
		}

	assert( valuearray );

	*valuearray[ index ] = obj;
	}

template< class Key, class Value>
EXPORT_FROM_DLL int DataMap<Key,Value>::AddKey
	(
	Key& key
	)

	{
	int index;

	if ( !keyarray )
		{
		Resize( 10 );
		}

	if ( numobjects == maxobjects )
		{
		Resize( maxobjects * 2 );
		}

	index = numobjects;
	numobjects++;

	keyarray[ index ]		= new Key;
	valuearray[ index ]	= new Value;
	*keyarray[ index ]	= key;

	return index;
	}

template< class Key, class Value>
EXPORT_FROM_DLL int DataMap<Key,Value>::AddKeyPair
	(
	Key& key,
	Value& value
	)

	{
	int index;

	if ( !keyarray )
		{
		Resize( 10 );
		}

	if ( numobjects == maxobjects )
		{
		Resize( maxobjects * 2 );
		}

	index = numobjects;
	numobjects++;

	keyarray[ index ]		= new Key;
	valuearray[ index ]	= new Value;
	*keyarray[ index ]	= key;
	*valuearray[ index ]	= value;

	return index;
	}

template< class Key, class Value>
EXPORT_FROM_DLL int DataMap<Key,Value>::FindKey
	(
	Key& key
	)

	{
	int i;

	for( i = 0; i < numobjects; i++ )
		{
		if ( *keyarray[ i ] == key )
			{
			return i;
			}
		}

	return -1;
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::KeyInList
	(
	Key& key
	)

	{
	if ( FindKey( key ) == -1 )
		{
		return false;
		}

	return true;
	}

template< class Key, class Value>
EXPORT_FROM_DLL Value &DataMap<Key,Value>::ValueAt
	(
	int index
	)

	{
	if ( ( index < 0 ) || ( index >= numobjects ) )
		{
		gi.error( "DataMap::ValueAt : index out of range" );
		}

	return *valuearray[ index ];
	}

template< class Key, class Value>
EXPORT_FROM_DLL Key &DataMap<Key,Value>::KeyAt
	(
	int index
	)

	{
	if ( ( index < 0 ) || ( index >= numobjects ) )
		{
		gi.error( "DataMap::KeyAt : index out of range" );
		}

	return *keyarray[ index ];
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::RemoveKeyAt
	(
	int index
	)

	{
	int i;

	if ( !keyarray )
		{
		gi.dprintf( "DataMap::RemoveKeyAt : Empty list" );
		return;
		}

	if ( ( index < 0 ) || ( index >= numobjects ) )
		{
		gi.error( "DataMap::RemoveKeyAt : index out of range" );
		return;
		}

	delete keyarray[ index ];
	delete valuearray[ index ];

	for( i = index; i < numobjects; i++ )
		{
		keyarray[ i ]   = keyarray[ i + 1 ];
		valuearray[ i ] = valuearray[ i + 1 ];
		}

	numobjects--;
	keyarray[ numobjects ] = NULL;
	valuearray[ numobjects ] = NULL;
	}

template< class Key, class Value>
EXPORT_FROM_DLL void DataMap<Key,Value>::RemoveKey
	(
	Key& key
	)

	{
	int index;

	index = FindKey( key );
	if ( index == -1 )
		{
		gi.dprintf( "DataMap::RemoveKey : Object not in list" );
		return;
		}

	RemoveKeyAt( index );
	}

#endif /* datamap.h */

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