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📄 surface.cpp

📁 this keik game source
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//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/surface.cpp                      $
// $Revision:: 27                                                             $
//   $Author:: Jimdose                                                        $
//     $Date:: 12/18/98 11:02p                                                $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/surface.cpp                           $
// 
// 27    12/18/98 11:02p Jimdose
// removed include of qcommon.h
// 
// 26    10/20/98 8:26p Markd
// Added Attacker to DamageSurface stuff
// 
// 25    10/15/98 7:33p Markd
// bullet proofed surface not found stuff
// 
// 24    10/15/98 4:37p Markd
// fixed damaged surface stuff
// 
// 23    10/13/98 9:01p Markd
// Fixed bug in TransOn TransOff
// 
// 22    10/09/98 4:54p Markd
// Added threading abilities from surfaces
// 
// 21    10/06/98 9:17p Aldie
// Removed SURF_STRONG
// 
// 20    10/05/98 11:29p Markd
// Put in MadeBreakingSound
// 
// 19    10/05/98 11:01p Jimdose
// Added destructor
// Made Reset free up all surfaces
// 
// 18    9/21/98 4:21p Markd
// Put in archive functions and rewrote all archive routines
// 
// 17    9/19/98 1:56p Markd
// made hard errors event errors or warnings
// 
// 16    9/18/98 8:14p Markd
// rewrote surface system so that surfaces are now damaged by surface name
// instead of by surfinfo
// 
// 15    8/31/98 7:45p Aldie
// Updated surface data structure and removed surfinfo field
// 
// 14    8/24/98 12:45p Markd
// Renamed damage_frame to frame
// 
// 13    8/22/98 12:06a Aldie
// New surface manager implemented
// 
// 12    6/08/98 7:22p Aldie
// Put damage command back in
// 
// 11    5/25/98 2:28p Aldie
// Fixed issues with not loading game dll
// 
// 10    5/24/98 9:00p Jimdose
// made CreateSurface us G_CopyString to allocate a string
// 
// 9     5/24/98 4:48p Jimdose
// Made char *'s const
// 
// 8     5/23/98 12:53p Aldie
// Updated surfaces networking.
// 
// 7     5/13/98 4:47p Aldie
// Update damage surfaces
// 
// 6     5/05/98 5:35p Aldie
// Updated damage surfaces
// 
// 5     5/05/98 3:49p Aldie
// Fixed some prints.
// 
// 4     5/05/98 2:43p Aldie
// Added server side surface states
// 
// 3     3/24/98 4:56p Jimdose
// Fixed bug where surface commands were sent with the wrong syntax
// 
// 2     3/23/98 1:31p Jimdose
// Revamped event and command system
//
// DESCRIPTION:
// Controls surfaces
// 

#include "g_local.h"
#include "listener.h"
#include "surface.h"
#include "misc.h"
#include "specialfx.h"
#include <ctype.h>

CLASS_DECLARATION( Class, Surface, NULL );
ResponseDef Surface::Responses[] =
	{
		{ NULL, NULL }
	};


CLASS_DECLARATION( Listener, SurfaceModifier, NULL );

Event EV_Surface_TransOn( "transOn" );
Event EV_Surface_TransOff( "transOff" );
Event EV_Surface_TransToggle( "transToggle" );
Event EV_Surface_TransMag( "trans_mag" );
Event EV_Surface_Translucence( "translucence" );
Event EV_Surface_Magnitude( "magnitude" );
Event EV_Surface_Frequency( "frequency" );
Event EV_Surface_TransAngle( "trans_angle" );
Event EV_Surface_DamageFrame( "frame" );
Event EV_Surface_Damage( "damage" );

ResponseDef SurfaceModifier::Responses[] =
	{
	   { &EV_Surface_TransOn,					( Response )SurfaceModifier::TranslationOn },
	   { &EV_Surface_TransOff,					( Response )SurfaceModifier::TranslationOff },
	   { &EV_Surface_TransToggle,				( Response )SurfaceModifier::TranslationToggle },
	   { &EV_Surface_TransMag,					( Response )SurfaceModifier::SetTranslationMagnitude },
	   { &EV_Surface_TransAngle,				( Response )SurfaceModifier::SetTranslationAngle },
      { &EV_Surface_Translucence,			( Response )SurfaceModifier::SetTranslucence },
	   { &EV_Surface_Magnitude,				( Response )SurfaceModifier::SetMagnitude },
	   { &EV_Surface_Frequency,				( Response )SurfaceModifier::SetFrequency },
	   { &EV_Surface_DamageFrame,  			( Response )SurfaceModifier::SetDamageFrame },
      { &EV_Surface_Damage,        			( Response )SurfaceModifier::SetDamage },
      { NULL, NULL }
	};

SurfaceModifier surfaceManager;

SurfaceModifier::~SurfaceModifier()
   {
   Reset();
   }

//==========
//AddSurface - to the surfaceManager
//==========
int SurfaceModifier::AddSurface
	(
	Surface *surf
	)
	{
   int num;

	num = surfaceList.AddObject( surf );
   return num;
	}


//=============
//SurfaceExists - returns the number of the surface, 0 if not found.
//=============
int SurfaceModifier::SurfaceExists(const char *surf_name)
   {
   int num,i;
   Surface *p;

	num = surfaceList.NumObjects();
	for( i = 1; i <= num; i++ )
		{
		p = ( Surface * )surfaceList.ObjectAt( i );
      if (!strcmp(p->SurfaceName(),surf_name)) 
         return p->SurfaceNumber();
		}
   return 0;
   }

//=============
//GetSurface - returns the surface, NULL if not found.
//=============
Surface * SurfaceModifier::GetSurface(const char *surf_name)
   {
   int num,i;
   Surface *p;

	num = surfaceList.NumObjects();
	for( i = 1; i <= num; i++ )
		{
		p = ( Surface * )surfaceList.ObjectAt( i );
      if (!strcmp(p->SurfaceName(),surf_name)) 
         return p;
		}
   return NULL;
   }

//=====
//Reset
//=====
void SurfaceModifier::Reset()
   {
   int i;
   int num;

   num = surfaceList.NumObjects();
   for( i = num; i > 0; i-- )
      {
      delete surfaceList.ObjectAt( i );
      }

   surfaceList.FreeObjectList();
   }

//=============
//CreateSurface - Creates a server game surface that can be modified through scripts and events
//=============
void SurfaceModifier::CreateSurface (const char *surf_name, csurface_t *surfinfo)
   {
   csurface_t     *surfptr;
   netsurface_t   *netsurf;
   Surface        *surf;
   int            numframes;

   globals.num_surfaces++;
   surf = new Surface;
   surf->SetDamage( 0 );
   surf->SetState( 0 );
   surf->SetNumber(globals.num_surfaces);
   surf->SetName(surf_name);

   if ( ( surfinfo->flags & SURF_WEAK ) && ( surfinfo->flags & SURF_NORMAL ) )
      surf->SetThreshold( STRONG_DAMAGE_VALUE );
   else if ( surfinfo->flags & SURF_WEAK )
      surf->SetThreshold( WEAK_DAMAGE_VALUE );
   else if ( surfinfo->flags & SURF_NORMAL )
      surf->SetThreshold( NORMAL_DAMAGE_VALUE );

   surfptr = surfinfo;
   numframes = 0;
   while ( surfptr->next )
      {
      numframes++;
      surfptr = surfptr->next;
      if ( numframes > 128 || surfptr == surfinfo )
         {
         gi.dprintf("CreateSurface: Possible infinite animation/damage loop for %s.\n", surf_name );
         break;
         }
      }
   surf->SetNumFrames( numframes );
   surf->SetLightStyle( surfinfo->style );

   AddSurface(surf);
   netsurf = &g_surfaces[globals.num_surfaces];
  
   netsurf->s.name         = G_CopyString( surf_name );
   netsurf->inuse          = true;
   netsurf->s.number       = globals.num_surfaces;
   netsurf->s.groupnumber  = surfinfo->groupnumber;
   netsurf->s.trans_mag    = surfinfo->trans_mag;
   netsurf->s.trans_angle  = surfinfo->trans_angle;
   netsurf->s.translucence = surfinfo->translucence;
   netsurf->s.magnitude    = surfinfo->magnitude;
   netsurf->s.frequency    = surfinfo->frequency;
   netsurf->s.damage_frame = 0;
   if ( surfinfo->flags & SURF_TRANSLATE )
      netsurf->s.trans_state = true;
   else
      netsurf->s.trans_state = false;
   netsurf->s.changed      = true;
   }

//==============
//SetDamageFrame
//==============
void SurfaceModifier::SetDamageFrame (Event *ev)
   {
   const char		*surf_name;
   netsurface_t   *svsurf;
   int            num;
   int            frame;

   surf_name = ev->GetString(1);
   if (!(num = SurfaceExists(surf_name)))
      {
      ev->Error("SurfaceModifier::SetDamage", "surface name %s is not found\n", surf_name);
      }
   
   svsurf=&g_surfaces[num];
   frame = ev->GetInteger(2);
   if (svsurf->s.damage_frame != frame)
      {
      svsurf->s.changed = true;
      }
   svsurf->s.damage_frame = frame;
   }

//============
//SetFrequency
//============
void SurfaceModifier::SetFrequency (Event *ev)
   {
   const char		*surf_name;
   netsurface_t   *svsurf;
   int            num;

   surf_name = ev->GetString(1);
   if (!(num = SurfaceExists(surf_name)))
      {
      ev->Error("SurfaceModifier::SetFrequency", "surface name %s is not found\n", surf_name);
      }

   svsurf=&g_surfaces[num];
   svsurf->s.frequency = ev->GetFloat(2);
   svsurf->s.changed = true;
   }

//============
//SetMagnitude
//============
void SurfaceModifier::SetMagnitude (Event *ev)
   {
   const char		*surf_name;
   netsurface_t   *svsurf;
   int            num;

   surf_name = ev->GetString(1);
   if (!(num = SurfaceExists(surf_name)))
      {
      ev->Error("SurfaceModifier::SetMagnitude", "surface name %s is not found\n", surf_name);
      }

   svsurf=&g_surfaces[num];
   svsurf->s.magnitude = ev->GetFloat(2);
   svsurf->s.changed = true;
   }

//===============
//SetTranslucence
//===============
void SurfaceModifier::SetTranslucence (Event *ev)
   {
   const char		*surf_name;
   netsurface_t   *svsurf;
   int            num;

   surf_name = ev->GetString(1);
   if (!(num = SurfaceExists(surf_name)))
      {
      ev->Error("SurfaceModifier::SetTranslucence", "surface name %s is not found\n", surf_name);
      }

   svsurf=&g_surfaces[num];
   svsurf->s.translucence = ev->GetFloat(2);
   svsurf->s.changed = true;
   }

//===================
//SetTranslationAngle
//===================
void SurfaceModifier::SetTranslationAngle (Event *ev)
   {
   const char		*surf_name;
   netsurface_t   *svsurf;
   int            num;

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