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📄 ctf_turret.h

📁 this keik game source
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//-----------------------------------------------------------------------------
//
//  $Logfile:: /Quake 2 Engine/Sin/code/game/ctf_turret.h                     $
// $Revision:: 2                                                              $
//   $Author:: Markd                                                          $
//     $Date:: 2/19/99 7:49p                                                  $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/ctf_turret.h                          $
// 
// 2     2/19/99 7:49p Markd
// implemented turret for CTF
// 
// 1     2/19/99 6:03p Markd
// 
// 8     10/06/98 10:52p Aldie
// Moved bubble trail to client
// 
// 7     9/21/98 4:50p Markd
// Fixed projectile owner
// 
// 6     8/29/98 5:27p Markd
// added specialfx, replaced misc with specialfx where appropriate
// 
// 5     4/04/98 6:12p Jimdose
// Created file
// 
// DESCRIPTION:
// Fires a spear.  Used by Seabonites.
// 

#ifndef __CTF_TURRET_H__
#define __CTF_TURRET_H__

#include "g_local.h"
#include "vehicle.h"
#include "heligun.h"


class EXPORT_FROM_DLL CTFTurret : public Vehicle
	{
	public:
		CLASS_PROTOTYPE( CTFTurret );
		
								CTFTurret ();
		virtual void		DriverUse( Event *ev );
		virtual float		SetDriverPitch( float pitch );
	};


class EXPORT_FROM_DLL CTFTurretGun : public HeliGun
	{
	public:
		CLASS_PROTOTYPE( CTFTurretGun );
		
								CTFTurretGun();
		virtual void		Shoot( Event *ev );
	};
#endif /* ctfturret.h */

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