📄 bacrodai.h
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//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/bacrodai.h $
// $Revision:: 2 $
// $Author:: Markd $
// $Date:: 10/20/98 3:25a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/bacrodai.h $
//
// 2 10/20/98 3:25a Markd
// first time
//
// 1 10/20/98 3:10a Markd
//
// DESCRIPTION:
// Bacrodai
//
#ifndef __BACRODAI_H__
#define __BACRODAI_H__
#include "g_local.h"
#include "actor.h"
class EXPORT_FROM_DLL Bacrodai : public Actor
{
public:
CLASS_PROTOTYPE( Bacrodai );
Bacrodai::Bacrodai();
virtual void SpawnBat( Event *ev );
};
#endif /* assaultrifle.h */
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