📄 breakout.mak
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Breakout - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Breakout - Win32 Debug.
!ENDIF
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!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Breakout.mak" CFG="Breakout - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Breakout - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Breakout - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
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################################################################################
# Begin Project
# PROP Target_Last_Scanned "Breakout - Win32 Debug"
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RSC=rc.exe
MTL=mktyplib.exe
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OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\Breakout.exe"
CLEAN :
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-@erase ".\Release\Game.res"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libc.lib winmm.lib ddraw.lib dsound.lib dinput.lib dxguid.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
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OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\Breakout.exe"
CLEAN :
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-@erase ".\Debug\vc40.idb"
-@erase ".\Debug\Breakout.exe"
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-@erase ".\Debug\ddutil.obj"
-@erase ".\Debug\Game.obj"
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-@erase ".\Debug\dsutil.obj"
-@erase ".\Debug\Graphics.obj"
-@erase ".\Debug\Sound.obj"
-@erase ".\Debug\Game.res"
-@erase ".\Debug\Breakout.ilk"
-@erase ".\Debug\Breakout.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/Breakout.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/Breakout.bsc"
BSC32_SBRS=
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libc.lib winmm.lib ddraw.lib dsound.lib dinput.lib dxguid.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib libc.lib winmm.lib ddraw.lib dsound.lib dinput.lib dxguid.lib\
/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/Breakout.pdb"\
/debug /machine:I386 /out:"$(OUTDIR)/Breakout.exe"
LINK32_OBJS= \
"$(INTDIR)/Engine.obj" \
"$(INTDIR)/ddutil.obj" \
"$(INTDIR)/Game.obj" \
"$(INTDIR)/Input.obj" \
"$(INTDIR)/Editor.obj" \
"$(INTDIR)/dsutil.obj" \
"$(INTDIR)/Graphics.obj" \
"$(INTDIR)/Sound.obj" \
"$(INTDIR)/Game.res"
"$(OUTDIR)\Breakout.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
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$(CPP) $(CPP_PROJ) $<
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################################################################################
# Begin Target
# Name "Breakout - Win32 Release"
# Name "Breakout - Win32 Debug"
!IF "$(CFG)" == "Breakout - Win32 Release"
!ELSEIF "$(CFG)" == "Breakout - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
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DEP_CPP_SOUND=\
".\Sound.h"\
"$(INTDIR)\Sound.obj" : $(SOURCE) $(DEP_CPP_SOUND) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Breakout - Win32 Debug"
DEP_CPP_SOUND=\
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{$(INCLUDE)}"\dsutil.h"\
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{$(INCLUDE)}"\ddraw.h"\
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# End Source File
################################################################################
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SOURCE=.\Input.cpp
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".\Input.h"\
".\Sound.h"\
".\engine.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dinput.h"\
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".\Sound.h"\
".\engine.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dinput.h"\
{$(INCLUDE)}"\dsound.h"\
{$(INCLUDE)}"\dsutil.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
"$(INTDIR)\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\Dxsdk\sdk\samples\misc\dsutil.c
DEP_CPP_DSUTI=\
{$(INCLUDE)}"\dsound.h"\
{$(INCLUDE)}"\dsutil.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
{$(INCLUDE)}"\ddraw.h"\
"$(INTDIR)\dsutil.obj" : $(SOURCE) $(DEP_CPP_DSUTI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=\Dxsdk\sdk\samples\misc\ddutil.cpp
DEP_CPP_DDUTI=\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\ddutil.h"\
"$(INTDIR)\ddutil.obj" : $(SOURCE) $(DEP_CPP_DDUTI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Engine.cpp
!IF "$(CFG)" == "Breakout - Win32 Release"
DEP_CPP_ENGIN=\
".\engine.h"\
".\Graphics.h"\
".\Input.h"\
".\Sound.h"\
".\Level.h"\
".\Editor.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dinput.h"\
"$(INTDIR)\Engine.obj" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Breakout - Win32 Debug"
DEP_CPP_ENGIN=\
".\engine.h"\
".\Graphics.h"\
".\Input.h"\
".\Sound.h"\
".\Level.h"\
".\Editor.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dinput.h"\
{$(INCLUDE)}"\dsound.h"\
{$(INCLUDE)}"\dsutil.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
"$(INTDIR)\Engine.obj" : $(SOURCE) $(DEP_CPP_ENGIN) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Editor.cpp
!IF "$(CFG)" == "Breakout - Win32 Release"
DEP_CPP_EDITO=\
".\engine.h"\
".\Graphics.h"\
".\Input.h"\
".\Sound.h"\
".\Editor.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dinput.h"\
"$(INTDIR)\Editor.obj" : $(SOURCE) $(DEP_CPP_EDITO) "$(INTDIR)"
!ELSEIF "$(CFG)" == "Breakout - Win32 Debug"
DEP_CPP_EDITO=\
".\engine.h"\
".\Graphics.h"\
".\Input.h"\
".\Sound.h"\
".\Editor.h"\
{$(INCLUDE)}"\ddraw.h"\
{$(INCLUDE)}"\dinput.h"\
{$(INCLUDE)}"\dsound.h"\
{$(INCLUDE)}"\dsutil.h"\
{$(INCLUDE)}"\d3dtypes.h"\
{$(INCLUDE)}"\subwtype.h"\
"$(INTDIR)\Editor.obj" : $(SOURCE) $(DEP_CPP_EDITO) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Game.rc
DEP_RSC_GAME_R=\
".\Back.bmp"\
".\Fore.bmp"\
"$(INTDIR)\Game.res" : $(SOURCE) $(DEP_RSC_GAME_R) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
# End Target
# End Project
################################################################################
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