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📄 object.c

📁 非常热门的linux管理软件git的雏形 小而全
💻 C
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#include "object.h"#include "cache.h"#include <stdlib.h>#include <string.h>struct object **objs;int nr_objs;static int obj_allocs;static int find_object(unsigned char *sha1){	int first = 0, last = nr_objs;        while (first < last) {                int next = (first + last) / 2;                struct object *obj = objs[next];                int cmp;                cmp = memcmp(sha1, obj->sha1, 20);                if (!cmp)                        return next;                if (cmp < 0) {                        last = next;                        continue;                }                first = next+1;        }        return -first-1;}struct object *lookup_object(unsigned char *sha1){	int pos = find_object(sha1);	if (pos >= 0)		return objs[pos];	return NULL;}void created_object(unsigned char *sha1, struct object *obj){	int pos = find_object(sha1);	obj->parsed = 0;	memcpy(obj->sha1, sha1, 20);	obj->type = NULL;	obj->refs = NULL;	obj->used = 0;	if (pos >= 0)		die("Inserting %s twice\n", sha1_to_hex(sha1));	pos = -pos-1;	if (obj_allocs == nr_objs) {		obj_allocs = alloc_nr(obj_allocs);		objs = realloc(objs, obj_allocs * sizeof(struct object *));	}	/* Insert it into the right place */	memmove(objs + pos + 1, objs + pos, (nr_objs - pos) * 		sizeof(struct object *));	objs[pos] = obj;	nr_objs++;}void add_ref(struct object *refer, struct object *target){	struct object_list **pp = &refer->refs;	struct object_list *p;		while ((p = *pp) != NULL) {		if (p->item == target)			return;		pp = &p->next;	}	target->used = 1;	p = malloc(sizeof(*p));	p->item = target;	p->next = NULL;	*pp = p;}void mark_reachable(struct object *obj, unsigned int mask){	struct object_list *p = obj->refs;	/* If we've been here already, don't bother */	if (obj->flags & mask)		return;	obj->flags |= mask;	while (p) {		mark_reachable(p->item, mask);		p = p->next;	}}

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