📄 equalizerdlg.cpp
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// EqualizerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "PlayerApp.h"
#include "PlayerDlg.h"
#include "EqualizerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CPlayerDlg *PlayerDialog;
CEqualizerDlg *EqualizerDialog = NULL;
/////////////////////////////////////////////////////////////////////////////
// CEqualizerDlg dialog
CEqualizerDlg::CEqualizerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEqualizerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEqualizerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CEqualizerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEqualizerDlg)
DDX_Control(pDX, IDC_ENABLE_EQ_CHECKBOX, m_EnableEQCheckBox);
DDX_Control(pDX, IDC_SLIDER8, m_Slider8);
DDX_Control(pDX, IDC_SLIDER7, m_Slider7);
DDX_Control(pDX, IDC_SLIDER6, m_Slider6);
DDX_Control(pDX, IDC_SLIDER5, m_Slider5);
DDX_Control(pDX, IDC_SLIDER4, m_Slider4);
DDX_Control(pDX, IDC_SLIDER3, m_Slider3);
DDX_Control(pDX, IDC_SLIDER2, m_Slider2);
DDX_Control(pDX, IDC_SLIDER1, m_Slider1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEqualizerDlg, CDialog)
//{{AFX_MSG_MAP(CEqualizerDlg)
ON_WM_VSCROLL()
ON_BN_CLICKED(IDC_ENABLE_EQ_CHECKBOX, OnEnableEqCheckbox)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEqualizerDlg message handlers
BOOL CEqualizerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// ask for the current equalizer settings
PlayerDialog->m_Player->GetCodecEqualizer();
// set the range for the sliders
m_Slider1.SetRange(-100,100, TRUE);
m_Slider2.SetRange(-100,100, TRUE);
m_Slider3.SetRange(-100,100, TRUE);
m_Slider4.SetRange(-100,100, TRUE);
m_Slider5.SetRange(-100,100, TRUE);
m_Slider6.SetRange(-100,100, TRUE);
m_Slider7.SetRange(-100,100, TRUE);
m_Slider8.SetRange(-100,100, TRUE);
// set the initial position for the sliders
m_Slider1.SetPos(0);
m_Slider2.SetPos(0);
m_Slider3.SetPos(0);
m_Slider4.SetPos(0);
m_Slider5.SetPos(0);
m_Slider6.SetPos(0);
m_Slider7.SetPos(0);
m_Slider8.SetPos(0);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CEqualizerDlg::UpdateValues()
{
XA_EqualizerInfo EQ;
if (m_EnableEQCheckBox.GetCheck() == FALSE) {
// unset the equalizer
PlayerDialog->m_Player->SetCodecEqualizer(NULL);
return;
}
// compute channel bands;
EQ.left[ 0] = -m_Slider1.GetPos();
EQ.left[ 1] = -m_Slider2.GetPos();
EQ.left[ 2] = -m_Slider3.GetPos();
EQ.left[ 3] = -m_Slider3.GetPos();
EQ.left[ 4] = -m_Slider4.GetPos();
EQ.left[ 5] = -m_Slider4.GetPos();
EQ.left[ 6] = -m_Slider5.GetPos();
EQ.left[ 7] = -m_Slider5.GetPos();
EQ.left[ 8] = -m_Slider6.GetPos();
EQ.left[ 9] = -m_Slider6.GetPos();
EQ.left[10] = -m_Slider6.GetPos();
EQ.left[11] = -m_Slider6.GetPos();
EQ.left[12] = -m_Slider6.GetPos();
EQ.left[13] = -m_Slider6.GetPos();
EQ.left[14] = -m_Slider7.GetPos();
EQ.left[15] = -m_Slider7.GetPos();
EQ.left[16] = -m_Slider7.GetPos();
EQ.left[17] = -m_Slider7.GetPos();
EQ.left[18] = -m_Slider7.GetPos();
EQ.left[19] = -m_Slider7.GetPos();
EQ.left[20] = -m_Slider8.GetPos();
EQ.left[21] = -m_Slider8.GetPos();
EQ.left[22] = -m_Slider8.GetPos();
EQ.left[23] = -m_Slider8.GetPos();
EQ.left[24] = -m_Slider8.GetPos();
EQ.left[25] = -m_Slider8.GetPos();
EQ.left[26] = -m_Slider8.GetPos();
EQ.left[27] = -m_Slider8.GetPos();
EQ.left[28] = -m_Slider8.GetPos();
EQ.left[29] = -m_Slider8.GetPos();
EQ.left[30] = -m_Slider8.GetPos();
EQ.left[31] = -m_Slider8.GetPos();
// right channel is same as left
for (int i=0; i<sizeof(EQ.right)/sizeof(EQ.right[0]); i++) {
EQ.right[i] = EQ.left[i];
}
PlayerDialog->m_Player->SetCodecEqualizer(&EQ);
}
void CEqualizerDlg::OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
UpdateValues();
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
void CEqualizerDlg::OnEnableEqCheckbox()
{
UpdateValues();
}
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