📄 mfcplayer.h
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// MfcPlayer.h : main header file for the MFCPLAYER application
//
#if !defined(AFX_MFCPLAYER_H__BC354F78_7AA3_11D2_9322_0020AFF7E192__INCLUDED_)
#define AFX_MFCPLAYER_H__BC354F78_7AA3_11D2_9322_0020AFF7E192__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "XaudioPlayer.h"
/////////////////////////////////////////////////////////////////////////////
// CMfcPlayerApp:
// See MfcPlayer.cpp for the implementation of this class
//
class CMfcPlayerApp : public CWinApp
{
public:
CMfcPlayerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMfcPlayerApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMfcPlayerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
// SamplePlayer:
// This class is a subclass of the generic XaudioPlayer
// It overrides some methods to implement actions triggered
// by notification messages
class SamplePlayer : public XaudioPlayer
{
public:
// member variables
BOOL m_Scrolling;
XA_PlayerState m_State;
// methods
SamplePlayer(HINSTANCE instance);
void OnNotifyReady();
void OnNotifyNack(XA_NackInfo *info);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MFCPLAYER_H__BC354F78_7AA3_11D2_9322_0020AFF7E192__INCLUDED_)
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