📄 socketadapters.cc
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#if defined(_MSC_VER) && _MSC_VER < 1300#pragma warning(disable:4786)#endif#include <time.h>#include <errno.h>#ifdef WIN32#include <winsock2.h>#include <ws2tcpip.h>#define _WINSOCKAPI_#include <windows.h>#define SECURITY_WIN32#include <security.h>#endif#include "basicdefs.h"#include "bytebuffer.h"#include "common.h"#include "httpcommon.h"#include "logging.h"#include "socketadapters.h"#include "stringencode.h"#include "stringutils.h"#ifdef WIN32#include "sec_buffer.h"#endif // WIN32namespace utils_base {BufferedReadAdapter::BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size) : AsyncSocketAdapter(socket), buffer_size_(buffer_size), data_len_(0), buffering_(false) { buffer_ = new char[buffer_size_];}BufferedReadAdapter::~BufferedReadAdapter() { delete [] buffer_;}int BufferedReadAdapter::Send(const void *pv, size_t cb) { if (buffering_) { // TODO: Spoof error better; Signal Writeable socket_->SetError(EWOULDBLOCK); return -1; } return AsyncSocketAdapter::Send(pv, cb);}int BufferedReadAdapter::Recv(void *pv, size_t cb) { if (buffering_) { socket_->SetError(EWOULDBLOCK); return -1; } size_t read = 0; if (data_len_) { read = _min(cb, data_len_); memcpy(pv, buffer_, read); data_len_ -= read; if (data_len_ > 0) { memmove(buffer_, buffer_ + read, data_len_); } pv = static_cast<char *>(pv) + read; cb -= read; } // FIX: If cb == 0, we won't generate another read event int res = AsyncSocketAdapter::Recv(pv, cb); if (res < 0) return res; return res + static_cast<int>(read);}void BufferedReadAdapter::BufferInput(bool on) { buffering_ = on;}void BufferedReadAdapter::OnReadEvent(AsyncSocket * socket) { ASSERT(socket == socket_); if (!buffering_) { AsyncSocketAdapter::OnReadEvent(socket); return; } if (data_len_ >= buffer_size_) { LOG(INFO) << "Input buffer overflow"; ASSERT(false); data_len_ = 0; } int len = socket_->Recv(buffer_ + data_len_, buffer_size_ - data_len_); if (len < 0) { // TODO: Do something better like forwarding the error to the user. LOG(INFO) << "Recv: " << errno << " " << std::strerror(errno); return; } data_len_ += len; ProcessInput(buffer_, data_len_);}///////////////////////////////////////////////////////////////////////////////const uint8 SSL_SERVER_HELLO[] = { 22,3,1,0,74,2,0,0,70,3,1,66,133,69,167,39,169,93,160, 179,197,231,83,218,72,43,63,198,90,202,137,193,88,82, 161,120,60,91,23,70,0,133,63,32,14,211,6,114,91,91, 27,95,21,172,19,249,136,83,157,155,232,61,123,12,48, 50,110,56,77,162,117,87,65,108,52,92,0,4,0};const char SSL_CLIENT_HELLO[] = { -128,70,1,3,1,0,45,0,0,0,16,1,0,-128,3,0,-128,7,0,-64,6,0,64,2,0, -128,4,0,-128,0,0,4,0,-2,-1,0,0,10,0,-2,-2,0,0,9,0,0,100,0,0,98,0, 0,3,0,0,6,31,23,12,-90,47,0,120,-4,70,85,46,-79,-125,57,-15,-22};AsyncSSLSocket::AsyncSSLSocket(AsyncSocket* socket) : BufferedReadAdapter(socket, 1024) {}int AsyncSSLSocket::Connect(const SocketAddress& addr) { // Begin buffering before we connect, so that there isn't a race condition between // potential senders and receiving the OnConnectEvent signal BufferInput(true); return BufferedReadAdapter::Connect(addr);}void AsyncSSLSocket::OnConnectEvent(AsyncSocket * socket) { ASSERT(socket == socket_); // TODO: we could buffer output too... int res = DirectSend(SSL_CLIENT_HELLO, sizeof(SSL_CLIENT_HELLO)); ASSERT(res == sizeof(SSL_CLIENT_HELLO));}void AsyncSSLSocket::ProcessInput(char * data, size_t& len) { if (len < sizeof(SSL_SERVER_HELLO)) return; if (memcmp(SSL_SERVER_HELLO, data, sizeof(SSL_SERVER_HELLO)) != 0) { Close(); SignalCloseEvent(this, 0); // TODO: error code? return; } len -= sizeof(SSL_SERVER_HELLO); if (len > 0) { memmove(data, data + sizeof(SSL_SERVER_HELLO), len); } bool remainder = (len > 0); BufferInput(false); SignalConnectEvent(this); // FIX: if SignalConnect causes the socket to be destroyed, we are in trouble if (remainder) SignalReadEvent(this);}///////////////////////////////////////////////////////////////////////////////AsyncHttpsProxySocket::AsyncHttpsProxySocket(AsyncSocket* socket, const std::string& user_agent, const SocketAddress& proxy, const std::string& username, const CryptString& password) : BufferedReadAdapter(socket, 1024), proxy_(proxy), agent_(user_agent), user_(username), pass_(password), state_(PS_ERROR), context_(0) {}AsyncHttpsProxySocket::~AsyncHttpsProxySocket() { delete context_;}int AsyncHttpsProxySocket::Connect(const SocketAddress& addr) { LOG(LS_VERBOSE) << "AsyncHttpsProxySocket::Connect(" << proxy_.ToString() << ")"; dest_ = addr; if (dest_.port() != 80) { BufferInput(true); } return BufferedReadAdapter::Connect(proxy_);}SocketAddress AsyncHttpsProxySocket::GetRemoteAddress() const { return dest_;}int AsyncHttpsProxySocket::Close() { headers_.clear(); state_ = PS_ERROR; delete context_; context_ = 0; return BufferedReadAdapter::Close();}void AsyncHttpsProxySocket::OnConnectEvent(AsyncSocket * socket) { LOG(LS_VERBOSE) << "AsyncHttpsProxySocket::OnConnectEvent"; // TODO: Decide whether tunneling or not should be explicitly set, // or indicated by destination port (as below) if (dest_.port() == 80) { state_ = PS_TUNNEL; BufferedReadAdapter::OnConnectEvent(socket); return; } SendRequest();}void AsyncHttpsProxySocket::OnCloseEvent(AsyncSocket * socket, int err) { LOG(LS_VERBOSE) << "AsyncHttpsProxySocket::OnCloseEvent(" << err << ")"; if ((state_ == PS_WAIT_CLOSE) && (err == 0)) { state_ = PS_ERROR; Connect(dest_); } else { BufferedReadAdapter::OnCloseEvent(socket, err); }}void AsyncHttpsProxySocket::ProcessInput(char * data, size_t& len) { size_t start = 0; for (size_t pos = start; (state_ < PS_TUNNEL) && (pos < len); ) { if (state_ == PS_SKIP_BODY) { size_t consume = _min(len - pos, content_length_); pos += consume; start = pos; content_length_ -= consume; if (content_length_ == 0) { EndResponse(); } continue; } if (data[pos++] != '\n') continue; size_t len = pos - start - 1; if ((len > 0) && (data[start + len - 1] == '\r')) --len; data[start + len] = 0; ProcessLine(data + start, len); start = pos; } len -= start; if (len > 0) { memmove(data, data + start, len); } if (state_ != PS_TUNNEL) return; bool remainder = (len > 0); BufferInput(false); SignalConnectEvent(this); // FIX: if SignalConnect causes the socket to be destroyed, we are in trouble if (remainder) SignalReadEvent(this); // TODO: signal this??}void AsyncHttpsProxySocket::SendRequest() { std::stringstream ss; ss << "CONNECT " << dest_.ToString() << " HTTP/1.0\r\n"; ss << "User-Agent: " << agent_ << "\r\n"; ss << "Host: " << dest_.IPAsString() << "\r\n"; ss << "Content-Length: 0\r\n"; ss << "Proxy-Connection: Keep-Alive\r\n"; ss << headers_; ss << "\r\n"; std::string str = ss.str(); DirectSend(str.c_str(), str.size()); state_ = PS_LEADER; expect_close_ = true; content_length_ = 0; headers_.clear(); LOG(LS_VERBOSE) << "AsyncHttpsProxySocket >> " << str;}void AsyncHttpsProxySocket::ProcessLine(char * data, size_t len) { LOG(LS_VERBOSE) << "AsyncHttpsProxySocket << " << data; if (len == 0) { if (state_ == PS_TUNNEL_HEADERS) { state_ = PS_TUNNEL; } else if (state_ == PS_ERROR_HEADERS) { Error(defer_error_); return; } else if (state_ == PS_SKIP_HEADERS) { if (content_length_) { state_ = PS_SKIP_BODY; } else { EndResponse(); return; } } else { static bool report = false; if (!unknown_mechanisms_.empty() && !report) { report = true; std::string msg( "Unable to connect to the Google Talk service due to an incompatibility " "with your proxy.\r\nPlease help us resolve this issue by submitting the " "following information to us using our technical issue submission form " "at:\r\n\r\n" "http://www.google.com/support/talk/bin/request.py\r\n\r\n" "We apologize for the inconvenience.\r\n\r\n" "Information to submit to Google: " ); //std::string msg("Please report the following information to foo@bar.com:\r\nUnknown methods: "); msg.append(unknown_mechanisms_);#ifdef WIN32 MessageBoxA(0, msg.c_str(), "Oops!", MB_OK);#endif#ifdef POSIX //TODO: Raise a signal or something so the UI can be separated. LOG(LS_ERROR) << "Oops!\n\n" << msg;#endif } // Unexpected end of headers
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